Search found 17 matches

by bombcar
Sun Nov 17, 2024 12:20 am
Forum: General discussion
Topic: It takes too long to get to new Space Age content
Replies: 28
Views: 2280

Re: It takes too long to get to new Space Age content

The biggest things I see as “easier” are the quality weapons that - if you focus on them when you can (a few miners with quality mods and a splitter to sort are all you really need) you become quite powerful early game. Biters shouldn’t be an issue at all. If it DOES feel too long and you’ve already...
by bombcar
Tue Nov 12, 2024 4:45 pm
Forum: General discussion
Topic: Coming back after a few year Hiatus, Differences between .16 and 2.0?
Replies: 19
Views: 895

Re: Coming back after a few year Hiatus, Differences between .16 and 2.0?

You can review a "QoL changes" YouTube video for the biggest ones, but that will really be between 1.1 and 2.0. So far the main thing I've noticed is some slightly different ordering for researches, different recipes in some cases, and the ability to blueprint loaded turrets (this is the b...
by bombcar
Tue Nov 12, 2024 4:41 pm
Forum: General discussion
Topic: The Restart Loop
Replies: 11
Views: 775

Re: The Restart Loop

I used to restart all the time, and for pretty minor things (oh no, my base isn't aligned with this new rail blueprint I want to use, etc). Then I realized that restarting only makes sense very early game (bad biters, bad start) - because once you get construction robots, you can restart your entire...
by bombcar
Sun Nov 10, 2024 2:36 am
Forum: General discussion
Topic: WUBE please fix pump to tanker load on curves
Replies: 1
Views: 400

Re: WUBE please fix pump to tanker load on curves

An ugly solution is use a pusher locomotive so that you don’t waste straight rail on the locomotive.

A cleaner solution would be to allow the station signal to be on the first part of the curve.
by bombcar
Fri Nov 08, 2024 2:46 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 80
Views: 10502

Re: Friday Facts #436 - Lost in Translation

I almost hate to say this, because I've got really used to the name.... but.... In English, we would generally say "Iron Rod", and not "Iron Stick". That's been mentioned plenty of times before (including by me) and they've kept it as-is. So I assume they really like it this way...
by bombcar
Fri Aug 02, 2024 2:13 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 20165

Re: Friday Facts #422 - Tesla Turret

especially useful if Fulgora is your first planet
Oh ho? What's this? Do we get to choose which planet we start on? Or is it a "choose which planet you expand to first" kind of thing? Very interesting ....
by bombcar
Fri Mar 29, 2024 4:08 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 23603

Re: Friday Facts #404 - Frustration not found

BoxWithoutATop wrote: Fri Mar 29, 2024 12:38 pm One suggestion I do have is: Why not make the spidertrons selectable by color?
Could have some form of "double click on a spidertron, select all of that color (maybe triple click to select all on the map, not just all in view).
by bombcar
Fri Mar 08, 2024 3:18 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 31372

Re: Friday Facts #401 - New terrain, new planet

I not only agree with this, but I also hope it doesn't get completely removed. Add another slider! Something like "dead ends" which is normally 0% (does exactly as this FFF describes) but you can tune it up to 100% and then it intentionally finds paths and breaks them. 10-20% would probab...
by bombcar
Fri Feb 02, 2024 2:14 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 19566

Re: Friday Facts #396 - Sound improvements in 2.0

The actual sounds aren’t the important part of this update - the tools and features using them are. Modders will hopefully have access to these and you’ll be able to tune this to your hearts content. Sound is an incredible part of making something immersive even if it’s hard to point out exactly wha...
by bombcar
Fri Sep 29, 2023 2:57 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 105713

Re: Friday Facts #378 - Trains on another level

How can you exit when train is over water? Could we deadlock the game by being on a train that runs out of fuel over water, or is it "just" a death sentence? We also thought about this (remote) possibility, and there will be a way to solve it. HE HAS REVEALED THE ANSWER remote refueling i...
by bombcar
Fri Sep 01, 2023 4:30 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 217
Views: 58027

Re: Friday Facts #374 - Smarter robots

These are the kinds of Friday Facts I love - clear description of problems I've encountered, the issues around it, and then an elegantly simple solution that make everyone say "why wasn't it done that way from the beginning?"
by bombcar
Fri Nov 25, 2022 2:00 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 30195

Re: Friday Facts #371 - Apple Silicon

Chris4197 wrote: Fri Nov 25, 2022 1:56 pm Why was the porting considered so confidental?
They didn’t want to accidentally leak any hints about Nintendo. Just seeing ARM probably wouldn’t have but seeing some of the changes made to ARM might.
by bombcar
Tue Sep 13, 2022 4:02 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 48764

Re: Factorio is coming to Nintendo Switch™

fgfgfg445ZA wrote: Tue Sep 13, 2022 3:21 pm Quick question, do we have to buy it again?
Almost certainly.

Will the Switch version allow you to somehow download blueprints or otherwise access them? I assume you can create your own.
by bombcar
Wed Mar 18, 2020 12:53 am
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 28760

Re: Version 0.18.13

I like it! Almost feels like “dark mode”. Only issues I’ve noticed are the disabled items (can’t craft) are harder to distinguish - dark red vs dark black is kind of close - maybe faded also like before? The other thing is setting logistics on a requestor chest is annoying - I keep clicking outside ...
by bombcar
Sat Feb 22, 2020 2:44 am
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 26309

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

That has already been severely optimized. The fact it works at all now instead of just locking up the game shows that. Unfortunately that's just a numbers thing; biters moving is slow and will always be slow. There's nothing that can be done about that. Shooting at a massive amount of them causing ...
by bombcar
Thu Feb 20, 2020 5:41 pm
Forum: Ideas and Suggestions
Topic: Multiplayer map load speed improvements
Replies: 1
Views: 864

Multiplayer map load speed improvements

TL;DR Server shouldn't have to "save again" when the first player is joining from a paused game. What ? Multiplayer servers save the map when the last player exits and pause the game (by default) - but when the player connects again, the server has to resave the map. Instead, the server s...
by bombcar
Thu Jan 30, 2020 8:37 pm
Forum: Ideas and Suggestions
Topic: highlight where the signal problem is
Replies: 27
Views: 6845

Re: highlight where the signal problem is

Realistically there are a few options that I can think of: A "no path" train can have a (debug or hover over) option where it "flows out" on all rails until it can't go any further - basically a paint fill - because it couldn't find a path it has no way of knowing which "pat...

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