Search found 25 matches

by junhinhow
Sat Sep 18, 2021 6:55 am
Forum: Ideas and Suggestions
Topic: Sort by ping for servers.
Replies: 18
Views: 6419

Re: Sort by ping for servers.

As many other things, this is not just 3 lines of code. To avoid getting the game to hanging the ping stats needs to be done in background in another thread. And questionable results. A server can just block the pings. Ping can also return back from the router before the server. Ping to measure &qu...
by junhinhow
Mon Sep 13, 2021 9:06 am
Forum: Ideas and Suggestions
Topic: Sort by ping for servers.
Replies: 18
Views: 6419

Re: Multiplayer Ping Filter

TL;DR The possibility of filter the games in public servers, even by Players, Name, PlayTime, but also, by Ping of the Servers What/Why ??? Right now, we have like... https://i.imgur.com/23LTDDi.png Screenshot_18.png and its fine, it works very well for most of things... but, as your can see, the q...
by junhinhow
Thu Feb 18, 2021 5:46 am
Forum: Implemented Suggestions
Topic: Separate signals to/from red and green wires
Replies: 88
Views: 25163

Re: Separate signals to/from red and green wires

a simple way to bypass that is, anything from green -> A and anything from red -> B, then use the math you want for give the results... this should works for 80% of the cases...
by junhinhow
Sat Feb 13, 2021 3:10 am
Forum: Resolved Problems and Bugs
Topic: [1.1.21] Crash loading save (PrototypeMigrationList)
Replies: 5
Views: 2081

Re: [1.1.21] Crash loading save (PrototypeMigrationList)

yeah... delete all contents of "C:\Users\aalta\AppData\Roaming\Factorio" and then launch again the game works.... and also the save file, opens like a charm... so the problem was in that folder, but what? o.0
by junhinhow
Sat Feb 13, 2021 2:42 am
Forum: Resolved Problems and Bugs
Topic: [1.1.21] Crash loading save (PrototypeMigrationList)
Replies: 5
Views: 2081

Re: [1.1.21] Crash loading save (PrototypeMigrationList)

just unistall and install back, dont work... i must exclude all contents of "C:\Users\aalta\AppData\Roaming\Factorio" and then launch again the game '-'
by junhinhow
Sat Feb 13, 2021 2:31 am
Forum: Resolved Problems and Bugs
Topic: [1.1.21] Crash loading save (PrototypeMigrationList)
Replies: 5
Views: 2081

Re: ERROR ON LOAD/START NEW GAME (with mods)

and steam integrity check, just says, its all fine...
Screenshot_24.png
Screenshot_24.png (110.23 KiB) Viewed 2073 times

i will uninstall and install back :(
by junhinhow
Sat Feb 13, 2021 2:26 am
Forum: Resolved Problems and Bugs
Topic: [1.1.21] Crash loading save (PrototypeMigrationList)
Replies: 5
Views: 2081

Re: ERROR ON LOAD/START NEW GAME (with mods)

wow... i try disable all mods, and start again a new game, and even without mods i got a error...

And forget to say, but it is the lastest experimental build... Factorio 1.1.21 (build 58049, win64, steam)
by junhinhow
Sat Feb 13, 2021 2:22 am
Forum: Resolved Problems and Bugs
Topic: [1.1.21] Crash loading save (PrototypeMigrationList)
Replies: 5
Views: 2081

[1.1.21] Crash loading save (PrototypeMigrationList)

:roll: but the game dont even start and i dont have to know (i was not able to know) whats is causing this... Mods: https://drive.google.com/open?id=1PArtI5kGuqDvUUvel_xXLcuwZ5tCgh-q&authuser=aaltairjr%40rede.ulbra.br&usp=drive_fs full factorio folder: https://drive.google.com/drive/folders/...
by junhinhow
Fri Feb 12, 2021 10:51 pm
Forum: Ideas and Suggestions
Topic: Sort by ping for servers.
Replies: 18
Views: 6419

Re: Multiplayer Ping Filter

junhinhow wrote: ↑Fri Jan 22, 2021 6:33 pm
TL;DR
The possibility of filter the games in public servers, even by Players, Name, PlayTime, but also, by Ping of the Servers

[...]
Bump!
:D
by junhinhow
Fri Feb 12, 2021 12:33 am
Forum: Implemented Suggestions
Topic: Separate signals to/from red and green wires
Replies: 88
Views: 25163

enable/disable filter inserters + set filters

pretty much the same of this other thread https://forums.factorio.com/viewtopic.php?f=6&t=96035 but this is for filter inserters TL;DR filter inserters can be set by red wire and enable/disable by green wire (or vice versa by check/mark on dialog screen what wire is for setup and whats for read)...
by junhinhow
Fri Feb 12, 2021 12:24 am
Forum: Implemented Suggestions
Topic: Separate signals to/from red and green wires
Replies: 88
Views: 25163

at the request chests they are also enable of read content

TL;DR requests chests can be set by red wire and read by green wire (or vice versa by check/mark on dialog screen what wire is for setup and whats for read) What ? the blue/green chests been enable both set and read the contents by the setup of logical wires. Why ? imagine that you have a 2 separat...
by junhinhow
Thu Feb 11, 2021 9:52 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.21] Low FPS placing landmine blueprint
Replies: 9
Views: 5346

Re: [1.1.21] Low FPS placing landmine blueprint

Rseding91 wrote: ↑Thu Feb 11, 2021 7:52 pm I looked into it and I can see why it's being slow but we haven't decided on what solution we want to go with yet. :)
well... no problem... all the good stuffs takes time to be well done... ty for reply.. ;)
by junhinhow
Thu Feb 11, 2021 9:49 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.21] Low FPS placing landmine blueprint
Replies: 9
Views: 5346

Re: [1.1.21] Low FPS placing landmine blueprint

[...] This may be off topic, but your blueprint does not seem to be on a perfect grid. I can tell because it interferes with itself when rotated. If you were looking to have a landmine on a grid, I have this blueprint for you. It is perfectly aligned, even if rotated or pasted and copied. [..] yay....
by junhinhow
Thu Feb 11, 2021 9:40 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.21] Low FPS placing landmine blueprint
Replies: 9
Views: 5346

Re: [Rseding91] [1.1.21] Low FPS placing landmine blueprint

i try that... and no... i dont get that lag if build from map.... :D
by junhinhow
Thu Feb 11, 2021 9:37 pm
Forum: Ideas and Suggestions
Topic: quick mark/unmark mod checkbox
Replies: 0
Views: 686

quick mark/unmark mod checkbox

TL;DR implement a hotkey for fast mark/unmark checkbox (i guess that really even already been done, but i was not able to find on google or forums... so...) What/Why ??? as the title says, is just a function like on press SPACE (the most comom hotkey for that, or can be any other, no problem) the y...
by junhinhow
Tue Feb 09, 2021 5:25 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.21] Low FPS placing landmine blueprint
Replies: 9
Views: 5346

[Rseding91] [1.1.21] Low FPS placing landmine blueprint

as the title says: i got a really bad fps/ups drop when placing landmines... on multiplayer game... i think maybe because they are grid locked but still.... i even got disconnect from the game... and record it, u can show below... https://youtu.be/zlr6zHFQ2aU and.. the BP, just in case... 0eNqdnOtq2...
by junhinhow
Fri Jan 22, 2021 10:46 pm
Forum: Ideas and Suggestions
Topic: Sort by ping for servers.
Replies: 18
Views: 6419

Re: Sort by ping for servers.

Koub wrote: ↑Fri Jan 22, 2021 8:35 pm [Koub] Merged into older thread with the same suggestion.
See also :
viewtopic.php?f=6&t=89221
Thx for that...
:D ;)
by junhinhow
Fri Jan 22, 2021 6:33 pm
Forum: Ideas and Suggestions
Topic: Sort by ping for servers.
Replies: 18
Views: 6419

Multiplayer Ping Filter

TL;DR The possibility of filter the games in public servers, even by Players, Name, PlayTime, but also, by Ping of the Servers What/Why ??? Right now, we have like... https://i.imgur.com/23LTDDi.png Screenshot_18.png and its fine, it works very well for most of things... but, as your can see, the q...

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