Search found 25 matches
- Sat Sep 18, 2021 6:55 am
- Forum: Ideas and Suggestions
- Topic: Sort by ping for servers.
- Replies: 18
- Views: 6419
Re: Sort by ping for servers.
As many other things, this is not just 3 lines of code. To avoid getting the game to hanging the ping stats needs to be done in background in another thread. And questionable results. A server can just block the pings. Ping can also return back from the router before the server. Ping to measure &qu...
- Mon Sep 13, 2021 9:06 am
- Forum: Ideas and Suggestions
- Topic: Sort by ping for servers.
- Replies: 18
- Views: 6419
Re: Multiplayer Ping Filter
TL;DR The possibility of filter the games in public servers, even by Players, Name, PlayTime, but also, by Ping of the Servers What/Why ??? Right now, we have like... https://i.imgur.com/23LTDDi.png Screenshot_18.png and its fine, it works very well for most of things... but, as your can see, the q...
- Thu Feb 18, 2021 5:46 am
- Forum: Implemented Suggestions
- Topic: Separate signals to/from red and green wires
- Replies: 88
- Views: 25163
Re: Separate signals to/from red and green wires
a simple way to bypass that is, anything from green -> A and anything from red -> B, then use the math you want for give the results... this should works for 80% of the cases...
- Sat Feb 13, 2021 3:10 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.21] Crash loading save (PrototypeMigrationList)
- Replies: 5
- Views: 2081
Re: [1.1.21] Crash loading save (PrototypeMigrationList)
yeah... delete all contents of "C:\Users\aalta\AppData\Roaming\Factorio" and then launch again the game works.... and also the save file, opens like a charm... so the problem was in that folder, but what? o.0
- Sat Feb 13, 2021 2:42 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.21] Crash loading save (PrototypeMigrationList)
- Replies: 5
- Views: 2081
Re: [1.1.21] Crash loading save (PrototypeMigrationList)
just unistall and install back, dont work... i must exclude all contents of "C:\Users\aalta\AppData\Roaming\Factorio" and then launch again the game '-'
- Sat Feb 13, 2021 2:31 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.21] Crash loading save (PrototypeMigrationList)
- Replies: 5
- Views: 2081
Re: ERROR ON LOAD/START NEW GAME (with mods)
and steam integrity check, just says, its all fine...
i will uninstall and install back
i will uninstall and install back
- Sat Feb 13, 2021 2:26 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.21] Crash loading save (PrototypeMigrationList)
- Replies: 5
- Views: 2081
Re: ERROR ON LOAD/START NEW GAME (with mods)
wow... i try disable all mods, and start again a new game, and even without mods i got a error...
And forget to say, but it is the lastest experimental build... Factorio 1.1.21 (build 58049, win64, steam)
And forget to say, but it is the lastest experimental build... Factorio 1.1.21 (build 58049, win64, steam)
- Sat Feb 13, 2021 2:22 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.21] Crash loading save (PrototypeMigrationList)
- Replies: 5
- Views: 2081
[1.1.21] Crash loading save (PrototypeMigrationList)
:roll: but the game dont even start and i dont have to know (i was not able to know) whats is causing this... Mods: https://drive.google.com/open?id=1PArtI5kGuqDvUUvel_xXLcuwZ5tCgh-q&authuser=aaltairjr%40rede.ulbra.br&usp=drive_fs full factorio folder: https://drive.google.com/drive/folders/...
- Fri Feb 12, 2021 10:51 pm
- Forum: Ideas and Suggestions
- Topic: Sort by ping for servers.
- Replies: 18
- Views: 6419
- Fri Feb 12, 2021 10:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.21] Low FPS placing landmine blueprint
- Replies: 9
- Views: 5346
- Fri Feb 12, 2021 12:33 am
- Forum: Implemented Suggestions
- Topic: Separate signals to/from red and green wires
- Replies: 88
- Views: 25163
enable/disable filter inserters + set filters
pretty much the same of this other thread https://forums.factorio.com/viewtopic.php?f=6&t=96035 but this is for filter inserters TL;DR filter inserters can be set by red wire and enable/disable by green wire (or vice versa by check/mark on dialog screen what wire is for setup and whats for read)...
- Fri Feb 12, 2021 12:24 am
- Forum: Implemented Suggestions
- Topic: Separate signals to/from red and green wires
- Replies: 88
- Views: 25163
at the request chests they are also enable of read content
TL;DR requests chests can be set by red wire and read by green wire (or vice versa by check/mark on dialog screen what wire is for setup and whats for read) What ? the blue/green chests been enable both set and read the contents by the setup of logical wires. Why ? imagine that you have a 2 separat...
- Thu Feb 11, 2021 9:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.21] Low FPS placing landmine blueprint
- Replies: 9
- Views: 5346
- Thu Feb 11, 2021 9:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.21] Low FPS placing landmine blueprint
- Replies: 9
- Views: 5346
Re: [1.1.21] Low FPS placing landmine blueprint
[...] This may be off topic, but your blueprint does not seem to be on a perfect grid. I can tell because it interferes with itself when rotated. If you were looking to have a landmine on a grid, I have this blueprint for you. It is perfectly aligned, even if rotated or pasted and copied. [..] yay....
- Thu Feb 11, 2021 9:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.21] Low FPS placing landmine blueprint
- Replies: 9
- Views: 5346
Re: [Rseding91] [1.1.21] Low FPS placing landmine blueprint
i try that... and no... i dont get that lag if build from map....
- Thu Feb 11, 2021 9:37 pm
- Forum: Ideas and Suggestions
- Topic: quick mark/unmark mod checkbox
- Replies: 0
- Views: 686
quick mark/unmark mod checkbox
TL;DR implement a hotkey for fast mark/unmark checkbox (i guess that really even already been done, but i was not able to find on google or forums... so...) What/Why ??? as the title says, is just a function like on press SPACE (the most comom hotkey for that, or can be any other, no problem) the y...
- Thu Feb 11, 2021 7:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.21] Low FPS placing landmine blueprint
- Replies: 9
- Views: 5346
- Tue Feb 09, 2021 5:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.21] Low FPS placing landmine blueprint
- Replies: 9
- Views: 5346
[Rseding91] [1.1.21] Low FPS placing landmine blueprint
as the title says: i got a really bad fps/ups drop when placing landmines... on multiplayer game... i think maybe because they are grid locked but still.... i even got disconnect from the game... and record it, u can show below... https://youtu.be/zlr6zHFQ2aU and.. the BP, just in case... 0eNqdnOtq2...
- Fri Jan 22, 2021 10:46 pm
- Forum: Ideas and Suggestions
- Topic: Sort by ping for servers.
- Replies: 18
- Views: 6419
Re: Sort by ping for servers.
Thx for that...Koub wrote: βFri Jan 22, 2021 8:35 pm [Koub] Merged into older thread with the same suggestion.
See also :
viewtopic.php?f=6&t=89221
- Fri Jan 22, 2021 6:33 pm
- Forum: Ideas and Suggestions
- Topic: Sort by ping for servers.
- Replies: 18
- Views: 6419
Multiplayer Ping Filter
TL;DR The possibility of filter the games in public servers, even by Players, Name, PlayTime, but also, by Ping of the Servers What/Why ??? Right now, we have like... https://i.imgur.com/23LTDDi.png Screenshot_18.png and its fine, it works very well for most of things... but, as your can see, the q...