Search found 20 matches

by Venatos
Sat Mar 02, 2019 8:02 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 74059

Re: Friday Facts #284 - 0.17 experimental

"Compilatron builds a mining setup for the player and then the Objective window directs the player to feed the produced plates into the 'feeder'. Once that is complete, the 'feeder' is removed and the player needs to load and unload the assembling machine with inserters. " im just happy i ...
by Venatos
Sat Feb 16, 2019 8:40 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 93193

Re: Friday Facts #282 - 0.17 in sight

"So for 0.17, the water 'frequency' and 'size' sliders are being replaced with 'scale' and 'coverage'," please dont do this, ill never remember that "scale" is supposed to set how frequent lakes are..... please leave it as "frequency" or spell it out if you must "n...
by Venatos
Sat Oct 27, 2018 7:52 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 239980

Re: Friday Facts #266 - Cleanup of mechanics

these are just beautifull simplifications! thank you so much!

""Reduce the number of damage types to something like: generic, impact, heat, and acid.""
generic and impact can savely be merged into "kinetic", people know and trust it. ;)
by Venatos
Sat Jul 07, 2018 6:26 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 62613

Re: Friday Facts #250 - Dead end conclusion

can someone explain to me why blueprints absolutely have to be able to mix with the normal inventory? as far as i can tell this is the cause of like 90% of complexity/problems with the system with out any benefit what so ever.... just give me the infinite blueprint memory(they are just savefiles) th...
by Venatos
Sat Jun 30, 2018 8:29 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 79953

Re: Friday Facts #249 - Dead end exploration

Proposal 3 is the one!
solves everything, is very simple and creates no new problems.
the others are just as shoehorned as the current one....simplicity is key!

im also psyched about the copy - paste function!
by Venatos
Sat Jan 13, 2018 8:58 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 425530

Re: Friday Facts #225 - Bots versus belts (part 2)

bots can absolutely handle a few nerfs here and there. not realy sure about the chargetime, might get annoying with personal robots. maybe cut down the range, making em suck at longrange transporting would give belts the edge in that category. i would prefer a balanced nerfing, cut some range, incre...
by Venatos
Sat Jul 08, 2017 5:20 am
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 73596

Re: Friday Facts #198 - Rail segment visualisation

you could put the railsignalblock-details into "Alt"-mode, like the inserter and assambler-details. if its a temporary visual, its not that bad if its a little cluttered.
by Venatos
Sat May 20, 2017 9:19 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 168995

Re: Friday Facts #191 - Gui improvements

yes, change it! have been playing for 3 years? no... 5?.... idk anymore. while the old (current) UI does a good job getting all the information into the players hands, it can definately use some streamlining. i do vaguely remember that the UI needed some getting used to in the beginning. anyway, loo...
by Venatos
Mon Jun 27, 2016 8:03 pm
Forum: General discussion
Topic: My steam is updating!!
Replies: 11
Views: 4725

Re: My steam is updating!!

still nothing for me..... which steamserver(regionaldownloadserver) are you guys on? i tryed a few different ones, no luck so far....
edit: missed your post about the beta optin, downloading now! ;)
by Venatos
Tue Apr 12, 2016 6:39 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 81464

Re: Friday Facts #133 - The train struggle

the train thing is a useless timesink, no matter what you come up with, it will look wrong. i would prefer a 4x1 Loader i can slab onto my factorys etc. instead of a heavy inserter tbh. a better inserter adds no gameplayvalue whatsoever. as i see it a 4x1 Loader would have 1 tile with lights and ant...
by Venatos
Sat Mar 26, 2016 11:03 am
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 62518

Re: Friday Facts #131 - Roadmap shuffle

3 of the 4 postponed things allready exist, there is virtualy no work for you involved to implement them. not sure how you plan to alter the cargowagon length without changeing the viewing angle tbh..... realy hope you get reinforcements soon, with the behind the scenes optimisations and multiplayer...
by Venatos
Tue Mar 22, 2016 5:34 am
Forum: General discussion
Topic: Steam fully redownloads Factorio everytime?
Replies: 6
Views: 3340

Re: Steam fully redownloads Factorio everytime?

the download is allways the same size, 113MB.
i probably need to start it up at least once, so it gets recognized? ill try that. soon-ish.
by Venatos
Tue Mar 22, 2016 3:57 am
Forum: General discussion
Topic: Steam fully redownloads Factorio everytime?
Replies: 6
Views: 3340

Steam fully redownloads Factorio everytime?

everytime i restart steam(about once a week or on a steamupdate), it fully redownloads the factorio client. i noticed this since the steamversion release, with a 100mbit line and factorio only beeing ~100MB its not a big thing, but i wonder if thats intended? ps: havent launched factorio yet, still ...
by Venatos
Mon Mar 14, 2016 2:47 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 149653

Re: Friday Facts #129 - The late game

yes to all! espezially need things todo after "finishing". i would realy like a tweak to the distance setting of the ore generation, even when turned to max, orepatches are way to common.
by Venatos
Mon Mar 07, 2016 8:41 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 227874

Re: Friday Facts #128 - Back down to earth

im a little on the fence about the "Loader", i realy want it for high throughput cases where you would need 8? fast inserters to max a expressbelt. but trains can allready be full loaded and unloaded in 10seconds, bringing this further down to like 5seconds would realy bother me for some r...
by Venatos
Sat Aug 15, 2015 11:55 pm
Forum: News
Topic: Friday Facts #99 - MP forwarding
Replies: 43
Views: 39360

Re: Friday Facts #99 - MP forwarding

The server still needs to be powerful enough to simulate the game. You might want to check out https://forums.factorio.com/wiki/index.php?title=Multiplayer . There is some information on "Headless Server post 0.12.0" i only played factorio on a 4ghz octo-core, so im not sure what it needs...
by Venatos
Sat Aug 15, 2015 2:06 pm
Forum: News
Topic: Friday Facts #99 - MP forwarding
Replies: 43
Views: 39360

Re: Friday Facts #99 - MP forwarding

so.... are dedicated servers a thing now? i could get my old 2ghz dualcore out and let it run 24/7 for my peers. ;)
by Venatos
Fri Jul 24, 2015 3:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] [Rseding91] Constructionbots repairing Combatbots
Replies: 6
Views: 5045

Re: [0.12.0] Constructionbots repairing Combatbots

i realize that it was just a funny odity pre .12 but since personal roboports make it a permanent issue it gets anoying quickly. sure, its low priority, but it still is unwanted behaviour that needs fixing.
by Venatos
Fri Jul 24, 2015 8:57 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] [Rseding91] Constructionbots repairing Combatbots
Replies: 6
Views: 5045

[0.12.0] [Rseding91] Constructionbots repairing Combatbots

Hi, not a serious issue, but having personal constructionbots chasing your combatbots around the biterbase is kinda useless. ;) me thinks there should be an exeption for damaged combatbots, so they are not considdered for repairs, since they are temporary anyways. imho the loss of constructionbots i...
by Venatos
Thu Jul 23, 2015 7:51 pm
Forum: Duplicates
Topic: [0.12] CTD, unmodded, Trainsignals
Replies: 1
Views: 3736

[0.12] CTD, unmodded, Trainsignals

Hi, had 2 CTDs today,(in 10hours of play), im not sure what i did at the first CTD, on the second i was hitching a ride on one of my trains. checked the log files, both say: "Error Train.cpp:1237: Failed to reserve signal in block." thought i post the logfile here to help smoking the bugs ...

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