Search found 5 matches

by JDCollie
Thu Apr 28, 2016 8:09 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 169746

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.15

I'm getting an error about referencing "game" being null. :(
by JDCollie
Thu Apr 07, 2016 7:06 am
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 98531

Re: [MOD 0.12.20+] Homeworld v1

This gives me a strong Anno 2070 vibe for some reason.
by JDCollie
Mon Aug 10, 2015 9:41 pm
Forum: Show your Creations
Topic: [0.12.2]My new bobs mod factory/world (just 50h+)
Replies: 5
Views: 11628

Re: [0.12.2]My new bobs mod factory/world (just 50h+)

Ackos wrote:You could use some RSO to spread out the mineral spawns. But i like your factory area.
Does RSO work with Bob's Mods?
by JDCollie
Mon Aug 10, 2015 9:33 pm
Forum: General discussion
Topic: Factorio achievements proposals
Replies: 31
Views: 30378

Re: Factorio achievements proposals

Optic Apocalypse - Have 1000 fully powered active laser turrets. Solaris - Fully meet your factory's power needs with solar panels/accumulators only (probably should have a minimum power requirement) Close Definitely Counts - Kill 100 biters with grenades. Promontory Point - Have a head on collisio...
by JDCollie
Mon Aug 10, 2015 6:57 pm
Forum: Show your Creations
Topic: My Main Bus Bob's Mods Factory
Replies: 7
Views: 24334

My Main Bus Bob's Mods Factory

I know it is the antithesis of efficiency, but I really like the Main Bus style for factory design. I've seen some on Youtube (Zisteau and Bentham) and some others on the forum, and I've realized that no one I've seen does their mainbuses quite the same way I do. With that in mind, I figured I'd sha...

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