Search found 5 matches
- Thu Apr 28, 2016 8:09 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 169746
Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.15
I'm getting an error about referencing "game" being null.
- Thu Apr 07, 2016 7:06 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 98531
Re: [MOD 0.12.20+] Homeworld v1
This gives me a strong Anno 2070 vibe for some reason.
- Mon Aug 10, 2015 9:41 pm
- Forum: Show your Creations
- Topic: [0.12.2]My new bobs mod factory/world (just 50h+)
- Replies: 5
- Views: 11628
Re: [0.12.2]My new bobs mod factory/world (just 50h+)
Does RSO work with Bob's Mods?Ackos wrote:You could use some RSO to spread out the mineral spawns. But i like your factory area.
- Mon Aug 10, 2015 9:33 pm
- Forum: General discussion
- Topic: Factorio achievements proposals
- Replies: 31
- Views: 30378
Re: Factorio achievements proposals
Optic Apocalypse - Have 1000 fully powered active laser turrets. Solaris - Fully meet your factory's power needs with solar panels/accumulators only (probably should have a minimum power requirement) Close Definitely Counts - Kill 100 biters with grenades. Promontory Point - Have a head on collisio...
- Mon Aug 10, 2015 6:57 pm
- Forum: Show your Creations
- Topic: My Main Bus Bob's Mods Factory
- Replies: 7
- Views: 24334
My Main Bus Bob's Mods Factory
I know it is the antithesis of efficiency, but I really like the Main Bus style for factory design. I've seen some on Youtube (Zisteau and Bentham) and some others on the forum, and I've realized that no one I've seen does their mainbuses quite the same way I do. With that in mind, I figured I'd sha...