Search found 31 matches

by NorNogaAdmin
Sat Mar 05, 2016 11:04 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 206347

Re: Friday Facts #128 - Back down to earth

after thinking a lot about this and reading the entire thread, I feel that loaders would be a decent addiction to the game, if made within reason.... the proposal only shows using them with chests, and if it stays like that, where you can only use them with a chest, then they would be a-OK for any p...
by NorNogaAdmin
Sat Sep 05, 2015 2:04 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 313287

Re: [0.11.22/0.12.x][v0.12.4] Bob's Logistics mod

On top of this, you can't restrict certain fluids to certain pipes, otherwise I would have already tried to restrict it to Plastic pipe. Can't you make it degrade rapidly by scripting? If you have looked through bobs mods and this form, you will see that bob does not want to script. so more that li...
by NorNogaAdmin
Sat Sep 05, 2015 1:53 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181237

Re: Bob mods for 0.12

can you all the "data", "control" and "info" into one file(all data in to one ect)then drop all over in there foldes? Can link data? I don't think he wants to do that. it would be a many hour project for him. also, he did design these mos to be modular so people can pi...
by NorNogaAdmin
Wed Sep 02, 2015 3:49 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 372956

Re: [0.11.22/0.12.x][v0.12.3] Bob's Ore Mod.

Electronics mod: Removed carbon. Basic Electronics recipe will use carbon if found, or coal if it isn't. (Carbon too hard to craft without plates bug fix) Carbon is still alive in bob electronics mod 0.12.3 - is it normal? In which cases, the carbon will be out? If MIC is installed, carbon is still...
by NorNogaAdmin
Tue Aug 25, 2015 1:57 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181237

Re: Bob mods for 0.12

any time!!!
by NorNogaAdmin
Tue Aug 25, 2015 1:27 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181237

Re: Bob mods for 0.12

NorNogaAdmin wrote:
NorNogaAdmin wrote:Wish i had the bandwith to back you up there bob... i would make a free mirror for you....
Aww well, Here you go bob... Have a free mirror... newest zips only.
mirror down due to lack of want. (and lack of internet @ my house)
by NorNogaAdmin
Mon Aug 24, 2015 4:20 am
Forum: Bob's mods
Topic: Bandwidth Limit Exceeded?
Replies: 13
Views: 12888

Re: Bandwidth Limit Exceeded?

ok then...
by NorNogaAdmin
Sun Aug 23, 2015 11:47 pm
Forum: Bob's mods
Topic: Free mirror?
Replies: 0
Views: 2605

Free mirror?

Bob, would you like a free mirror? ill set one up for you.
by NorNogaAdmin
Sun Aug 23, 2015 11:05 pm
Forum: Bob's mods
Topic: Bandwidth Limit Exceeded?
Replies: 13
Views: 12888

Re: Bandwidth Limit Exceeded?

bobingabout wrote:Do the downloads work now?
That is an affirmative... would you like me to mirror them for you still...
by NorNogaAdmin
Sun Aug 23, 2015 10:44 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 175235

Re: [0.11.22/0.12.x][v0.12.3] Bob's Warfare mod

too bad you can not have a miss factor... regular guns miss .05% of the time, snipers miss 15% of the time... imho, that would be more balancing than anything else....
by NorNogaAdmin
Sun Aug 23, 2015 4:55 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181237

Re: Bob mods for 0.12

NorNogaAdmin wrote:Wish i had the bandwith to back you up there bob... i would make a free mirror for you....
Aww well, Here you go bob... Have a free mirror... newest zips only.
by NorNogaAdmin
Fri Aug 21, 2015 10:23 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181237

Re: Bob mods for 0.12

i keep getting the 509 bandwith limit exceeded error. Damn, really? holy crap x3 There are currently no official mirrors, but it looks like I may have to set some up. Untill then... https://www.dropbox.com/s/yo2cpmvkhp7iwqz/Bobsmods_0.12.4.zip?dl=0 Wish i had the bandwith to back you up there bob.....
by NorNogaAdmin
Thu Aug 20, 2015 8:11 pm
Forum: Bob's mods
Topic: request
Replies: 4
Views: 6831

Re: request

crysanja wrote:colored concrete? could be helpfull to mark importand parts of the factory
hum... a new resource (colororium) used to paint concrete and a mask to apply it to... does not seem too hard, but the additional resource just makes it annoying... and free coloring is a no!
by NorNogaAdmin
Mon Aug 17, 2015 8:48 pm
Forum: Show your Creations
Topic: My Main Bus Bob's Mods Factory
Replies: 7
Views: 23733

Re: My Main Bus Bob's Mods Factory

I really like that 4-belt bus design... i wish i could organize a factory that good.... look for pictures of my factory to come...
by NorNogaAdmin
Mon Aug 17, 2015 6:47 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 372956

Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.

Gems output config from config.lua in bobores archive: -- if set to true, Gem ore fields will give the Unsorted Gems resource. If false will give each ore type. bobmods.ores.UnsortedGemOre=true That is how my config is setup right now... Why not update directly to source archive? Is it to preserve ...
by NorNogaAdmin
Mon Aug 17, 2015 5:13 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 372956

Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.

bob, is there a reason that you output the gems directly from the miner and not the unsorted gem ore? and on that note, is there an easier way to change the config files other than unziping the mod and (for completeness sake) rename the "mod.zip" to "mod.zip.disable"?
by NorNogaAdmin
Mon Aug 17, 2015 5:06 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 372956

Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.

Cheetah wrote:NorNoga thanks too ;)
just trying to expand my coding/scripting/modding skills/help...
by NorNogaAdmin
Mon Aug 17, 2015 6:26 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 372956

Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.

well bob, I tried it myself with base, scenario pack and ores only enabled, i was not able to get a miner to mine cobalt ore from galena. Bob, i think i see the problem here... if you have GalenaGivesNickel enabled, you define "nickel-ore". however, your looking for no definition of nickl...
by NorNogaAdmin
Mon Aug 17, 2015 5:21 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 372956

Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.

well bob, I tried it myself with base, scenario pack and ores only enabled, i was not able to get a miner to mine cobalt ore from galena. Bob, i think i see the problem here... if you have GalenaGivesNickel enabled, you define "nickel-ore". however, your looking for no definition of nickle...
by NorNogaAdmin
Mon Aug 17, 2015 1:31 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 372956

Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.

i looked at the source code some more :ugeek: ... if you change the line for i, drill in pairs(data.raw["mining-drill"]) do if not drill.storage_slots then drill.storage_slots = 6 end end to for i, drill in pairs(data.raw["mining-drill"]) do if not drill.storage_slots or drill.st...

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