I belive, that boskid is right with the laser bot things
Search found 10 matches
- Sat Mar 14, 2020 4:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
- Replies: 10
- Views: 7190
Re: [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
it seems to be going on, fine 
I belive, that boskid is right with the laser bot things
I belive, that boskid is right with the laser bot things
- Fri Mar 13, 2020 11:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
- Replies: 10
- Views: 7190
Re: [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
i spend a lot of time, posting bug tickets for factorio. (this is not the first)
I am willing to help where i can.
It's a bit disappointing, if there is no feedback on any of them and no seeable willing to fix it, thats not professional :(
it may be fine for me, if those bugs were small issues ...
I am willing to help where i can.
It's a bit disappointing, if there is no feedback on any of them and no seeable willing to fix it, thats not professional :(
it may be fine for me, if those bugs were small issues ...
- Thu Mar 12, 2020 9:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
- Replies: 10
- Views: 7190
Re: [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
Hi,
i like this game so much, but i can't play it currently, what makes me mad.
It's not a problem, if a fucking bot don't move if it should, but the game must be go on :)
isn't it possible to give the pathfinding a try ... catch and do nothing, on a error, just to let us play our favorite game ...
i like this game so much, but i can't play it currently, what makes me mad.
It's not a problem, if a fucking bot don't move if it should, but the game must be go on :)
isn't it possible to give the pathfinding a try ... catch and do nothing, on a error, just to let us play our favorite game ...
- Sun Mar 08, 2020 9:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
- Replies: 10
- Views: 7190
Re: [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
forgot the attachment
- Sun Mar 08, 2020 3:07 pm
- Forum: 1 / 0 magic
- Topic: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode
- Replies: 9
- Views: 4559
Re: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode
Hi,
the trace log is a bit different, but its possible, that these reports belongs to eachother:
viewtopic.php?f=7&t=82098
the trace log is a bit different, but its possible, that these reports belongs to eachother:
viewtopic.php?f=7&t=82098
- Sun Mar 08, 2020 2:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
- Replies: 10
- Views: 7190
[Oxyd] [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
i have a save:
https://drive.google.com/file/d/1ZEg9AKeq0wakCitK-hZFS6ej8ZCkFEzW/view?usp=sharing
where the program is crashing after 10 sec.
238.793 Checksum for script __combat-roboports__/control.lua: 1605619249
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64 ...
https://drive.google.com/file/d/1ZEg9AKeq0wakCitK-hZFS6ej8ZCkFEzW/view?usp=sharing
where the program is crashing after 10 sec.
238.793 Checksum for script __combat-roboports__/control.lua: 1605619249
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64 ...
- Sun Feb 09, 2020 4:30 pm
- Forum: Duplicates
- Topic: [0.17.79] Crash after saving: "abstractNodeIt != search.abstractNodes.end() was not true"
- Replies: 4
- Views: 3044
- Sun Feb 09, 2020 3:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][0.17.79] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"
- Replies: 4
- Views: 4060
Re: [Oxyd][0.17.79] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"
HI all,
i can reproduce it, in less then 30 sec, using a lot of laser bots ( > 200 ) and trigger the hostils with atterlie to come. I have also a lot of turrets arround, but I don't beleave, that these does matter.
my save file:
https://drive.google.com/file/d/1E13lbl9ZWSmjJAOH6p3Gdlsr-TlvMpw9 ...
i can reproduce it, in less then 30 sec, using a lot of laser bots ( > 200 ) and trigger the hostils with atterlie to come. I have also a lot of turrets arround, but I don't beleave, that these does matter.
my save file:
https://drive.google.com/file/d/1E13lbl9ZWSmjJAOH6p3Gdlsr-TlvMpw9 ...
- Sun Feb 09, 2020 3:51 pm
- Forum: Duplicates
- Topic: [0.17.79] Crash after saving: "abstractNodeIt != search.abstractNodes.end() was not true"
- Replies: 4
- Views: 3044
Re: [0.17.79] Crash after saving: "abstractNodeIt != search.abstractNodes.end() was not true"
HI, thanks for the fast answer.
Yes, i can reproduce it in less then 30 sec, wenn i load my saved game.
What did you meen wit "post your save with instructions" ( sorry, im not native english) ?
its easy i think. Just create a lot of laser bots, so 300 and more. then trigger the hostils with a ...
Yes, i can reproduce it in less then 30 sec, wenn i load my saved game.
What did you meen wit "post your save with instructions" ( sorry, im not native english) ?
its easy i think. Just create a lot of laser bots, so 300 and more. then trigger the hostils with a ...
- Sun Feb 09, 2020 2:44 pm
- Forum: Duplicates
- Topic: [0.17.79] Crash after saving: "abstractNodeIt != search.abstractNodes.end() was not true"
- Replies: 4
- Views: 3044
[0.17.79] Crash after saving: "abstractNodeIt != search.abstractNodes.end() was not true"
Hi,
factorio is crashing with an exception, see the log below.
I think this happens since i have Laser Bots, because before them, i had no problems.
If I restart factorio, it will crash again after a few seconds.
The last time it was, when the Laser Bots attacked a group of hostils. I think, there ...
factorio is crashing with an exception, see the log below.
I think this happens since i have Laser Bots, because before them, i had no problems.
If I restart factorio, it will crash again after a few seconds.
The last time it was, when the Laser Bots attacked a group of hostils. I think, there ...