Search found 61 matches

by sarcolopter
Sun Apr 13, 2025 4:16 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 229
Views: 90350

Re: Friday Facts #377 - New new rails



May I ask for very large radius rail curves, for aesthetic purposes? They look more natural.

Also, current curves might require significant train slowdown, so large radii would be useful.

And I'd like to have very small radius curves (excl. half diagonals for simplicity), and trains would pass ...
by sarcolopter
Wed Jan 15, 2025 3:48 am
Forum: Ideas and Suggestions
Topic: Items per minute under second to help with values
Replies: 16
Views: 3595

Re: Items per minute under second to help with values


If it was per minute you would end up with numbers being less precise i think, as some recipe output a lot of items, going in the hundreds or even thousands


No, larger numbers cannot ever be less precise.

The gear input for an engine (assembly 2) reads 0.07 / s. If we multiply this by 60, we ...
by sarcolopter
Fri Oct 04, 2024 11:59 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 54973

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I don't get it, what 45 degree slices are being referred to? There are just body sections in the animation. Also, the head is clearly behind the body sections when going north, not in front of them.
by sarcolopter
Tue Apr 02, 2024 3:14 am
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 154362

Re: Mylon's Many Mods

Mylon wrote: Thu Apr 13, 2023 11:41 pm I think I figured out how to make dangOreus perform more smoothly. Gimme some time to write it up.
If you're not going to maintain your mod, transfer ownership to someone who will.
by sarcolopter
Tue Apr 02, 2024 3:09 am
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 36321

Re: Friday Facts #404 - Frustration not found

You can already make blueprints line up perfectly by designing them to overlap.
by sarcolopter
Sat Mar 02, 2024 2:10 am
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 24578

Re: Friday Facts #400 - Chart search and Pins

why is one of the pins pixelated?
by sarcolopter
Sat Mar 02, 2024 2:09 am
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 154362

Re: Mylon's Many Mods

it's been a year, you did anything or nah?
by sarcolopter
Thu Apr 13, 2023 8:54 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 154362

Re: Mylon's Many Mods

Well, anyone want to take over dangoreus since it's been abandoned?
by sarcolopter
Tue Apr 04, 2023 11:35 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 154362

Re: Mylon's Many Mods

https://mods.factorio.com/mod/dangOreus ... c8b6e19c84

Still looking for assistance with this bug
by sarcolopter
Sat Apr 01, 2023 7:41 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 105863

Re: [MOD 0.12.29+] Water Well

binbinhfr wrote: Sat Apr 09, 2016 12:35 pm
And the other reason why I want to add this limitation feature is Factorio's logic : nothing is supposed to be free :D
All the resources in the base game are infinite, including water.
by sarcolopter
Wed Mar 30, 2022 7:11 pm
Forum: Modding help
Topic: Change crafting time
Replies: 4
Views: 3286

Re: Change crafting time

How would you do this for a recipe that has no "energy required" field? For example:


{
type = "recipe",
name = "electronic-circuit",
normal =
{
ingredients =
{
{"iron-plate", 1},
{"copper-cable", 3},
},
result = "electronic-circuit"
},
expensive =
{
ingredients =
{
{"iron-plate ...
by sarcolopter
Tue Sep 22, 2020 12:31 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 154362

Re: Mylon's Many Mods

crossposting, I didn't know this thread existed

viewtopic.php?f=34&t=89707
by sarcolopter
Tue Sep 22, 2020 12:18 pm
Forum: Questions, reviews and ratings
Topic: dangoreus weird generation
Replies: 1
Views: 1831

dangoreus weird generation

I'm using the pie setting, and I consistently get this weird behavior on every map: https://i.imgur.com/d4TEkBF.png

I never open the mod settings menu on any map and this happens every time. Is this intended? I haven't been able to get any definite answers on discord, reddit, or the mod's portal ...
by sarcolopter
Wed Sep 02, 2020 8:29 am
Forum: Technical Help
Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
Replies: 5
Views: 2350

Re: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly


I did a quick inspection of your set of mods.

It looks like your mod , the one labeled "mine", authored by "me" is the one that is causing problems.

Specifically you are referencing vanilla icons, which are 64 pixels square with 4 mipmap levels, and specifying an icon_size of 32.

So you need to ...
by sarcolopter
Wed Sep 02, 2020 2:39 am
Forum: Technical Help
Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
Replies: 5
Views: 2350

Re: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly

DaveMcW wrote: Tue Sep 01, 2020 11:45 pm 18.36 is an experimental version, try updating to stable version 1.0.
Same issue in 1.0
by sarcolopter
Tue Sep 01, 2020 11:39 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 76113

Re: [MOD 0.12.26] Picker: Easily select items from inventory

I don't get it, you can already do this without a mod
by sarcolopter
Tue Sep 01, 2020 11:14 pm
Forum: Technical Help
Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
Replies: 5
Views: 2350

18.36 build 53200 win64 steam : fluid icons displaying incorrectly

https://i.imgur.com/3U3Ji8f.png

mods folder https://www.dropbox.com/s/br2ug5i80c2rd2b/mods.zip?dl=0

save https://www.dropbox.com/s/gutn2z5r9njsaa3/1.zip?dl=0

the log attached is the most recent generated after deleting all logs and loading the current save

the following mods are enabled in ...
by sarcolopter
Tue Aug 04, 2020 6:23 pm
Forum: Technical Help
Topic: steam reverting experimental opt-in
Replies: 1
Views: 1020

steam reverting experimental opt-in

windows 10, every time i restart steam or un-sleep my PC factorio reverts to the latest stable version and i have to opt in to the experimental and let it update again.
by sarcolopter
Sat Dec 28, 2019 6:28 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 197478

Re: [MOD 0.16] Miniloader

I also get that same error; chutes seem to rotate themselves at random when not on screen, with no modded entities interacting with them. Trying to rotate them manually causes the crash.

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