Search found 61 matches
- Sun Apr 13, 2025 4:16 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 229
- Views: 90350
Re: Friday Facts #377 - New new rails
May I ask for very large radius rail curves, for aesthetic purposes? They look more natural.
Also, current curves might require significant train slowdown, so large radii would be useful.
And I'd like to have very small radius curves (excl. half diagonals for simplicity), and trains would pass ...
- Wed Jan 15, 2025 3:48 am
- Forum: Ideas and Suggestions
- Topic: Items per minute under second to help with values
- Replies: 16
- Views: 3595
Re: Items per minute under second to help with values
If it was per minute you would end up with numbers being less precise i think, as some recipe output a lot of items, going in the hundreds or even thousands
No, larger numbers cannot ever be less precise.
The gear input for an engine (assembly 2) reads 0.07 / s. If we multiply this by 60, we ...
- Fri Oct 04, 2024 11:59 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 54973
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I don't get it, what 45 degree slices are being referred to? There are just body sections in the animation. Also, the head is clearly behind the body sections when going north, not in front of them.
- Tue Apr 02, 2024 3:14 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 154362
Re: Mylon's Many Mods
If you're not going to maintain your mod, transfer ownership to someone who will.Mylon wrote: Thu Apr 13, 2023 11:41 pm I think I figured out how to make dangOreus perform more smoothly. Gimme some time to write it up.
- Tue Apr 02, 2024 3:09 am
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 36321
Re: Friday Facts #404 - Frustration not found
You can already make blueprints line up perfectly by designing them to overlap.
- Sat Mar 02, 2024 2:10 am
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 24578
Re: Friday Facts #400 - Chart search and Pins
why is one of the pins pixelated?
- Sat Mar 02, 2024 2:09 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 154362
Re: Mylon's Many Mods
it's been a year, you did anything or nah?
- Thu Apr 13, 2023 8:54 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 154362
Re: Mylon's Many Mods
Well, anyone want to take over dangoreus since it's been abandoned?
- Tue Apr 04, 2023 11:35 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 154362
- Sat Apr 01, 2023 7:41 pm
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 105863
Re: [MOD 0.12.29+] Water Well
All the resources in the base game are infinite, including water.binbinhfr wrote: Sat Apr 09, 2016 12:35 pm
And the other reason why I want to add this limitation feature is Factorio's logic : nothing is supposed to be free![]()
- Wed Mar 30, 2022 7:11 pm
- Forum: Modding help
- Topic: Change crafting time
- Replies: 4
- Views: 3286
Re: Change crafting time
How would you do this for a recipe that has no "energy required" field? For example:
{
type = "recipe",
name = "electronic-circuit",
normal =
{
ingredients =
{
{"iron-plate", 1},
{"copper-cable", 3},
},
result = "electronic-circuit"
},
expensive =
{
ingredients =
{
{"iron-plate ...
{
type = "recipe",
name = "electronic-circuit",
normal =
{
ingredients =
{
{"iron-plate", 1},
{"copper-cable", 3},
},
result = "electronic-circuit"
},
expensive =
{
ingredients =
{
{"iron-plate ...
- Tue Sep 22, 2020 12:31 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 154362
- Tue Sep 22, 2020 12:18 pm
- Forum: Questions, reviews and ratings
- Topic: dangoreus weird generation
- Replies: 1
- Views: 1831
dangoreus weird generation
I'm using the pie setting, and I consistently get this weird behavior on every map: https://i.imgur.com/d4TEkBF.png
I never open the mod settings menu on any map and this happens every time. Is this intended? I haven't been able to get any definite answers on discord, reddit, or the mod's portal ...
I never open the mod settings menu on any map and this happens every time. Is this intended? I haven't been able to get any definite answers on discord, reddit, or the mod's portal ...
- Wed Sep 02, 2020 8:29 am
- Forum: Technical Help
- Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
- Replies: 5
- Views: 2350
Re: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
I did a quick inspection of your set of mods.
It looks like your mod , the one labeled "mine", authored by "me" is the one that is causing problems.
Specifically you are referencing vanilla icons, which are 64 pixels square with 4 mipmap levels, and specifying an icon_size of 32.
So you need to ...
- Wed Sep 02, 2020 2:39 am
- Forum: Technical Help
- Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
- Replies: 5
- Views: 2350
Re: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
Same issue in 1.0DaveMcW wrote: Tue Sep 01, 2020 11:45 pm 18.36 is an experimental version, try updating to stable version 1.0.
- Tue Sep 01, 2020 11:39 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 76113
Re: [MOD 0.12.26] Picker: Easily select items from inventory
I don't get it, you can already do this without a mod
- Tue Sep 01, 2020 11:14 pm
- Forum: Technical Help
- Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
- Replies: 5
- Views: 2350
18.36 build 53200 win64 steam : fluid icons displaying incorrectly
https://i.imgur.com/3U3Ji8f.png
mods folder https://www.dropbox.com/s/br2ug5i80c2rd2b/mods.zip?dl=0
save https://www.dropbox.com/s/gutn2z5r9njsaa3/1.zip?dl=0
the log attached is the most recent generated after deleting all logs and loading the current save
the following mods are enabled in ...
mods folder https://www.dropbox.com/s/br2ug5i80c2rd2b/mods.zip?dl=0
save https://www.dropbox.com/s/gutn2z5r9njsaa3/1.zip?dl=0
the log attached is the most recent generated after deleting all logs and loading the current save
the following mods are enabled in ...
- Tue Aug 04, 2020 6:23 pm
- Forum: Technical Help
- Topic: steam reverting experimental opt-in
- Replies: 1
- Views: 1020
steam reverting experimental opt-in
windows 10, every time i restart steam or un-sleep my PC factorio reverts to the latest stable version and i have to opt in to the experimental and let it update again.
- Sun Mar 01, 2020 7:28 pm
- Forum: Not a bug
- Topic: Bad rounding errors in every number ingame [Please fix!]
- Replies: 14
- Views: 5907
Re: Bad rounding errors in every number ingame [Please fix!]
Any progress on this?
- Sat Dec 28, 2019 6:28 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 197478
Re: [MOD 0.16] Miniloader
I also get that same error; chutes seem to rotate themselves at random when not on screen, with no modded entities interacting with them. Trying to rotate them manually causes the crash.