I don't get your attitude. The devs claimed that there is no issue. I''m thankful that by some miracle (pretty much including hell freezing over), the devs saw reason and fixed the completely broken behavior.
The thing is the initial dev response was completely unacceptable. Given that kind of dev ...
Search found 47 matches
- Tue Feb 03, 2026 5:30 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 37
- Views: 3304
- Tue Feb 03, 2026 4:18 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 37
- Views: 3304
Re: My space age review
In the real world, things don't fail like that. When things fail, it's almost always possible to tell. Things don't fail randomly, in a manor that's pretty much impossibly to debug.
Random and impossible to debug is exactly how logic circuitry fails under low voltage IRL.
Respectfully, you ...
- Tue Feb 03, 2026 2:47 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 37
- Views: 3304
Re: My space age review
There is a gigantic difference between things failing at 80% power satisfaction vs 50% .
>This is similar to the real world. With a blackout/brownout, all kinds of funny stuff will happen with more advanced manufacturing control.
In my expert option, that's 100% nonsense. In the real world, things ...
>This is similar to the real world. With a blackout/brownout, all kinds of funny stuff will happen with more advanced manufacturing control.
In my expert option, that's 100% nonsense. In the real world, things ...
- Tue Feb 03, 2026 1:39 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 37
- Views: 3304
Re: My space age review
Critical posts are suppressed and get silently deleted.
Do you have examples of something being suppressed?
Posts get silently deleted (not just mine). I would be fine with moderators replacing a post with an off-topic, unproductive message warning or whatever. That's not what happened. I ...
- Tue Feb 03, 2026 1:03 pm
- Forum: Fixed for 2.1
- Topic: [Rseding91] [2.0.73] Selection area problem under medium/low UPS conditions with mouse movement.
- Replies: 6
- Views: 368
Re: [Rseding91] [2.0.73] Selection area problem under medium/low UPS conditions with mouse movement.
Factorio uses SDL and the library does provide mouse coordinates with mouse button events. So there is no technical reason, why it can't properly align mouse button events with mouse coordinates. Why would polling be used in the first place?
It's very possible that there is a substantial amount of ...
It's very possible that there is a substantial amount of ...
- Sun Feb 01, 2026 5:39 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 37
- Views: 3304
Re: My space age review
I regret buying Space Age. I got burned out by the jankiness and stopped playing. The frequently unreasonable developer/moderator attitude to bug reports, where things are obviously broken doesn't help. Critical posts are suppressed and get silently deleted.
The space platform logistics are in an ...
The space platform logistics are in an ...
- Tue Sep 23, 2025 2:21 pm
- Forum: Duplicates
- Topic: [2.0.66] Space platform request timeouts are broken
- Replies: 1
- Views: 355
[2.0.66] Space platform request timeouts are broken
When setting a timeout (Time Passed) for space platform requests to be filled, it doesn't work. If there are unfulfilled requests and there is a trickle of production coming in, the incoming rocket trickle delays the departure indefinitely. I can't think of any sane workaround that doesn't have huge ...
- Mon Sep 22, 2025 5:29 pm
- Forum: Not a bug
- Topic: [2.0.66] Roboport appears to read logistic requests from other networks
- Replies: 3
- Views: 540
Re: [2.0.66] Roboport appears to read logistic requests from other networks
I have roboports with separate logistic networks on the same power grid, with overlapping construction range. "Read logistic network requests" works correctly and is isolated to the separate logistic networks.
- Mon Sep 22, 2025 5:14 pm
- Forum: Not a bug
- Topic: [2.0.67] Splitter gives one side priority when both circuit conditions are true
- Replies: 5
- Views: 1488
[2.0.67] Splitter gives one side priority when both circuit conditions are true
The filter splitter input/output circuit control behavior is strange. When both sides evaluate to false, there is no priority. When both evaluate to true, one side wins out and gets priority. IMO, the expected behavior is that both sides get priority, meaning there is no priority.
- Tue Dec 03, 2024 7:28 pm
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 23682
Re: Quality Gating is flawed
For Fulgora, Gleba and Vulkanus I have 1 thruster and 3 chemical plants (water, fuel, oxidizer). The thruster runs at a nice 30 fluid/s for a sedate 50-60 km/s speed.
The thing is, my Nauvis-tech spaceship with rare quality can do 385km/h continuously. I have the the infrastructure for extremely ...
- Sun Dec 01, 2024 2:08 pm
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 23682
Re: Quality Gating is flawed
My point is that there are multiple ways to go towards winning the game. Lets take the AM3 as example since you brought them up. You really don't need them on planets. I still have plenty of AM2s in my game after I won. You can build a bigger spaceship with AM2s or a smaller with AM3s. Going with ...
- Tue Nov 26, 2024 6:51 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 109
- Views: 68216
Re: Friday Facts #438 - Space Age wrap up
It seems that smart belt dragging isn't getting any testing whatsoever, either manual or automated. It's a completely broken mess with major regressions compared to previous releases (reported in the bug reports forum).
- Tue Nov 26, 2024 1:54 pm
- Forum: This Forum
- Topic: Post disappeared
- Replies: 9
- Views: 2198
Post disappeared
The post (a link to it anyway) is showing up on the forum index and in my profile (the summary is there in the profile), but not in the actual thread:
viewtopic.php?f=8&t=116772&p=646002#p646002
viewtopic.php?f=8&t=116772&p=646002#p646002
- Tue Nov 26, 2024 1:20 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 139
- Views: 77878
The Gas Guzzler, the pinnacle of Nauvis technology
This ship is capable of continuously traveling at 384km/h (with the standard +-10km/h), with a fuel production of 70'000 per minute. The fuel consumption is way into the diminishing returns, the ship is within 10km/h of the maximum possible speed (regardless of fuel consumption) with rare quality ...
- Sat Nov 23, 2024 5:45 pm
- Forum: Gameplay Help
- Topic: Construction Robots Getting Destroyed in Friendly Fire
- Replies: 26
- Views: 6189
Re: Construction Robots Getting Destroyed in Friendly Fire
Quoteception incoming, take cover !! :lol:
P.S.: Looks like something from default settings to me, and OP didn't say anything about extreme biter settings...
The thing is, even with default settings, avoiding a constant stream of alerts is extremely challenging and pretty much outright ...
- Sat Nov 23, 2024 4:58 pm
- Forum: Gameplay Help
- Topic: Construction Robots Getting Destroyed in Friendly Fire
- Replies: 26
- Views: 6189
Re: Construction Robots Getting Destroyed in Friendly Fire
IME, dragon teeth aren't helpful in preventing bot deaths. Quite the opposite actually. The biters happily attack and damage wall pieces, when they run into them - causing repairs and bots getting fried.
If this happens for you, your dragon teeth are not properly designed. You need ...
- Sat Nov 23, 2024 4:51 pm
- Forum: Gameplay Help
- Topic: Construction Robots Getting Destroyed in Friendly Fire
- Replies: 26
- Views: 6189
Re: Construction Robots Getting Destroyed in Friendly Fire
IME, dragon teeth aren't helpful in preventing bot deaths. Quite the opposite actually. The biters happily attack and damage wall pieces, when they run into them - causing repairs and bots getting fried.
If this happens for you, your dragon teeth are not properly designed. You need enough ...
- Sat Nov 23, 2024 4:50 pm
- Forum: Gameplay Help
- Topic: Construction Robots Getting Destroyed in Friendly Fire
- Replies: 26
- Views: 6189
Re: Construction Robots Getting Destroyed in Friendly Fire
IME, dragon teeth aren't helpful in preventing bot deaths. Quite the opposite actually. The biters happily attack and damage wall pieces, when they run into them - causing repairs and bots getting fried.
If this happens for you, your dragon teeth are not properly designed. You need enough ...
- Sat Nov 23, 2024 4:37 pm
- Forum: Gameplay Help
- Topic: Construction Robots Getting Destroyed in Friendly Fire
- Replies: 26
- Views: 6189
Re: Construction Robots Getting Destroyed in Friendly Fire
IME, dragon teeth aren't helpful in preventing bot deaths. Quite the opposite actually. The biters happily attack and damage wall pieces, when they run into them - causing repairs and bots getting fried.
If this happens for you, your dragon teeth are not properly designed. You need enough ...
- Sat Nov 23, 2024 3:02 pm
- Forum: Gameplay Help
- Topic: Construction Robots Getting Destroyed in Friendly Fire
- Replies: 26
- Views: 6189
Re: Construction Robots Getting Destroyed in Friendly Fire
The actual problem with your defenses here might be that you're letting your pollution outside of your perimeter wall.
(And that you place flame turrets so close to walls they cannot fire on enemies attacking them if that's what you meant here ? Otherwise biters tend to take quite a lot of ...