Search found 47 matches

by sushi_eater
Tue Feb 03, 2026 5:30 pm
Forum: General discussion
Topic: My space age review
Replies: 37
Views: 3304

Re: My space age review

I don't get your attitude. The devs claimed that there is no issue. I''m thankful that by some miracle (pretty much including hell freezing over), the devs saw reason and fixed the completely broken behavior.

The thing is the initial dev response was completely unacceptable. Given that kind of dev ...
by sushi_eater
Tue Feb 03, 2026 4:18 pm
Forum: General discussion
Topic: My space age review
Replies: 37
Views: 3304

Re: My space age review



In the real world, things don't fail like that. When things fail, it's almost always possible to tell. Things don't fail randomly, in a manor that's pretty much impossibly to debug.

Random and impossible to debug is exactly how logic circuitry fails under low voltage IRL.


Respectfully, you ...
by sushi_eater
Tue Feb 03, 2026 2:47 pm
Forum: General discussion
Topic: My space age review
Replies: 37
Views: 3304

Re: My space age review

There is a gigantic difference between things failing at 80% power satisfaction vs 50% .

>This is similar to the real world. With a blackout/brownout, all kinds of funny stuff will happen with more advanced manufacturing control.

In my expert option, that's 100% nonsense. In the real world, things ...
by sushi_eater
Tue Feb 03, 2026 1:39 pm
Forum: General discussion
Topic: My space age review
Replies: 37
Views: 3304

Re: My space age review



Critical posts are suppressed and get silently deleted.


Do you have examples of something being suppressed?


Posts get silently deleted (not just mine). I would be fine with moderators replacing a post with an off-topic, unproductive message warning or whatever. That's not what happened. I ...
by sushi_eater
Tue Feb 03, 2026 1:03 pm
Forum: Fixed for 2.1
Topic: [Rseding91] [2.0.73] Selection area problem under medium/low UPS conditions with mouse movement.
Replies: 6
Views: 368

Re: [Rseding91] [2.0.73] Selection area problem under medium/low UPS conditions with mouse movement.

Factorio uses SDL and the library does provide mouse coordinates with mouse button events. So there is no technical reason, why it can't properly align mouse button events with mouse coordinates. Why would polling be used in the first place?
It's very possible that there is a substantial amount of ...
by sushi_eater
Sun Feb 01, 2026 5:39 pm
Forum: General discussion
Topic: My space age review
Replies: 37
Views: 3304

Re: My space age review

I regret buying Space Age. I got burned out by the jankiness and stopped playing. The frequently unreasonable developer/moderator attitude to bug reports, where things are obviously broken doesn't help. Critical posts are suppressed and get silently deleted.
The space platform logistics are in an ...
by sushi_eater
Tue Sep 23, 2025 2:21 pm
Forum: Duplicates
Topic: [2.0.66] Space platform request timeouts are broken
Replies: 1
Views: 355

[2.0.66] Space platform request timeouts are broken

When setting a timeout (Time Passed) for space platform requests to be filled, it doesn't work. If there are unfulfilled requests and there is a trickle of production coming in, the incoming rocket trickle delays the departure indefinitely. I can't think of any sane workaround that doesn't have huge ...
by sushi_eater
Mon Sep 22, 2025 5:29 pm
Forum: Not a bug
Topic: [2.0.66] Roboport appears to read logistic requests from other networks
Replies: 3
Views: 540

Re: [2.0.66] Roboport appears to read logistic requests from other networks

I have roboports with separate logistic networks on the same power grid, with overlapping construction range. "Read logistic network requests" works correctly and is isolated to the separate logistic networks.
by sushi_eater
Mon Sep 22, 2025 5:14 pm
Forum: Not a bug
Topic: [2.0.67] Splitter gives one side priority when both circuit conditions are true
Replies: 5
Views: 1488

[2.0.67] Splitter gives one side priority when both circuit conditions are true

The filter splitter input/output circuit control behavior is strange. When both sides evaluate to false, there is no priority. When both evaluate to true, one side wins out and gets priority. IMO, the expected behavior is that both sides get priority, meaning there is no priority.
by sushi_eater
Tue Dec 03, 2024 7:28 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 23682

Re: Quality Gating is flawed


For Fulgora, Gleba and Vulkanus I have 1 thruster and 3 chemical plants (water, fuel, oxidizer). The thruster runs at a nice 30 fluid/s for a sedate 50-60 km/s speed.

The thing is, my Nauvis-tech spaceship with rare quality can do 385km/h continuously. I have the the infrastructure for extremely ...
by sushi_eater
Sun Dec 01, 2024 2:08 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 23682

Re: Quality Gating is flawed


My point is that there are multiple ways to go towards winning the game. Lets take the AM3 as example since you brought them up. You really don't need them on planets. I still have plenty of AM2s in my game after I won. You can build a bigger spaceship with AM2s or a smaller with AM3s. Going with ...
by sushi_eater
Tue Nov 26, 2024 6:51 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 109
Views: 68216

Re: Friday Facts #438 - Space Age wrap up

It seems that smart belt dragging isn't getting any testing whatsoever, either manual or automated. It's a completely broken mess with major regressions compared to previous releases (reported in the bug reports forum).
by sushi_eater
Tue Nov 26, 2024 1:54 pm
Forum: This Forum
Topic: Post disappeared
Replies: 9
Views: 2198

Post disappeared

The post (a link to it anyway) is showing up on the forum index and in my profile (the summary is there in the profile), but not in the actual thread:

viewtopic.php?f=8&t=116772&p=646002#p646002
by sushi_eater
Tue Nov 26, 2024 1:20 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 139
Views: 77878

The Gas Guzzler, the pinnacle of Nauvis technology

This ship is capable of continuously traveling at 384km/h (with the standard +-10km/h), with a fuel production of 70'000 per minute. The fuel consumption is way into the diminishing returns, the ship is within 10km/h of the maximum possible speed (regardless of fuel consumption) with rare quality ...
by sushi_eater
Sat Nov 23, 2024 5:45 pm
Forum: Gameplay Help
Topic: Construction Robots Getting Destroyed in Friendly Fire
Replies: 26
Views: 6189

Re: Construction Robots Getting Destroyed in Friendly Fire


Quoteception incoming, take cover !! :lol:

P.S.: Looks like something from default settings to me, and OP didn't say anything about extreme biter settings...

The thing is, even with default settings, avoiding a constant stream of alerts is extremely challenging and pretty much outright ...
by sushi_eater
Sat Nov 23, 2024 4:58 pm
Forum: Gameplay Help
Topic: Construction Robots Getting Destroyed in Friendly Fire
Replies: 26
Views: 6189

Re: Construction Robots Getting Destroyed in Friendly Fire






IME, dragon teeth aren't helpful in preventing bot deaths. Quite the opposite actually. The biters happily attack and damage wall pieces, when they run into them - causing repairs and bots getting fried.

If this happens for you, your dragon teeth are not properly designed. You need ...
by sushi_eater
Sat Nov 23, 2024 4:51 pm
Forum: Gameplay Help
Topic: Construction Robots Getting Destroyed in Friendly Fire
Replies: 26
Views: 6189

Re: Construction Robots Getting Destroyed in Friendly Fire





IME, dragon teeth aren't helpful in preventing bot deaths. Quite the opposite actually. The biters happily attack and damage wall pieces, when they run into them - causing repairs and bots getting fried.

If this happens for you, your dragon teeth are not properly designed. You need enough ...
by sushi_eater
Sat Nov 23, 2024 4:50 pm
Forum: Gameplay Help
Topic: Construction Robots Getting Destroyed in Friendly Fire
Replies: 26
Views: 6189

Re: Construction Robots Getting Destroyed in Friendly Fire




IME, dragon teeth aren't helpful in preventing bot deaths. Quite the opposite actually. The biters happily attack and damage wall pieces, when they run into them - causing repairs and bots getting fried.

If this happens for you, your dragon teeth are not properly designed. You need enough ...
by sushi_eater
Sat Nov 23, 2024 4:37 pm
Forum: Gameplay Help
Topic: Construction Robots Getting Destroyed in Friendly Fire
Replies: 26
Views: 6189

Re: Construction Robots Getting Destroyed in Friendly Fire



IME, dragon teeth aren't helpful in preventing bot deaths. Quite the opposite actually. The biters happily attack and damage wall pieces, when they run into them - causing repairs and bots getting fried.

If this happens for you, your dragon teeth are not properly designed. You need enough ...
by sushi_eater
Sat Nov 23, 2024 3:02 pm
Forum: Gameplay Help
Topic: Construction Robots Getting Destroyed in Friendly Fire
Replies: 26
Views: 6189

Re: Construction Robots Getting Destroyed in Friendly Fire


The actual problem with your defenses here might be that you're letting your pollution outside of your perimeter wall.
(And that you place flame turrets so close to walls they cannot fire on enemies attacking them if that's what you meant here ? Otherwise biters tend to take quite a lot of ...

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