Search found 8 matches

by PumpkinVision
Sat Sep 04, 2021 2:43 pm
Forum: Modding help
Topic: Prototype vs Lua Class documentation
Replies: 2
Views: 898

Re: Prototype vs Lua Class documentation

Thank you!
by PumpkinVision
Sat Sep 04, 2021 4:37 am
Forum: Modding help
Topic: Prototype vs Lua Class documentation
Replies: 2
Views: 898

Prototype vs Lua Class documentation

Prototype/Technology is documented here: https://wiki.factorio.com/Prototype/Technology A "unit" property is documented, and an example is given. It's possible to configure ingrideients, qtys per cycle, number of cycles, and time per cycle. The Factorio Lua class LuaTechnology is documente...
by PumpkinVision
Mon Aug 10, 2020 12:28 am
Forum: Not a bug
Topic: Placing an offshore pump using the dropper tool
Replies: 1
Views: 724

Re: Placing an offshore pump using the dropper tool

I agree, though of course it needs to be on land, since offshore pumps are no longer placed in water.
by PumpkinVision
Sun Jul 26, 2020 2:45 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 45214

Re: Friday Facts #357 - Nuke

Thank you for all the continued improvements! I have experienced the inconvenience you talk about regarding applying the upgrade planner to an existing blueprint. If you don't have an upgrade planner in hand, you open the blueprint and click the green button expecting it to do something, then realiz...
by PumpkinVision
Fri Mar 13, 2020 11:28 pm
Forum: Ideas and Suggestions
Topic: Please add visual feedback for yield when adding oil using map editor
Replies: 0
Views: 624

Please add visual feedback for yield when adding oil using map editor

What? Can a yield feedback indicator be added when adding oil via the editor, the same as for other resources? I notice that you can see the amount of resource for non-oil resources when using a spray or brush cursor, even when you have a different resource selected. By that, I mean that as you hove...
by PumpkinVision
Fri Mar 13, 2020 10:49 pm
Forum: Gameplay Help
Topic: Created a scenario with some oil resources
Replies: 2
Views: 1387

Re: Created a scenario with some oil resources

I know that this is long past your post, but I saw no other replies, so here is what I found: The map editor nicely shows how the amount of resources increases as you hold the left mouse button when you place a resource (either with spray or with brush). Oil behaves the same way, but there is no vis...
by PumpkinVision
Sat Mar 07, 2020 8:36 pm
Forum: Ideas and Suggestions
Topic: New Quickbar
Replies: 19
Views: 5137

Re: New Quickbar

What: I just want to echo ItemFinder's suggestion that a reverse rotate active quickbars keybind would be helpful. I would suggest Shift-X as the default hot key. Why: If you only have two quickbars, X will swap back and forth. But if you have 3 or more, they scroll. If the desired quickbar is just ...
by PumpkinVision
Sat Feb 22, 2020 12:19 am
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 23722

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

Different colored concrete would be nice. Not only would it add to base aesthetics, but it could be used for high level planning of production areas.

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