Search found 3 matches
- Sat Mar 14, 2020 1:56 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 469
- Views: 262784
Re: ModMyFactory - mod manager and more
Use latest stable, the pre-release is buggy
This fixed the problem, the program starts. But there are other problems.
Whatever I do, any running version (17 or 18 / Steam or not) always watches mods in the folder C:\Users\user\AppData\Roaming\Factorio The game does not pay attention to the mods ...
- Sat Mar 14, 2020 8:52 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 469
- Views: 262784
Re: ModMyFactory - mod manager and more
Updating mods to 0.18 leads to a crash of ModMyFactory.
All mods are successfully downloaded, after which the program says an error and no longer starts.
The game starts without errors.
MoonSharp.Interpreter.ScriptRuntimeException: attempt to index a nil value
Π² MoonSharp.Interpreter.Execution.VM ...
All mods are successfully downloaded, after which the program says an error and no longer starts.
The game starts without errors.
MoonSharp.Interpreter.ScriptRuntimeException: attempt to index a nil value
Π² MoonSharp.Interpreter.Execution.VM ...
- Sat Feb 15, 2020 11:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1684255
Re: Bugs & FAQ
A typo in the boiler recipe leads to a malfunction of another mod
https://github.com/Arch666Angel/mods/blob/master/angelspetrochem/prototypes/recipes/petrochem-entity.lua
--ELECTRIC BOILER
{
type = "recipe",
name = "angels-electric-boiler",
energy_required = 5,
enabled = false,
ingredients ...
https://github.com/Arch666Angel/mods/blob/master/angelspetrochem/prototypes/recipes/petrochem-entity.lua
--ELECTRIC BOILER
{
type = "recipe",
name = "angels-electric-boiler",
energy_required = 5,
enabled = false,
ingredients ...