Search found 13 matches
- Fri Mar 03, 2017 3:19 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 74334
Re: Friday Facts #180 - Map interaction
Oh other (small?) wish for 0.15 please allow us to specify screen resolution! (Yes I know I can put it to fullscreen but I don't need that I need a specific resolution) Having to resize the screen to 1080p each time the game starts is quite anoing. I know this has be requested several times in the f...
- Fri Mar 03, 2017 11:42 am
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 74334
Re: Friday Facts #180 - Map interaction
I'm nut sure if this can be implemented easily but, since you can already zoom out quite a bit, it might be possible to seamlessly go from "normal" view to "map" view, wich would at a specific distance start turning objects into the map symbols. A example for this would be suprem...
- Sat Jan 16, 2016 1:13 pm
- Forum: Ideas and Suggestions
- Topic: Extended "steam age"
- Replies: 3
- Views: 12093
Extended "steam age"
In my experience when you start the game you build two or three burner miners, maybe some burner inserters and after that you try to go to electricity as fast as possible. This makes these more or less useless, as you will never use them later again. So I would suggest make them more usefull by dela...
- Sat Jan 16, 2016 12:09 pm
- Forum: News
- Topic: Friday Facts #121 - Path Finder Optimisation II
- Replies: 33
- Views: 38440
Re: Friday Facts #121 - Path Finder Optimisation II
I would love to see the bitters actually try to find paths like ants do :-) What might be an idea is to create 'paths' on the sections where biters walk the most (a bit like animal runs https://littlesundog.files.wordpress.com/2013/02/narrow-animal-path.jpg ) This would make it more realistic and i...
- Wed Jun 11, 2014 8:10 am
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 70017
Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
It would be great if you would find interest again, as this Mod has some very nice features!
Maybe you could use your "problems" as a inspiration for future features like instead of building more of the same, somehow upgrading existing buildings or something like that
Maybe you could use your "problems" as a inspiration for future features like instead of building more of the same, somehow upgrading existing buildings or something like that
- Sun May 25, 2014 10:06 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 623087
Re: Yuoki Industries
I like! Very much!
- Sat Apr 19, 2014 9:11 am
- Forum: News
- Topic: Factorio Facts #30
- Replies: 15
- Views: 23925
Re: Factorio Facts #30
My first thought of the Screenshot without reading the text was "Oh nice, they now have Mesa Biomes"
- Tue Jan 28, 2014 9:30 am
- Forum: Ideas and Suggestions
- Topic: Factorio MMO [Idea]
- Replies: 19
- Views: 8331
Re: Factorio MMO [Idea]
just a quick idea I got when reading the "spawning resources" thing... Since we are on a alien planet everything can happen.. so I thought about Dune where you have these huge worms that when erupt generate spice. of course we don't have spice but there could be a different kind of rare ve...
- Mon Jan 27, 2014 10:25 am
- Forum: Ideas and Suggestions
- Topic: Mission Feedback
- Replies: 4
- Views: 2718
Mission Feedback
Hello, after playing through the missions(easy), I thought I would give you a feedback on my thoughts about it. It contains some spoilers so if you haven't already played through you might want to play first and then read later ;) Tutorial: I think this is very well done, you get a step by step expl...
- Sat Dec 28, 2013 8:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.4] ESC prevents next level on complete screen
- Replies: 7
- Views: 3478
Re: [8.0.4] ESC prevents next level on complete screen
Upskovarex wrote: P.S. Edited the title from 8.0.4 to 0.8.4, we don't have version 8 yet
ah end as I was looking at the worng screen I can of course select a new mission ( I must admit I can not guarantee if the next is selectable or not but that shouldn't be a issue in the next version)
- Sat Dec 28, 2013 2:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.4] ESC prevents next level on complete screen
- Replies: 7
- Views: 3478
Re: [8.0.4] ESC prevents next level on complete screen
well it's not really a problem for the auto save was 5 minutes before the end.. but it's more a "it shouldn't be this way" thingi^^
- Sat Dec 28, 2013 1:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.4] ESC prevents next level on complete screen
- Replies: 7
- Views: 3478
Re: [8.0.4] ESC prevents next level on complete screen
As (at least) I can only select the first mission in the mission menu.. nope
- Sat Dec 28, 2013 12:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.4] ESC prevents next level on complete screen
- Replies: 7
- Views: 3478
[0.8.4] ESC prevents next level on complete screen
When you complete a level, and see the screen continue to next or go to main menu (I think that's what it sais^^) and you press ESC (to save as I wanted^^) you cannot go to the next level anymore, as you cannot go back to the game. You can only load or quit the game at this point.