Search found 10 matches
- Sat Aug 08, 2015 10:20 pm
- Forum: Development tools
- Topic: Sprite-Sheet-Tools
- Replies: 11
- Views: 13355
Re: Sprite-Sheet-Tools
I made a little NodeJS utility to make these spritesheets, although it requires Imagemagick & NodeJS (or IOJS), and it only runs on Linux and (probably) OSX Spritesheet.js.zip Edit: I should note that this will split the final spritesheets into separate files. I made it specifically for Factorio.
- Fri Aug 07, 2015 1:58 am
- Forum: Texture Packs
- Topic: [Request] Science Cost Tweaker
- Replies: 15
- Views: 28045
Re: [Request] Science Cost Tweaker
I'm not much of an artist either, lol.
I'm more of a programmer, although I'm not very creative, so I never come up with anything to program
I'm more of a programmer, although I'm not very creative, so I never come up with anything to program
- Tue Aug 04, 2015 9:03 pm
- Forum: Texture Packs
- Topic: [Request] Science Cost Tweaker
- Replies: 15
- Views: 28045
Re: [Request] Science Cost Tweaker
I'm not making the mod, but I think you beat meADKrig wrote:Hi! I also want to try to do some graphics. I begin Electromagnetic lab. What do you say about this?
- Tue Aug 04, 2015 5:46 am
- Forum: Texture Packs
- Topic: [Request] Science Cost Tweaker
- Replies: 15
- Views: 28045
Re: [Request] Science Cost Tweaker
I started working on the Electromagnetic research station, and although it's not done, I wanted to post my progress thus far.
The animation isn't done, but it would be the copper cylinder spinning.
Thoughts?
The animation isn't done, but it would be the copper cylinder spinning.
Thoughts?
- Tue Aug 04, 2015 1:19 am
- Forum: Texture Packs
- Topic: [Request] Science Cost Tweaker
- Replies: 15
- Views: 28045
Re: [Request] Science Cost Tweaker
I'll try my hand at this, but no promises!
- Fri Jul 31, 2015 6:56 am
- Forum: Mods
- Topic: [0.12.0] Monorails
- Replies: 5
- Views: 15914
[0.12.0] Monorails
Feel like trains burning coal are old fashioned in the late game? You're not alone! Introducing: MONORAILS! Monorails are electrified tracks that power a sleek, modern engine free of pesky carbon emissions. This mod will add monorail engines, cargo container, liquid container, and, of course, electr...
- Fri Jul 31, 2015 6:23 am
- Forum: Texture Packs
- Topic: [Request] Monorail and track
- Replies: 12
- Views: 30523
[Request] Monorail and track
I've been working on a monorail mod, which adds an electric-powered train to the game, but I can't seem to make a good model :( If anyone can make these models for me, I'd greatly appreciate it, and of course you'd get credit in the mod. Monorail engine - Imagining something like this: http://believ...
- Wed Jul 29, 2015 6:53 pm
- Forum: Modding help
- Topic: Removing wires from power poles?
- Replies: 2
- Views: 1950
Re: Removing wires from power poles?
I've been looking into it, and I could find no-one mentioning anything about hiding wires. I don't think wires can be influenced in any way from the little research I have done. Then again, I'm not the most experienced modder ;). If nothing else, I'll be able to attach accumulators to the tracks, i...
- Wed Jul 29, 2015 8:00 am
- Forum: Modding help
- Topic: Removing wires from power poles?
- Replies: 2
- Views: 1950
Removing wires from power poles?
I've been working on a mod that adds monorails to the game. The way I've been implementing this so far is that the monorail car draws power from a proxy accumulator parented to the car. Then, the rails would have tiny proxy power lines parented to them so that the monorail's accumulator could charge...
- Tue Jul 28, 2015 5:22 pm
- Forum: News
- Topic: Friday Facts #96 - The fixing phase
- Replies: 51
- Views: 40013
Re: Friday Facts #96 - The fixing phase
I like that the belts now put the items in your inventory when you break them, but is there any possibility of having a key, like maybe holding shift while breaking the belt, that would make it leave the items? Sometimes I just want to tweak my factory's belts, but I don't want to fill my inventory ...