Search found 7 matches
- Sun Sep 11, 2016 7:26 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344358
Re: [MOD 0.14] Orbital Ion Cannon 1.4.4
Hey I just thought about a possible feature for Shift-clicking the targeting device. A queue... My problem right now is that I only have 16 Ion Cannons and since I'm playing in a deathworld they are all not ready. Shift clicking would add a target to priority queue. The next Ion Cannon that is ready...
- Thu Sep 01, 2016 1:13 am
- Forum: Duplicates
- Topic: CTD upon opening requester chest immidiately after placing
- Replies: 1
- Views: 966
CTD upon opening requester chest immidiately after placing
So this happened 3 times today on a server I play. The server is in the US and I'm in europe so I have a relatively high ping(around 200-500). What I did was placing down a requester chest and immidiately left clicked to set the filters. My game then froze and crashed with the notification to paste ...
- Wed Aug 17, 2016 8:52 pm
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 54385
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.1 ammo & pause
Works fine now!Qon wrote: Thanks R3CONN3R! Fixed in 1.2.2! You were right! The lua-api documentation was a bit fuzzy on the details. I thought on_player_joined event was fired whenever a player logs in to the word, but apparently it's only the first time they join that the even fires.
- Wed Aug 17, 2016 5:08 pm
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 54385
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.1 ammo & pause
Hey! I tried adding handy hands to an existing save and I'm getting this error Error while running event on_tick (ID 0) __HandyHands__/control.lua:53: attempt to index local 'data' (a nil value) Im guessing if data == nil then data = init_player(event.player_index) end never gets called
- Mon Jul 11, 2016 7:45 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 357977
Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32
I have a question for you. I'm working on a bit of a "meta mod" project that's designed to be a mod you can install that tries to auto detect other mods and merge them together in a cohesive way via various runtime patching methods with an aim at producing a unified extended vanilla exper...
- Mon Jul 11, 2016 3:21 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 357977
Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32
Ugh, I hate to say it, but that really just doesn't sit well with me. It probably has to do with the tanks being vertical like that. I mean, I suppose there's a reason we don't do that IRL either, you lose storage space by having the gaps in between the "tanks". The quality doesn't look b...
- Sun Jul 10, 2016 4:37 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 357977
Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32
Hey! I've been working on updating the model and wanted to know what you think of it?