Search found 106 matches
- Tue May 16, 2017 6:12 pm
- Forum: General discussion
- Topic: Fire, Trees, Grenades
- Replies: 21
- Views: 7581
Re: Fire, Trees, Grenades
Personally I prefer a combat shotgun with some upgrades...
- Fri May 12, 2017 6:51 pm
- Forum: General discussion
- Topic: uranium fuel value (math!)
- Replies: 10
- Views: 4692
Re: uranium fuel value (math!)
This is really good info!
I would hate to have to work that out myself...
I would hate to have to work that out myself...
- Tue May 09, 2017 5:32 pm
- Forum: Releases
- Topic: Version 0.15.9
- Replies: 66
- Views: 45060
Re: Version 0.15.9
For #1: I understand that the tank flame thrower was a quick addition that is intended to become something else (acid sprayer was mentioned) later. It is not supposed to be a proper flame thrower, but a short range area weapon to keep biters off you while retreating or whatever. As for #2: If you ne...
- Fri May 05, 2017 8:56 pm
- Forum: Releases
- Topic: Version 0.15.9
- Replies: 66
- Views: 45060
Re: Version 0.15.9
All right! Trains without crashes! I've been planning to tear my factory down and rebuild (current one is messy), and the science changes from 15.7 will make that worthwhile. Sadly I had too many trains for 15.7 to be feasible (manual refueling is not my idea of fun), and 15.8 would make it hard to ...
- Fri May 05, 2017 7:52 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 75175
Re: Friday Facts #189 - Specifying the 1.0
I can't wait for trains that don't crash the game when you try to ride them. (15.8)
- Fri May 05, 2017 7:48 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 34922
Re: Version 0.15.8
Klonan, I hereby dub you Sir Obvious, rise sir knight. May you continue to heroically conquer forum idiocy forever.Klonan wrote:Maybe that is just a typical main bus design because underground belts could always bridge 4 belts?
Time for a new bus design I think...
- Fri May 05, 2017 5:32 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Easy Steel
- Replies: 4
- Views: 10439
Re: Easy Steel
Have you tried outputting to a center line of underground belts with long inserters? That way is more compact. Basically you have something like the following: f = Furnace tile b = Belt i = Normal/fast inserter l = Long inserter u = Unerground belt . = Empty space (place power poles here) ffib.bff f...
- Fri May 05, 2017 5:04 pm
- Forum: Energy Production
- Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
- Replies: 18
- Views: 18407
Re: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
The only reason I can think of would be that U-238 would be more likely to get backed up, failing to trigger properly. Honestly it should work fine as long as you make sure there is always empty belt space to drop the 238.
- Tue May 02, 2017 6:58 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Yet another green cells build :)
- Replies: 43
- Views: 71067
Re: Yet another green cells build :)
One thing that may be of interest: My setups use a 1:1 ratio of wire to circuit assemblers. Early on the circuit assemblers run slower than optimal, but later all you need to do is replace the wire assemblers with assembly machine 3's and it works perfectly. I generally prefer to just build more uni...
- Tue May 02, 2017 5:58 pm
- Forum: Energy Production
- Topic: Simple modular reactor control circuit.
- Replies: 0
- Views: 1627
Simple modular reactor control circuit.
Reactor.png I have designed and built a simple modular reactor control circuit that accounts for variable demand via buffer tanks and switching the reactor state. This system has two parts: * A cutoff circuit (one and only one for the entire complex) * The reactor control circuits (one for each rea...
- Sat Apr 29, 2017 12:30 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 572
- Views: 298543
Re: Thank you (Make the dev-team happy today!)
Thank you for actually supporting people who don't use Steam! After spending way too much time fighting to get the non-Steam version of Kenshi working I suddenly really appreciate how Factorio handles such things! Also .15 is almost an all new game, what with all the new and changed science recipes ...
- Fri Apr 28, 2017 11:59 pm
- Forum: General discussion
- Topic: Science Packs, Inserters, and Labs
- Replies: 8
- Views: 5323
Re: Science Packs, Inserters, and Labs
I generally use a "rainbow belt" (all types of pack mixed on a single belt, controlled by some really simple wiring (no combinators required)), so this won't help me much. That said, I could probably compact things somewhat even with the fancy belt by building in a block rather than a doub...
- Fri Apr 28, 2017 9:53 pm
- Forum: General discussion
- Topic: 0.15 Reactor Ratio
- Replies: 128
- Views: 119525
Re: 0.15 Reactor Ratio
@MeduSalem: Learn to use combinators and the circuit network. Seriously. Proper use of both can make your factory much nicer, more reliable, efficient, etc. Reactors are somewhat advanced, requiring a control circuit for optimal efficiency is (in my opinion) perfectly reasonable. Requiring a complic...
- Fri Apr 28, 2017 9:33 pm
- Forum: General discussion
- Topic: 0.15 Reactor Ratio
- Replies: 128
- Views: 119525
Re: 0.15 Reactor Ratio
I was considering storing the output from my first reactor in tanks, but not as a buffer. I think it would be cool to do power production on-site in my various bases, all powered by visits from the "steam train". Dumb idea? sure, but playing a challenge game where you don't run any long di...
- Fri Apr 28, 2017 9:11 pm
- Forum: General discussion
- Topic: Steel vs Electric Furnaces?
- Replies: 11
- Views: 32057
Re: Steel vs Electric Furnaces?
and it's not like Coal had very many other uses in 0.14 anyways (main one was Plastic bars, followed by certain military items, which were never needed in huge quantities). This is one reason I was really excited to see coal liquefaction, coal actually has a use (besides plastic and grenades) after...
- Fri Apr 28, 2017 8:14 pm
- Forum: General discussion
- Topic: Steel vs Electric Furnaces?
- Replies: 11
- Views: 32057
Re: Steel vs Electric Furnaces?
The opportunity cost of those red circuits is extremely high given they could go toward higher tier prod modules in downstream products. In particular, yellow science benefits from having a lot of cumulative 40% productivity steps. Very true! I bet the saved power gained by the higher energy effici...
- Fri Apr 28, 2017 7:10 pm
- Forum: General discussion
- Topic: Steel vs Electric Furnaces?
- Replies: 11
- Views: 32057
Re: Steel vs Electric Furnaces?
I'm not too enthused about production modules in furnaces, mostly because the cost/benefit ratio is MUCH better if they are used in circuits, adv circuits, processing units, and other high cost intermediate products. Efficiency modules in electric furnaces could be very useful though... Most of the ...
- Fri Apr 28, 2017 6:53 pm
- Forum: General discussion
- Topic: Steel vs Electric Furnaces?
- Replies: 11
- Views: 32057
Steel vs Electric Furnaces?
In most of my games lately I have been using steel furnaces for all my centralized smelting needs. With steel furnaces you can make very compact setups that draw minimal power and are capable of fully compressing a belt, but you need solid fuel or coal where electric furnaces need only power. My que...
- Fri Apr 28, 2017 5:19 pm
- Forum: 1 / 0 magic
- Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
- Replies: 35
- Views: 11821
Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.
Does anyone know why Factorio causes this and no other game does? My stutters are super minor, and mostly noticeable as a split second of garbled sound. Interestingly when I turned the volume for music all the way down the stutters almost went away. I generally play my own music, and when a stutter ...
- Fri Mar 31, 2017 5:57 pm
- Forum: News
- Topic: Friday Facts #184 - Five years of Factorio
- Replies: 87
- Views: 43113
Re: Friday Facts #184 - Five years of Factorio
Prehistoric Factorio!
It actually doesn't look half bad... I guess I play too much Dwarf Fortress.
It actually doesn't look half bad... I guess I play too much Dwarf Fortress.