Search found 106 matches

by milo christiansen
Tue May 16, 2017 6:12 pm
Forum: General discussion
Topic: Fire, Trees, Grenades
Replies: 21
Views: 7581

Re: Fire, Trees, Grenades

Personally I prefer a combat shotgun with some upgrades...
by milo christiansen
Fri May 12, 2017 6:51 pm
Forum: General discussion
Topic: uranium fuel value (math!)
Replies: 10
Views: 4692

Re: uranium fuel value (math!)

This is really good info!

I would hate to have to work that out myself...
by milo christiansen
Tue May 09, 2017 5:32 pm
Forum: Releases
Topic: Version 0.15.9
Replies: 66
Views: 45060

Re: Version 0.15.9

For #1: I understand that the tank flame thrower was a quick addition that is intended to become something else (acid sprayer was mentioned) later. It is not supposed to be a proper flame thrower, but a short range area weapon to keep biters off you while retreating or whatever. As for #2: If you ne...
by milo christiansen
Fri May 05, 2017 8:56 pm
Forum: Releases
Topic: Version 0.15.9
Replies: 66
Views: 45060

Re: Version 0.15.9

All right! Trains without crashes! I've been planning to tear my factory down and rebuild (current one is messy), and the science changes from 15.7 will make that worthwhile. Sadly I had too many trains for 15.7 to be feasible (manual refueling is not my idea of fun), and 15.8 would make it hard to ...
by milo christiansen
Fri May 05, 2017 7:52 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 75175

Re: Friday Facts #189 - Specifying the 1.0

I can't wait for trains that don't crash the game when you try to ride them. (15.8)
by milo christiansen
Fri May 05, 2017 7:48 pm
Forum: Releases
Topic: Version 0.15.8
Replies: 58
Views: 34922

Re: Version 0.15.8

Klonan wrote:Maybe that is just a typical main bus design because underground belts could always bridge 4 belts?
Klonan, I hereby dub you Sir Obvious, rise sir knight. May you continue to heroically conquer forum idiocy forever.

:)

Time for a new bus design I think...
by milo christiansen
Fri May 05, 2017 5:32 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Easy Steel
Replies: 4
Views: 10439

Re: Easy Steel

Have you tried outputting to a center line of underground belts with long inserters? That way is more compact. Basically you have something like the following: f = Furnace tile b = Belt i = Normal/fast inserter l = Long inserter u = Unerground belt . = Empty space (place power poles here) ffib.bff f...
by milo christiansen
Fri May 05, 2017 5:04 pm
Forum: Energy Production
Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
Replies: 18
Views: 18407

Re: Compact, Extendable, Bufferless, Combi-Free Kovarex Process

The only reason I can think of would be that U-238 would be more likely to get backed up, failing to trigger properly. Honestly it should work fine as long as you make sure there is always empty belt space to drop the 238.
by milo christiansen
Tue May 02, 2017 6:58 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Yet another green cells build :)
Replies: 43
Views: 71067

Re: Yet another green cells build :)

One thing that may be of interest: My setups use a 1:1 ratio of wire to circuit assemblers. Early on the circuit assemblers run slower than optimal, but later all you need to do is replace the wire assemblers with assembly machine 3's and it works perfectly. I generally prefer to just build more uni...
by milo christiansen
Tue May 02, 2017 5:58 pm
Forum: Energy Production
Topic: Simple modular reactor control circuit.
Replies: 0
Views: 1627

Simple modular reactor control circuit.

Reactor.png I have designed and built a simple modular reactor control circuit that accounts for variable demand via buffer tanks and switching the reactor state. This system has two parts: * A cutoff circuit (one and only one for the entire complex) * The reactor control circuits (one for each rea...
by milo christiansen
Sat Apr 29, 2017 12:30 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 298543

Re: Thank you (Make the dev-team happy today!)

Thank you for actually supporting people who don't use Steam! After spending way too much time fighting to get the non-Steam version of Kenshi working I suddenly really appreciate how Factorio handles such things! Also .15 is almost an all new game, what with all the new and changed science recipes ...
by milo christiansen
Fri Apr 28, 2017 11:59 pm
Forum: General discussion
Topic: Science Packs, Inserters, and Labs
Replies: 8
Views: 5323

Re: Science Packs, Inserters, and Labs

I generally use a "rainbow belt" (all types of pack mixed on a single belt, controlled by some really simple wiring (no combinators required)), so this won't help me much. That said, I could probably compact things somewhat even with the fancy belt by building in a block rather than a doub...
by milo christiansen
Fri Apr 28, 2017 9:53 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 119525

Re: 0.15 Reactor Ratio

@MeduSalem: Learn to use combinators and the circuit network. Seriously. Proper use of both can make your factory much nicer, more reliable, efficient, etc. Reactors are somewhat advanced, requiring a control circuit for optimal efficiency is (in my opinion) perfectly reasonable. Requiring a complic...
by milo christiansen
Fri Apr 28, 2017 9:33 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 119525

Re: 0.15 Reactor Ratio

I was considering storing the output from my first reactor in tanks, but not as a buffer. I think it would be cool to do power production on-site in my various bases, all powered by visits from the "steam train". Dumb idea? sure, but playing a challenge game where you don't run any long di...
by milo christiansen
Fri Apr 28, 2017 9:11 pm
Forum: General discussion
Topic: Steel vs Electric Furnaces?
Replies: 11
Views: 32057

Re: Steel vs Electric Furnaces?

and it's not like Coal had very many other uses in 0.14 anyways (main one was Plastic bars, followed by certain military items, which were never needed in huge quantities). This is one reason I was really excited to see coal liquefaction, coal actually has a use (besides plastic and grenades) after...
by milo christiansen
Fri Apr 28, 2017 8:14 pm
Forum: General discussion
Topic: Steel vs Electric Furnaces?
Replies: 11
Views: 32057

Re: Steel vs Electric Furnaces?

The opportunity cost of those red circuits is extremely high given they could go toward higher tier prod modules in downstream products. In particular, yellow science benefits from having a lot of cumulative 40% productivity steps. Very true! I bet the saved power gained by the higher energy effici...
by milo christiansen
Fri Apr 28, 2017 7:10 pm
Forum: General discussion
Topic: Steel vs Electric Furnaces?
Replies: 11
Views: 32057

Re: Steel vs Electric Furnaces?

I'm not too enthused about production modules in furnaces, mostly because the cost/benefit ratio is MUCH better if they are used in circuits, adv circuits, processing units, and other high cost intermediate products. Efficiency modules in electric furnaces could be very useful though... Most of the ...
by milo christiansen
Fri Apr 28, 2017 6:53 pm
Forum: General discussion
Topic: Steel vs Electric Furnaces?
Replies: 11
Views: 32057

Steel vs Electric Furnaces?

In most of my games lately I have been using steel furnaces for all my centralized smelting needs. With steel furnaces you can make very compact setups that draw minimal power and are capable of fully compressing a belt, but you need solid fuel or coal where electric furnaces need only power. My que...
by milo christiansen
Fri Apr 28, 2017 5:19 pm
Forum: 1 / 0 magic
Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
Replies: 35
Views: 11821

Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.

Does anyone know why Factorio causes this and no other game does? My stutters are super minor, and mostly noticeable as a split second of garbled sound. Interestingly when I turned the volume for music all the way down the stutters almost went away. I generally play my own music, and when a stutter ...
by milo christiansen
Fri Mar 31, 2017 5:57 pm
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 43113

Re: Friday Facts #184 - Five years of Factorio

Prehistoric Factorio!

It actually doesn't look half bad... I guess I play too much Dwarf Fortress.

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