Search found 53 matches

by khalismur
Fri Sep 08, 2023 11:56 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 129781

Re: Friday Facts #375 - Quality

Also not too impressed with the proposal of quality. Many posters complained that it was about RNG, but it really is not, in the same way that Kovarex enrichment isn't. Sure, obtaining individual pieces of U235 or higher quality items is indeed based on chance, but integrated over a long time, it bo...
by khalismur
Fri Sep 16, 2022 2:24 pm
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 25472

Re: Version 1.1.69

Don't like the new icons at all. It was cleaner and nicer before.
by khalismur
Wed Mar 03, 2021 1:09 am
Forum: Logistic Train Network
Topic: Suggestion: Dump Station
Replies: 11
Views: 3906

Re: Suggestion: Dump Station

That's like patching hole with duct tape. I suggest properly designing station circuitry and track signaling so trains never have material residue in them.
by khalismur
Tue Mar 02, 2021 1:55 pm
Forum: Logistic Train Network
Topic: Network appears to be breaking down with more and more erroneous orders being created
Replies: 8
Views: 3168

Re: Network appears to be breaking down with more and more erroneous orders being created

Is LTN simply not capable of handling multi-item providers and requesters? I was under the impression that it is, and that is one of the main appeals of the mod and the system to me. It is. I use universal provider stations on mall and requester in outposts of many items. As with 98% of all LTN pro...
by khalismur
Fri Jan 22, 2021 9:25 pm
Forum: General discussion
Topic: The thing that bothers me since game start
Replies: 28
Views: 9776

Re: The thing that bothers me since game start

[...] So sory, but this unrealis is annoying to me [...] Was the game supposed to be 'realis'? I didn't get the memo :D That doesn't surprise me as much as I hope it would. After seeing the big controversy about Gameplay vs Cinematic Trailers the internet was having the other year, I'm pretty sure ...
by khalismur
Fri Jan 22, 2021 1:25 pm
Forum: General discussion
Topic: Alt-F4 #22 - Blueprint Rant
Replies: 10
Views: 4065

Re: Alt-F4 #22 - Blueprint Rant

Don't like it? Don't use it. That was a pointless read :?
by khalismur
Fri Jan 22, 2021 1:19 pm
Forum: General discussion
Topic: The thing that bothers me since game start
Replies: 28
Views: 9776

Re: The thing that bothers me since game start

uliks wrote: ↑
Fri Jan 22, 2021 12:08 pm
[...] So sory, but this unrealis is annoying to me [...]
Was the game supposed to be 'realis'? I didn't get the memo :D
by khalismur
Mon Jan 11, 2021 2:03 pm
Forum: Logistic Train Network
Topic: Too many trains at the depot
Replies: 9
Views: 4107

Re: Too many trains at the depot

Ahhh I see. Well I keep track of how many trains I have and how many depot lines, as to always have enough depot stops.
by khalismur
Sun Jan 10, 2021 9:28 pm
Forum: Logistic Train Network
Topic: Too many trains at the depot
Replies: 9
Views: 4107

Re: Too many trains at the depot

[...] try to disable the dispatcher in settings and observe what happens to the trains. Do they find home? Why would I wanna disable it? My base has trains of several sizes, from 2 to 11 cars, but all depot lines are 100% equal. They have no "home", they go to the closest unoccupied depot...
by khalismur
Sun Jan 10, 2021 3:18 pm
Forum: Logistic Train Network
Topic: Too many trains at the depot
Replies: 9
Views: 4107

Re: Too many trains at the depot

Different LTN depots should be named differently. That ensures, that trains from other depots don't gather in one spot (like shopping carts in a supermarket :)) I name them all the same without a problem. My current vanilla base has I think 16 depot hubs, with 12 depot lanes each all named Β¬LTN Dep...
by khalismur
Sun Jan 10, 2021 3:25 am
Forum: Logistic Train Network
Topic: Why is my requester acting like a supplier?
Replies: 8
Views: 2739

Re: Why is my requester acting like a supplier?

Why did you post that? How can I stop a requester from supplying? I've been using LTN for years. With vanilla, bobs+angels, krastorio, IR, etc. Always used the manual, that picture and based some of my station designs on the Thread about stations. Never had that issue. I linked that because you mis...
by khalismur
Thu Jan 07, 2021 9:26 pm
Forum: Not a bug
Topic: [1.1.6] Spidertron assembly machine requester chest problem
Replies: 10
Views: 2594

Re: [1.1.6] Spidertron assembly machine requester chest problem

How is that a feature request? Setting up the Requester chest filters with shift+right click on assembly machine and then shift+left click on requester chest works for all recipes except this one. Even for high volume recipes like nuclear reactor and rocket silo. This is the only one exception I've...
by khalismur
Thu Jan 07, 2021 4:02 am
Forum: Not a bug
Topic: [1.1.6] Spidertron assembly machine requester chest problem
Replies: 10
Views: 2594

Re: [1.1.6] Spidertron assembly machine requester chest problem

How is that a feature request? Setting up the Requester chest filters with shift+right click on assembly machine and then shift+left click on requester chest works for all recipes except this one. Even for high volume recipes like nuclear reactor and rocket silo. This is the only one exception I've ...
by khalismur
Wed Jan 06, 2021 9:35 pm
Forum: Not a bug
Topic: [1.1.6] Spidertron assembly machine requester chest problem
Replies: 10
Views: 2594

[1.1.6] Spidertron assembly machine requester chest problem

So I learned through one of the in-game tips, which are AWESOME, that one can setup a requester chest by shift+right clicking on assembly and then shift+left click on the requester chest. I see this feature is quite nice for most items but for the Spidertron it requests 562 Low density structure. Th...
by khalismur
Thu May 28, 2020 2:32 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 53872

Re: Friday Facts #348 - The final GUI update

I'd also consider review the rail signal and chain signal. They are quite similar in game but their icons totally different.
by khalismur
Thu May 28, 2020 2:30 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 31917

Re: Version 0.18.27

The noise when pasting a large numbers of entities and you are close by is ridiculously high. So much I'm considering muting factorio and just play with music. The different sounds for the GUI contribute to that. Other than the already discussed Battery, Engine and Electric Mining Drill icons, the o...
by khalismur
Fri May 22, 2020 3:25 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1390186

Re: Development and Discussion

Yes, 0.18.24 and latest Bobs + Angels. I'll look into trying that Hydrogen + Coal -> solid fuel recipe. This wasn't showing up in FNEI at all, thanks. EDIT: A gas burner for hydrogen and other fuels, heating up water into steam would be pretty cool as well. It could have a very small production when...
by khalismur
Thu May 21, 2020 1:58 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1390186

Re: Development and Discussion

Flare Stack technology, which is just an excess gas burner without any sort of energy generation, seems to be locked behind other techs that are more complex in theory. Examples are: electrolysis, induction furnace, "burner electric generator", etc. It would make early steel production smo...
by khalismur
Tue May 12, 2020 4:31 am
Forum: Ideas and Suggestions
Topic: A change in the dynamic .Adding personnel .
Replies: 3
Views: 1233

Re: A change in the dynamic .Adding personnel .

That was a very weird way to write. That's not how punctuation is used. :x ONTOPIC: Your idea is maybe fitting for a mod, though I'm not sure if the bitter target priorities can be changed through the API. I don't really get what you propose. Do you suggest those changes into the main game or are th...

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