Search found 16 matches
- Fri Oct 06, 2017 1:57 pm
- Forum: News
- Topic: Friday Facts #211 - The little things
- Replies: 69
- Views: 36278
Re: Friday Facts #211 - The little things
this will be great as I have had to stop and think about where stuff is going looking at blueprints and ghosts but now side loading vs a turn will look different and that's great!
- Wed May 03, 2017 1:33 pm
- Forum: Ideas and Suggestions
- Topic: Locomotive/train Map View change
- Replies: 3
- Views: 1467
Re: Locomotive/train Map View change
not quite the idea I had.
I am more asking that the window that is a map on the right of the locomotive screen act like the main map (except for locking to the locomotive) so you can zoom down to actual view if there already is radar coverage
I am more asking that the window that is a map on the right of the locomotive screen act like the main map (except for locking to the locomotive) so you can zoom down to actual view if there already is radar coverage
- Tue May 02, 2017 11:12 am
- Forum: Balancing
- Topic: Nuclear Power at Priority 1
- Replies: 21
- Views: 14600
Re: Nuclear Power at Priority 1
what if solar and nuclear were the same level (ie how nuclear and steam are right now?)
- Mon May 01, 2017 2:52 pm
- Forum: Ideas and Suggestions
- Topic: Locomotive/train Map View change
- Replies: 3
- Views: 1467
Locomotive/train Map View change
can you make the train map view zoom like the regular map does? IE when you click on a train and can see it on the map on the right you can mouse wheel like you can with the regular map and have it go down to seeing the train in question. it should still be locked to the train and go fuzzy if you do...
- Wed Apr 26, 2017 7:39 pm
- Forum: Not a bug
- Topic: [0.15.2]Bug in raw matteriels (Plastic)
- Replies: 2
- Views: 1410
Re: [0.15.2]Bug in raw matteriels (Plastic)
ok now i get it
- Wed Apr 26, 2017 7:03 pm
- Forum: Not a bug
- Topic: [0.15.2]Bug in raw matteriels (Plastic)
- Replies: 2
- Views: 1410
[0.15.2]Bug in raw matteriels (Plastic)
Plastic raw matteriels is showing the breakdown from heavy as its list
see attached
Factorio 15.2 Steam launch
see attached
Factorio 15.2 Steam launch
- Sun Apr 16, 2017 11:42 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 60266
Re: Friday Facts #186 - Marathon testing
I want to say thank you to the Dev team for making this great game. i can wait for 0.15 but don't want to as this game has takes so much of my life and yet i still want more. You have created a masterpiece of a game and I love it. Don't hurt yourselves but please feed my addiction soonest. Thanks ag...
- Fri Mar 17, 2017 9:46 pm
- Forum: News
- Topic: Friday Facts #182 - Optimizations, always more optimizations
- Replies: 94
- Views: 46294
Re: Friday Facts #182 - Optimizations, always more optimizations
the train menu has killed a few worlds on me thanks for fixing it!
- Fri Mar 03, 2017 6:58 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 74279
Re: Friday Facts #180 - Map interaction
I vote for the map zoom to regular view like with Supreme Commander and other such RTS type games but not sure how that will work with i can only effect things i can see that i love about Factorio.
Keep up the good work and I'll add that i cant wait to see all of this in 0.15 myself!
Keep up the good work and I'll add that i cant wait to see all of this in 0.15 myself!
- Sat Sep 17, 2016 1:27 pm
- Forum: News
- Topic: Friday Facts #156 - Massive Multiplayer
- Replies: 42
- Views: 28117
Re: Friday Facts #156 - Massive Multiplayer
Optionally a third button could be provided for built-in blueprints such as ones provided by mods. You could have all of the blueprints mixed together at first but have filter buttons at the top to filter the list by ones from a specific mod. You can't copy blueprints to here or remove them, only c...
- Wed Aug 03, 2016 6:01 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 243718
Re: [MOD 0.13] Warehousing v0.0.10
small question
why not use iron chests for larger warehouse recipe?
that way the smaller building (and storage) use the smaller chest?
just my two cents
why not use iron chests for larger warehouse recipe?
that way the smaller building (and storage) use the smaller chest?
just my two cents
- Fri Mar 11, 2016 3:10 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 149373
Re: Friday Facts #129 - The late game
My way for resources - endless-resources mod, make the ore infinite, just like oil - weaker over time. You still have to expand and make new outposts, but there is no need to destroy old ones. I cant play without it anymore coz of depleted mines. what about combining ideas? the new mine would produ...
- Fri Mar 04, 2016 5:26 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 227470
Re: Friday Facts #128 - Back down to earth
I think the loader can be a great addition if done correctly, or very frustrating if done incorrectly. The main issue is probably it being "overpowered", so it takes over everything. I think if it can take out of any chest and put into any chest it may (not sure) be overpowered. If it can...
- Fri Sep 11, 2015 8:30 pm
- Forum: News
- Topic: Friday Facts #103 - Prototyping ahead
- Replies: 42
- Views: 40767
Re: Friday Facts #103 - Prototyping ahead
I would really like to see a 'bunker' style turret for the late game defense. It does not matter what it it's armed with, it just needs tons of HP to survive the end game waves long enough for laser turrets to clear them out. Maybe even an option for slow self repair in form of putting repair packs...
- Mon Aug 10, 2015 3:10 pm
- Forum: Balancing
- Topic: Cargo wagons need more slots
- Replies: 27
- Views: 21789
Re: Cargo wagons need more slots
Yup, I also think most containers have way too much storage. What I think is pretty reasonable: Wood chest - 4 slots. Iron chest - 8 slots Steel/Smart/Logistic chest - 10 slots. Cargo wagon - 20-30 slots. Car/Tank - 20-30 slots. Player inventory - 30 slots. Plus, maybe allow some bigger storage fac...
- Tue Aug 04, 2015 8:41 pm
- Forum: Spread the Word
- Topic: Factorio screenshot submissions
- Replies: 24
- Views: 47679
Re: Factorio screenshot submissions
how much should we show do you think? like way zoomed out or a few buildings and some belts?