Search found 40 matches
- Sun Nov 15, 2020 7:25 pm
- Forum: PyMods
- Topic: Py Land Block (alpha)
- Replies: 8
- Views: 3858
Re: Py Land Block (alpha)
Questions: 1) About map setings After PYPH update there're bitumen seep in map setting as just only 1 resourse -is it okey? 2) Looks like peacful mod not working and enemey bases spawning even if they turned off in settings but may be be its buf 1.0 version??? 0.1.12 has been release. I've fixed th...
- Sun Nov 15, 2020 3:14 pm
- Forum: PyMods
- Topic: Py Land Block (alpha)
- Replies: 8
- Views: 3858
Re: Py Land Block (alpha)
Questions: 1) About map setings After PYPH update there're bitumen seep in map setting as just only 1 resourse -is it okey? 2) Looks like peacful mod not working and enemey bases spawning even if they turned off in settings but may be be its buf 1.0 version??? I'll take a look. Thanks for letting m...
- Sat Sep 12, 2020 1:22 pm
- Forum: PyMods
- Topic: Py Land Block (alpha)
- Replies: 8
- Views: 3858
Re: Py Land Block (alpha)
If you have Py latest versions (as of today) loaded with pylandblock, pycoalprocessing will crash in data-final-fixes.lua, if you have in global settings set "override default resource generation". Thanks for letting me know. Version 0.1.10 addresses this issue and should be available sho...
- Sat Sep 12, 2020 1:01 pm
- Forum: Modding help
- Topic: How to extend another mods setting
- Replies: 1
- Views: 851
How to extend another mods setting
I'd like to hide another mods setting. I want to access the existing prototype, check for its existence, and set the hidden flag to true. if mods['pycoalprocessing'] then local oreGen = table.deepcopy(data.raw['settings']['ore-gen']) oreGen.hidden = true data:extend{oreGen} end Variations on the abo...
- Sat Sep 05, 2020 1:16 am
- Forum: PyMods
- Topic: Py Land Block (alpha)
- Replies: 8
- Views: 3858
Re: Py Land Block (alpha)
0.1.5 Release
Updated for parity with PyBlock
Updated Mk00 Seaweed farm to require steam power source
Various multiplayer fixes
Updated for parity with PyBlock
Updated Mk00 Seaweed farm to require steam power source
Various multiplayer fixes
- Sat Aug 29, 2020 4:14 pm
- Forum: PyMods
- Topic: Py Land Block (alpha)
- Replies: 8
- Views: 3858
Re: Py Land Block (alpha)
Version 0.1.2 Published:
- Gated nickel ore from clay behind sulfur processing due to its requirement on sulfuric acid
- Gated rare earth ore related fluid recipes behind rare earth technology
- Gated nickel ore from clay behind sulfur processing due to its requirement on sulfuric acid
- Gated rare earth ore related fluid recipes behind rare earth technology
- Sat Aug 29, 2020 1:16 pm
- Forum: PyMods
- Topic: Py Land Block (alpha)
- Replies: 8
- Views: 3858
Py Land Block (alpha)
Based on PyBlock - https://forums.factorio.com/viewtopic.php?f=219&t=63371 This mod adapts the PyBlock style of gameplay to the traditional map. Enables support for map-generation mods such as Alien Biomes, and /or enemy mods while maintaining the elements of rare / non existent resource patches...
- Sat Aug 29, 2020 1:41 am
- Forum: Won't implement
- Topic: Allow mods to default custom presets
- Replies: 7
- Views: 2800
Allow mods to default custom presets
TL;DR Allow custom settings when default flag is true on MapGenPreset. https://wiki.factorio.com/Types/MapGenPreset What ? Allow for custom settings when default flag is true, or automatically select the first MapGenPreset based on order when no default is present. It currently defaults to nothing ...
- Sat Aug 29, 2020 1:18 am
- Forum: Modding help
- Topic: How to select custom preset
- Replies: 0
- Views: 594
How to select custom preset
I've made a custom map gen preset for my mod in data.lua. I'd like this preset to be the default selected preset when a player creates a new map. How can I set it to be selected? (It is currently the only preset in the list, its starts blank).
- Fri Jul 17, 2020 11:50 pm
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 82097
Re: PyBlock (alpha)
Just started a new game. Simple Circuit Board requires Seaweed, Seaweed requires a Basic Seaweed Crop Facility MK 00, and that requires Simple Circuit Board. After mining all of the wrecked ship pieces I can see, I don't have any of those things. Am I missing anything? I had plenty of seaweed in th...
- Sun Jul 12, 2020 12:52 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664138
Re: pY Coal Processing - Discussion
I'm going to echo some of the concerns here that a fresh map is really rough. I'm just coming back after an extend break and decided to restart from an older map where I had reached blue science with the entire Py-suite. Overall, I really like the addition of the glassworks but boy is it oppressive ...
- Mon May 11, 2020 9:03 pm
- Forum: PyMods
- Topic: Salt Mine Efficiency
- Replies: 1
- Views: 1378
Salt Mine Efficiency
Can someone clarify what it means for a mine to have an efficiency percentage? I thought it might be related to mining speed, but that is a separate value. I noticed that the salt mine has an efficiency of 42%, does it mean that it will only extract that percentage of the ore? If that is the case wh...
- Mon May 11, 2020 9:00 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497620
Re: pY Raw Ores Discussion
With all the processes that PyRO added I noticed that Niobium wasn't expanded upon, and that there is only a single line for it. Are there any plans to expand it with multiple stages like the other materials?
- Sun May 03, 2020 1:50 pm
- Forum: PyMods
- Topic: New Auogs look amazing!
- Replies: 3
- Views: 2053
Re: New Auogs look amazing!
Just got the update for the new Ulrics (I had locked my version to 18.14 so I didn't see it initially and had to update). The visuals are brilliant as always.
- Mon Apr 27, 2020 11:57 am
- Forum: Logistic Train Network
- Topic: New to LTN, question on requester stations and multiple items
- Replies: 3
- Views: 2356
Re: New to LTN, question on requester stations and multiple items
I don't understand either comment. To LTN it makes no difference if a station provides/requests 1 or 100 items as long as the station buffer can hold enough items. Use stack thresholds to service different stack sizes efficiently from one station. My station designs, when used with wide chests and ...
- Sun Apr 26, 2020 12:34 pm
- Forum: Logistic Train Network
- Topic: New to LTN, question on requester stations and multiple items
- Replies: 3
- Views: 2356
New to LTN, question on requester stations and multiple items
Hello, I am new to LTN, but have spent some time reading the manual, watching tutorials, and reading through the design thread. After trying to digest all of this information I am still unsure if my ideas are feasible with LTN. For background I am playing the entire PyMod suite which adds an enormou...
- Thu Apr 23, 2020 1:20 am
- Forum: PyMods
- Topic: New Auogs look amazing!
- Replies: 3
- Views: 2053
New Auogs look amazing!
These look so cool.
Are there any plans for Ulrics to get a high res pass?
Are there any plans for Ulrics to get a high res pass?
- Fri Apr 17, 2020 4:42 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336115
Re: pY Alien Life - Discussion
Productivity is capped at 0 on the bottom end. So why do we even need this? I mean i would better use factorissimo and make tons of MK1 farms than go for MK2... I believe its to prevent nonsensical behaviors with animal recipes producing extra barrels and cages for free. I've been using MK2 buildin...
- Wed Apr 01, 2020 3:30 am
- Forum: PyMods
- Topic: Glass works fluid?
- Replies: 15
- Views: 7099
Glass works fluid?
Trying out the new glass works. It calls for a fluid but doesn't say what it should be, what should I be feeding the machine?
- Wed Apr 01, 2020 1:29 am
- Forum: PyMods
- Topic: Love the new icons in the most recent update
- Replies: 3
- Views: 1842
Love the new icons in the most recent update
Just loaded the updated mods. I love the new icons for things, and I'm looking forward to all the balance changes and the new Glass Furnace.