Well, I updated the original post a bit, but I'm not sure how to otherwise make this a "non-lazy" suggestion. I fear I'd over-complicate it if I went on any longer.
Search found 4 matches
- Wed May 11, 2016 4:09 pm
- Forum: Implemented Suggestions
- Topic: Click-Draggable and Esc-Dismissable Map
- Replies: 8
- Views: 4474
Re: Click-Draggable and Esc-Dismissable Map
Thanks for moving the post to the right forum. 
Well, I updated the original post a bit, but I'm not sure how to otherwise make this a "non-lazy" suggestion. I fear I'd over-complicate it if I went on any longer.
Well, I updated the original post a bit, but I'm not sure how to otherwise make this a "non-lazy" suggestion. I fear I'd over-complicate it if I went on any longer.
- Tue May 10, 2016 9:37 pm
- Forum: Implemented Suggestions
- Topic: Click-Draggable and Esc-Dismissable Map
- Replies: 8
- Views: 4474
Click-Draggable and Esc-Dismissable Map
Like the title says, scrolling with WASD has issues with being too fast/not fast enough because it's speed depends on zoom. Allowing the user to click-drag the map as well would mitigate the scrolling speed issues. Also, it seems inconsistent that the inventory and other GUI windows can all be ...
- Wed Apr 13, 2016 3:07 am
- Forum: Mods
- Topic: [MOD 0.12.x] Train Stop Name Keeper
- Replies: 3
- Views: 3871
[MOD 0.12.x] Train Stop Name Keeper
Train Stop Name Keeper
Have you ever had to move a train stop, only to find that your carefully-typed "Cu Ore #37" stop has been renamed to "Thaddeus Bartleby the VIIth" upon placing? If so, and this irritated you, this mod is for you!
Like the name says, this extremely simple mod remembers the ...
Have you ever had to move a train stop, only to find that your carefully-typed "Cu Ore #37" stop has been renamed to "Thaddeus Bartleby the VIIth" upon placing? If so, and this irritated you, this mod is for you!
Like the name says, this extremely simple mod remembers the ...
- Fri Feb 05, 2016 7:03 pm
- Forum: Mods
- Topic: [MOD 0.12+]Unlimited upgrades_0.2.4 (04.09.16) Its back to the living
- Replies: 19
- Views: 42941
Re: [MOD 0.12.x]Unlimited upgrades_
Would you be interested in having someone else try to update the mod? I'm interested in taking a look at it, and while I won't make any promises about actually being able to fix it, I think it might be worth a shot.