Search found 6 matches
- Wed Aug 19, 2015 5:36 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Power mod
- Replies: 102
- Views: 134010
Re: [0.11.22/0.12.x][v0.12.2] Bob's Power mod
I don't know a whole lot about the science of electrolysis, but I thought making a closed loop that nets energy defeats the laws of thermodynamics. And it really is! It is impossible to make a closed loop which will produces more energy, than consumes. In that Wiki article was said only about elect...
- Sat Aug 08, 2015 11:27 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 196338
Re: Bob mods for 0.12
I played some hard-mode games in Factorio with your mods and without them. So, I can compare, how gameplay is changed. Firstly, I thought, that more types of necessary resources, more complicated production chains and more powerfull enemies will make the game harder and more interesting. But in fact...
- Sat Aug 08, 2015 11:10 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187486
Re: [0.11.22/0.12.x][v0.12.2] Bob's Warfare mod
Just for fun) ;) Behemoth biter vs Bob's Gun Turrets. Behemoth biter is now the most powerful enemy in the game. It has 5000 hp, physical damage reduction 8 and physical damage resistant 20% . Seems a lot, but even vanilla game turrets could managed him. It's all because upgrades of turret damage, b...
- Sat Aug 08, 2015 7:11 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Power mod
- Replies: 102
- Views: 134010
Re: [0.11.22/0.12.x][v0.12.1] Bob's Power mod
So, you think, 12-times fuel consumption reduction is OK and pretty ballanced?
I want to say, that original factorio numbers are quite good. Maybe, with your longer production chains you need some more energy. But, in my view, 2-3 times fuel use reduction will be enough, not 12 times.
I want to say, that original factorio numbers are quite good. Maybe, with your longer production chains you need some more energy. But, in my view, 2-3 times fuel use reduction will be enough, not 12 times.
- Sat Aug 08, 2015 5:56 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Power mod
- Replies: 102
- Views: 134010
Re: [0.11.22/0.12.x][v0.12.1] Bob's Power mod
Well, it seems to me, that high tier boilers and steam engines are completely-100%-overpowered. Why? Boilers in original factorio has there energy conversion efficiency = 50% (it is very good number!). It means, you gain 4MJ of electric energy from 8 MJ of heat energy from fuel (efficiency of steam ...
- Sat Aug 08, 2015 5:54 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 196338
Re: Bob mods for 0.12
Hello, Bob. I like your mods, because they add some very good features to the game, that original Factorio lacks (in my opinion). And also lots of new content. But after playing for a while, I realised, that they are completely ruined all game balance! Firstly, I tried to fix this, by disabling some...