Search found 37 matches

by grifter1
Sat Nov 14, 2015 2:56 am
Forum: Mods
Topic: [MOD 0.12.10] Blueprint Deployer 1.0.0
Replies: 25
Views: 27906

Re: [MOD 0.12.10] Blueprint Deployer 1.0.0

yes i have had problems with projectors in space engineers trying to have bp in bp making crazy things the way you make it self duplicate is grate one thing i will request is a force place option so the trees will get removed and not stop the bp and if you can make it remove rocks you get dubble poi...
by grifter1
Fri Nov 13, 2015 12:48 pm
Forum: Mods
Topic: [MOD 0.12.10] Blueprint Deployer 1.0.0
Replies: 25
Views: 27906

Re: [MOD 0.12.10] Blueprint Deployer 1.0.0

hope you make a full come back after the crash just had a op on my hand so im out of action as well in my playing around with the mod i have had some funny things happen if you take a bp of the deployer with a bp in it you wont get a repeating setup it will do like 3 copys if the deployer trys to dr...
by grifter1
Fri Nov 13, 2015 7:32 am
Forum: Mods
Topic: [MOD 0.12.10] Blueprint Deployer 1.0.0
Replies: 25
Views: 27906

Re: [MOD 0.12.10] Blueprint Deployer 1.0.0

thanks for this grate mod i have had so much fun making marching turrets,mines that lay themselves and pack them self away when all the ore is removed i think im going to have to grab the smarter circuitry mod to get more ways to trigger things keep up the grate work i think this is one of the best ...
by grifter1
Fri Nov 06, 2015 1:27 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228491

Re: [0.12.12] Warehousing

Hi I changed the size of your chest to 200 and it all fits on one list in 12.8 I don’t know if 5Dim has change something in his mod pack that allows this but he has a 6x6 chest that has 200 so I just changed it to be the same might be worth a look if you are having problems upping the limit I have b...
by grifter1
Tue Nov 03, 2015 2:09 pm
Forum: Gameplay Help
Topic: How to remove enemies via console?
Replies: 27
Views: 38817

Re: How to remove enemies via console?

prg wrote:Right, you're just missing the /c there. That's needed to execute commands, without it you're posting a chat message.
that was it i just copied it from the box sorry

and i cant thank you enough :D
by grifter1
Tue Nov 03, 2015 12:32 pm
Forum: Gameplay Help
Topic: How to remove enemies via console?
Replies: 27
Views: 38817

Re: How to remove enemies via console?

Did you get the message "Terminated 0 enemy structures" at the end? not getting a message at all i have attached a img after the command Does a mod change the name of the spawners? Point the mouse at one and run game.local_player.print(game.local_player.selected.name) game.local_player.pr...
by grifter1
Tue Nov 03, 2015 12:24 am
Forum: Gameplay Help
Topic: How to remove enemies via console?
Replies: 27
Views: 38817

Re: How to remove enemies via console?

thanks for the quick reply but it didnt work do i need to change the local area = {{X*32, Y*32}, {X*32 + 32, Y*32 + 32}} as im a long way away from the starting point You don't need to change anything, that area doesn't have anything to do with your current position. Did you actually execute that c...
by grifter1
Mon Nov 02, 2015 3:51 pm
Forum: Gameplay Help
Topic: How to remove enemies via console?
Replies: 27
Views: 38817

Re: How to remove enemies via console?

Can one of you bright coding guys help me out with a 12.8 compliant version of the above code I am in a game that started of co-op and my mate has had all he can take of Factorio so i am going to use this map and a big sand box for refining my train skills We started with the biters on max and eval...
by grifter1
Mon Nov 02, 2015 3:53 am
Forum: Gameplay Help
Topic: How to remove enemies via console?
Replies: 27
Views: 38817

Re: How to remove enemies via console?

Try this: /c local struct = {} local c, t = 0, 0 for coord in game.getchunks() do local X,Y = coord.x, coord.y find = {"biter-spawner", "spitter-spawner", "small-worm-turret", "medium-worm-turret", "big-worm-turret"} if game.ischunkgenerated{X,Y} th...
by grifter1
Mon Nov 02, 2015 1:59 am
Forum: Gameplay Help
Topic: How to remove enemies via console?
Replies: 27
Views: 38817

Re: How to remove enemies via console?

Try this: /c local struct = {} local c, t = 0, 0 for coord in game.getchunks() do local X,Y = coord.x, coord.y find = {"biter-spawner", "spitter-spawner", "small-worm-turret", "medium-worm-turret", "big-worm-turret"} if game.ischunkgenerated{X,Y} th...
by grifter1
Sat Oct 31, 2015 4:36 am
Forum: Mods
Topic: [MOD 0.12.10] Blueprint Deployer 1.0.0
Replies: 25
Views: 27906

Re: Blueprint Deployer Sneakpeak

Looks great can't wait to try it out
by grifter1
Thu Oct 29, 2015 12:38 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228491

Re: [0.12.12] Warehousing

after playing with this mod for a night i have a suggestion if you make it a 6x6 you can use the all the inserters that can grab from a train car and you can fit two assembly machine next to each one
by grifter1
Wed Oct 28, 2015 1:49 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228491

Re: [0.12.12] Warehousing

that worked thanks
by grifter1
Wed Oct 28, 2015 11:39 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228491

Re: [0.12.12] Warehousing

sorry to keep hassling you

just got home to give it a try looks like it is 12.11 dependent if i go to the mods tab your mod is red and has 12.11 in red

looks like i will have to hold of till i can get all the other mods i have setup for 12.11
by grifter1
Wed Oct 28, 2015 7:51 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228491

Re: [0.12.12] Warehousing

Do you know if you can attach wire to the chests eg for smart inserter
by grifter1
Wed Oct 28, 2015 7:49 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228491

Re: [0.12.12] Warehousing

sounds grate will give it a go and get back to you
by grifter1
Wed Oct 28, 2015 1:37 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228491

Re: [0.12.12] Warehousing

Hi

just want to know if this is ok for 12.8 if not is it hard for me to change it to be 12,8 by swapping it back to the old stile

and are you likely to make a requester one
by grifter1
Wed Oct 28, 2015 1:29 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 271393

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Hi

Just a quick question do you still have a link the this mod for 12.8 and is this stable for MP game

we are stuck on 12.8 as we have a lot of mods running and a lot havent been updated
by grifter1
Mon Oct 19, 2015 6:08 am
Forum: Technical Help
Topic: Problem joining MP game 12.8
Replies: 3
Views: 6589

Re: Problem joining MP game 12.8

Thanks for the heads up

the other files in the log are to large to upload if it is needed i can upload them on smthing else and link them

i don't have the roboport train but i do have a accumulate train that is buged in the system cant find it
by grifter1
Thu Oct 15, 2015 6:52 am
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 164274

Re: [MOD 0.12.1] Supreme Warfare - 1.0.5

Thanks
I was hoping it was that easy

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