Search found 12 matches
- Sun Jun 09, 2019 3:50 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: Farlands 2.0 [0.17.47+] [BETA]
- Replies: 4
- Views: 10100
Farlands 2.0 [0.17.47+] [BETA]
Good day all. I hereby want to tell you about Farlands 2.0. Alot of people who have played for a long time might still remember the early days of factorio and the early stages of angels/bobs mods. During the 0.13 and 0.14 days someone by the name of Pandemoneus created a modpack called farlands . I ...
- Tue Mar 05, 2019 7:17 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 155315
Re: [0.17] Please post bugs and balance issues here.
Belt animation speed doesn't match with item speed on the belts.
i have the belt overhaul enabled with the default settings for the mod. The basic (grey) and express(blue) belts are moving faster then the items they are moving.
the speeds of the animations of all the other belts appear to be fine.
i have the belt overhaul enabled with the default settings for the mod. The basic (grey) and express(blue) belts are moving faster then the items they are moving.
the speeds of the animations of all the other belts appear to be fine.
- Thu Oct 04, 2018 5:21 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1403747
Re: Bugs & FAQ
think i found a bug in the smelting mod. Smoke from the blast furnace is coming from the wrong location.
It appears to only do this on the steel recipe- Mon May 22, 2017 6:13 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1403747
Re: Bugs & FAQ
had the same issue but after enabling bobmonium and rubyte inf patches in the mod settings it works just fineArch666Angel wrote:Modlist?Ultimoos wrote:I double checked. Infinite ores enabled, version 0.6.10. All mods updated to newest versions.
http://imgur.com/a/NhrN4
- Sun Apr 30, 2017 10:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.X] Pushing seed number beyond limit generates error
- Replies: 1
- Views: 2605
[0.15.X] Pushing seed number beyond limit generates error
Ran into this 'value outside of range' error message by accident when i inputted to many numbers into the map seed box for the pvp scenario. Screenshot of the error steps to reproduce: 1. start a pvp scenario 2. add another number after the pre-filled seed number 3. error pops up and returns you to ...
- Thu Apr 13, 2017 8:09 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571191
Re: Development and Discussion
after updating some mods i keep getting this error message on launch.
Attached to this post you will find my mod-list.json if it helps.Failed to load mod "angelslogistics 0.1.2"
__anngelslogistics__/data-final-fixes.lue:142: attempt to index field
'fast-loader'' (a nil value)
- Mon Nov 28, 2016 5:46 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 195335
Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]
ahh okay now i feel dump...
Thanks for the info siggboy
Thanks for the info siggboy
- Sun Nov 27, 2016 8:12 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 195335
Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]
in my current modded playthrough i need to put some extra work into trains and combinators. Even though most of that stuff is new i sort of need this system. Currently i have setup the depot but when my trains get to the depot for the first time only 1 light for the lane selector actually lights up....
- Mon Nov 16, 2015 10:47 pm
- Forum: Multiplayer
- Topic: creeperhost server commands
- Replies: 3
- Views: 9306
Re: creeperhost server commands
Using creeperhost you should have ssh access. This means that if you can locate the factorio.exe file a Simple command can create a new map and load that up for you. The command would be:. /Factorio.exe --create [SAVE_NAME] (without the []) Then you shoud be able to start using the save with the com...
- Mon Nov 09, 2015 10:12 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225780
Re: [MOD 0.12.16] Upgrade planner - v1.1.7
how could this be fixed easily so i can communicate it to the players?DaveMcW wrote:That bug happens when the mod tries to loop through an unsorted inventory.
- Mon Nov 09, 2015 8:52 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225780
Re: [MOD 0.12.16] Upgrade planner - v1.1.7
good day, i am hosting a small server for a group of players but they have run into a issue using the upgrade planner. Everything was fine at first but just recently whenever someone tries to use the upgrade planner blueprint the server crashes with the following report Error while running the event...
- Mon Aug 10, 2015 4:19 pm
- Forum: Gameplay Help
- Topic: problem with creating big fields of resources
- Replies: 8
- Views: 12101
Re: problem with creating big fields of resources
Have you tried lowering the spawn rate of the fields?