Search found 9 matches
- Tue Oct 27, 2015 12:23 am
- Forum: Releases
- Topic: Version 0.12.14
- Replies: 14
- Views: 35936
Bobs Mod
Anybody have problem with bobs mods in 0.12.14. I am now unable to research anything
- Fri Oct 23, 2015 11:36 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 241096
Re: [MOD 0.12.x] Autofill
RK,
I got update to 0.12.13 and everything is working fine now. Maybe just needed a restart. Thanks for checking in.
I got update to 0.12.13 and everything is working fine now. Maybe just needed a restart. Thanks for checking in.
- Thu Oct 22, 2015 11:56 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 241096
Re: [MOD 0.12.x] Autofill
Thanks for the 1.3.9 update. I just gave it a try with a turret and a burner inserter. As soon as I place the item the text that floats up says unknown key "autofill.insertion" instead of how many items were inserted into the placed item. If I do not have ammo in my inventory when I place ...
- Thu Oct 01, 2015 11:28 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 241096
Re: [MOD 0.12.x] Autofill
I am having no luck getting autofill to fill bobs turrets and gun turrets. This is the command I have seen on a couple other posts. I press ~ (tilde) and paste the command below and it does not seem to do anything. I know I am missing something (probably very simple). I have also tried the command ...
- Wed Sep 30, 2015 11:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 241096
Re: [MOD 0.12.x] Autofill
I am having no luck getting autofill to fill bobs turrets and gun turrets. This is the command I have seen on a couple other posts. I press ~ (tilde) and paste the command below and it does not seem to do anything. I know I am missing something (probably very simple). I have also tried the command b...
- Wed Sep 30, 2015 12:08 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187486
Re: [0.11.22/0.12.x][v0.12.4] Bob's Warfare mod
Re-read what I put, and what the guy who posted the script in the first place put. You are trying to put a runtime script inside a data setup file, that is why it isn't working. it NEEDS to go in control.lua, it will not work in any of the files that exist in my mod because they are all data setup ...
- Thu Aug 13, 2015 12:30 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 226084
Re: [MOD 0.12.1] Upgrade with construction robots - v1.1.2
New error when I open the UI and click one of the "not set" buttons I get the following Error while running the event handler: __replacer__/control.lau:354:LuaItemStack API call when LauItemStack was invalid. I currently have nothing set in the upgrade planner. After the notice it drops yo...
- Thu Aug 13, 2015 12:05 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 226084
Re: [MOD 0.12.1] Upgrade with construction robots - v1.1.1
I am getting an error when I load a saved game after enabling the mod. cannot execute command. Error: [string "for _, player in ipairs(game.players) do ..."]:3: LuaForce doesn't contain key resetrecipies. Also the UI button does not show up. I tried some other saved games and go the UI bu...
- Wed Aug 12, 2015 10:35 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 226084
Re: [MOD 0.12.1] Upgrade with construction robots - v1.1.1
I am getting an error when I load a saved game after enabling the mod. cannot execute command. Error: [string "for _, player in ipairs(game.players) do ..."]:3: LuaForce doesn't contain key resetrecipies. Also the UI button does not show up. I tried some other saved games and go the UI but...