Search found 7 matches
- Sun Jan 17, 2021 9:41 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 192251
Re: pY Petroleum Handling
This error appears a few seconds after loading, when bitumen seep is depleted. Upd.: If I understand correctly, global.oil_derricks is an empty table for whatever reason (I currently have only one derrick on map. I've used one before and it converted to an oil patch successfully, then I removed it a...
- Sun Jan 17, 2021 11:29 am
- Forum: PyMods
- Topic: Unknown key: "fluid-name.drilling-waste" 0
- Replies: 2
- Views: 1722
Re: Unknown key: "fluid-name.drilling-waste" 0
Same bug, for bitumen seep.
- Sun May 10, 2020 5:25 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 50811
Re: [0.18] Please post bugs and balance issues here.
stdlib's Technology:remove_prereq nullifies prerequisites value of Technology if there's no values left in it.
This could possibly break boblibrary's bobmods.lib.tech.replace_prerequisite, as it has no check for nil value. I'm not sure whose bug this is, but I'm reported to both of you.
This could possibly break boblibrary's bobmods.lib.tech.replace_prerequisite, as it has no check for nil value. I'm not sure whose bug this is, but I'm reported to both of you.
- Sat May 02, 2020 6:26 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 192251
Re: pY Petroleum Handling
I didn't said it's required dependency, it's optional, but it's there. I'm writing custom script loader and this mod fails because pyhightech is loaded, but because there's no dependency, my code tries to load pypetroleumhandling before pyhightech (sadly, I can't completely copy factorio mod loading...
- Sat May 02, 2020 4:51 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 192251
Re: pY Petroleum Handling
This mod has undeclared dependency on pY High Tech, in data.lua:188-195.
You should add optional dependency in info.json.
You should add optional dependency in info.json.
- Tue Mar 17, 2020 5:15 pm
- Forum: Gameplay Help
- Topic: Everything stopped
- Replies: 3
- Views: 1432
Re: Everything stopped
Shame on me. It actually was an electricity - though not completely drained, energy satisfaction was close to zero. I should've checked more carefully before creating this post, I'm sorry.
- Tue Mar 17, 2020 4:48 pm
- Forum: Gameplay Help
- Topic: Everything stopped
- Replies: 3
- Views: 1432
Everything stopped
Suddenly every furnace, factory and inserter stopped working, animations too, even though I have electricity, fuel, ingredients. Also, it's obviously some king of bug, because some inserters stopped mid-air with items held. Can't say exactly when it happened, but restarting the game won't help. I ca...