Search found 13 matches

by aberro
Mon Oct 28, 2024 7:48 pm
Forum: Ideas and Suggestions
Topic: Tweaks in signals for proper LTN
Replies: 6
Views: 303

Re: Tweaks in signals for proper LTN

Welp, I just realised I violated so many rules that I didn't read to start with, and didn't used the template, so this thread probably will be removed, I guess... Honestly, too much effort to split that into multiple threads and search for each one of 6 suggestions, and probably none of them would b...
by aberro
Mon Oct 28, 2024 7:13 pm
Forum: Ideas and Suggestions
Topic: Tweaks in signals for proper LTN
Replies: 6
Views: 303

Re: Tweaks in signals for proper LTN

I don't know how that supposed to work exactly... And I'm not sure it's a minor tweak. And anyway, this one - I don't think it worth it, since in an LTN you setup interrupts mostly once, maybe two, three times. Times two interrupts for items and fluids, for some cases. So you spend a minute or so. P...
by aberro
Mon Oct 28, 2024 9:05 am
Forum: Ideas and Suggestions
Topic: Tweaks in signals for proper LTN
Replies: 6
Views: 303

Re: Tweaks in signals for proper LTN

Oh, yes, and a few more colors! At least two more, to not overburden the UI.
by aberro
Mon Oct 28, 2024 7:15 am
Forum: Ideas and Suggestions
Topic: Tweaks in signals for proper LTN
Replies: 6
Views: 303

Tweaks in signals for proper LTN

The current interrupts system is so very close to a perfect LTN (Logistics Train Network), but it's lacking a few relatively minor features. Primarily, the train limit should be updated after each interrupt, so when one train receives interrupt schedule, it reserves the station, so next train that c...
by aberro
Sat Oct 26, 2024 1:13 pm
Forum: Railway Setups
Topic: my balanced train unloader
Replies: 5
Views: 30519

Re: my balanced train unloader

If your lines are overloaded, then only two left-most crates per wagon will be unloaded, not all 6, because two left-most have priority so it's unbalanced.
by aberro
Sat Oct 26, 2024 11:37 am
Forum: Show your Creations
Topic: Compact train unloading
Replies: 3
Views: 19730

Re: Compact train unloading

But 6 lanes version is obviously not balanced. There's 3 lanes full of uranium, one lane each full of iron, copper and steel. Upd.: 10-26-2024, 15-14-07.png this is the most compact truly balanced 6 crates per wagon 4 belts unloading station I could come up with. When output belts are overloaded, al...
by aberro
Sun Jan 17, 2021 9:41 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 218271

Re: pY Petroleum Handling

This error appears a few seconds after loading, when bitumen seep is depleted. Upd.: If I understand correctly, global.oil_derricks is an empty table for whatever reason (I currently have only one derrick on map. I've used one before and it converted to an oil patch successfully, then I removed it a...
by aberro
Sun Jan 17, 2021 11:29 am
Forum: PyMods
Topic: Unknown key: "fluid-name.drilling-waste" 0
Replies: 2
Views: 1942

Re: Unknown key: "fluid-name.drilling-waste" 0

Same bug, for bitumen seep.
by aberro
Sun May 10, 2020 5:25 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 57804

Re: [0.18] Please post bugs and balance issues here.

stdlib's Technology:remove_prereq nullifies prerequisites value of Technology if there's no values left in it.
This could possibly break boblibrary's bobmods.lib.tech.replace_prerequisite, as it has no check for nil value. I'm not sure whose bug this is, but I'm reported to both of you.
by aberro
Sat May 02, 2020 6:26 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 218271

Re: pY Petroleum Handling

I didn't said it's required dependency, it's optional, but it's there. I'm writing custom script loader and this mod fails because pyhightech is loaded, but because there's no dependency, my code tries to load pypetroleumhandling before pyhightech (sadly, I can't completely copy factorio mod loading...
by aberro
Sat May 02, 2020 4:51 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 218271

Re: pY Petroleum Handling

This mod has undeclared dependency on pY High Tech, in data.lua:188-195.
You should add optional dependency in info.json.
by aberro
Tue Mar 17, 2020 5:15 pm
Forum: Gameplay Help
Topic: Everything stopped
Replies: 3
Views: 1616

Re: Everything stopped

Shame on me. It actually was an electricity - though not completely drained, energy satisfaction was close to zero. I should've checked more carefully before creating this post, I'm sorry.
by aberro
Tue Mar 17, 2020 4:48 pm
Forum: Gameplay Help
Topic: Everything stopped
Replies: 3
Views: 1616

Everything stopped

Suddenly every furnace, factory and inserter stopped working, animations too, even though I have electricity, fuel, ingredients. Also, it's obviously some king of bug, because some inserters stopped mid-air with items held. Can't say exactly when it happened, but restarting the game won't help. I ca...

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