Search found 13 matches
- Mon Oct 28, 2024 7:48 pm
- Forum: Ideas and Suggestions
- Topic: Tweaks in signals for proper LTN
- Replies: 6
- Views: 303
Re: Tweaks in signals for proper LTN
Welp, I just realised I violated so many rules that I didn't read to start with, and didn't used the template, so this thread probably will be removed, I guess... Honestly, too much effort to split that into multiple threads and search for each one of 6 suggestions, and probably none of them would b...
- Mon Oct 28, 2024 7:13 pm
- Forum: Ideas and Suggestions
- Topic: Tweaks in signals for proper LTN
- Replies: 6
- Views: 303
Re: Tweaks in signals for proper LTN
I don't know how that supposed to work exactly... And I'm not sure it's a minor tweak. And anyway, this one - I don't think it worth it, since in an LTN you setup interrupts mostly once, maybe two, three times. Times two interrupts for items and fluids, for some cases. So you spend a minute or so. P...
- Mon Oct 28, 2024 9:05 am
- Forum: Ideas and Suggestions
- Topic: Tweaks in signals for proper LTN
- Replies: 6
- Views: 303
Re: Tweaks in signals for proper LTN
Oh, yes, and a few more colors! At least two more, to not overburden the UI.
- Mon Oct 28, 2024 7:15 am
- Forum: Ideas and Suggestions
- Topic: Tweaks in signals for proper LTN
- Replies: 6
- Views: 303
Tweaks in signals for proper LTN
The current interrupts system is so very close to a perfect LTN (Logistics Train Network), but it's lacking a few relatively minor features. Primarily, the train limit should be updated after each interrupt, so when one train receives interrupt schedule, it reserves the station, so next train that c...
- Sat Oct 26, 2024 1:13 pm
- Forum: Railway Setups
- Topic: my balanced train unloader
- Replies: 5
- Views: 30519
Re: my balanced train unloader
If your lines are overloaded, then only two left-most crates per wagon will be unloaded, not all 6, because two left-most have priority so it's unbalanced.
- Sat Oct 26, 2024 11:37 am
- Forum: Show your Creations
- Topic: Compact train unloading
- Replies: 3
- Views: 19730
Re: Compact train unloading
But 6 lanes version is obviously not balanced. There's 3 lanes full of uranium, one lane each full of iron, copper and steel. Upd.: 10-26-2024, 15-14-07.png this is the most compact truly balanced 6 crates per wagon 4 belts unloading station I could come up with. When output belts are overloaded, al...
- Sun Jan 17, 2021 9:41 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218271
Re: pY Petroleum Handling
This error appears a few seconds after loading, when bitumen seep is depleted. Upd.: If I understand correctly, global.oil_derricks is an empty table for whatever reason (I currently have only one derrick on map. I've used one before and it converted to an oil patch successfully, then I removed it a...
- Sun Jan 17, 2021 11:29 am
- Forum: PyMods
- Topic: Unknown key: "fluid-name.drilling-waste" 0
- Replies: 2
- Views: 1942
Re: Unknown key: "fluid-name.drilling-waste" 0
Same bug, for bitumen seep.
- Sun May 10, 2020 5:25 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57804
Re: [0.18] Please post bugs and balance issues here.
stdlib's Technology:remove_prereq nullifies prerequisites value of Technology if there's no values left in it.
This could possibly break boblibrary's bobmods.lib.tech.replace_prerequisite, as it has no check for nil value. I'm not sure whose bug this is, but I'm reported to both of you.
This could possibly break boblibrary's bobmods.lib.tech.replace_prerequisite, as it has no check for nil value. I'm not sure whose bug this is, but I'm reported to both of you.
- Sat May 02, 2020 6:26 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218271
Re: pY Petroleum Handling
I didn't said it's required dependency, it's optional, but it's there. I'm writing custom script loader and this mod fails because pyhightech is loaded, but because there's no dependency, my code tries to load pypetroleumhandling before pyhightech (sadly, I can't completely copy factorio mod loading...
- Sat May 02, 2020 4:51 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218271
Re: pY Petroleum Handling
This mod has undeclared dependency on pY High Tech, in data.lua:188-195.
You should add optional dependency in info.json.
You should add optional dependency in info.json.
- Tue Mar 17, 2020 5:15 pm
- Forum: Gameplay Help
- Topic: Everything stopped
- Replies: 3
- Views: 1616
Re: Everything stopped
Shame on me. It actually was an electricity - though not completely drained, energy satisfaction was close to zero. I should've checked more carefully before creating this post, I'm sorry.
- Tue Mar 17, 2020 4:48 pm
- Forum: Gameplay Help
- Topic: Everything stopped
- Replies: 3
- Views: 1616
Everything stopped
Suddenly every furnace, factory and inserter stopped working, animations too, even though I have electricity, fuel, ingredients. Also, it's obviously some king of bug, because some inserters stopped mid-air with items held. Can't say exactly when it happened, but restarting the game won't help. I ca...