Search found 8 matches

by Darkhogg
Fri Mar 01, 2019 6:57 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 74071

Re: Friday Facts #284 - 0.17 experimental

Even the developers misquote "the factory grows", there is no hope.
by Darkhogg
Fri May 04, 2018 3:19 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 51304

Re: Friday Facts #241 - New player experience

If you had to pick one entity that represents the game to you the most, which one would it be? Inserters Maybe assembly machines are more representative of the automation, but inserters are a key item in that automation as well, are much more recognizable at a glance (assembly machines are, essenti...
by Darkhogg
Fri Jan 05, 2018 7:14 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 396581

Re: Friday Facts #224 - Bots versus belts

Always buff. We've had enough nerfs with the oil, I think.
by Darkhogg
Sat Dec 30, 2017 2:57 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.16.10] RCON responds only to first command in packet
Replies: 1
Views: 2520

[Oxyd] [0.16.10] RCON responds only to first command in packet

I was seeing apparently random unresponded messages when sending RCON commands to the server, and after inspecting the connection with Wireshark it seems clear that if multiple messages are sent in a single TCP packet, only the first is ever responded. This is unexpected, as TCP is a stream protocol...
by Darkhogg
Fri Nov 04, 2016 5:07 pm
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 38952

Re: Friday Facts #163 - New rails & New problems

Deadly-Bagel wrote:To me the 'glow' kind of makes the rails look like they're floating, especially on the concrete and desert tiles. Could just be me though, my vision does work in odd ways =P
It's definitely not just you, I see the very same thing...
by Darkhogg
Sat Jun 04, 2016 3:06 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 88438

Re: Friday Facts #141 - Mod Portal

Has anyone else noticed that http://mods.factorio.com is already up?
by Darkhogg
Sat May 07, 2016 6:55 am
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 80317

Re: Friday Facts #137 - The release scarecrow

The main issue with this change will be, as others have already said, long handed inserters. Long handed inserters are in desperate need of some love, but with the stack bonus nerf they lose the few freinds they have. I'm really ok with the stack bonus nerf (although a 2-3 item stack would be nice, ...
by Darkhogg
Fri Aug 14, 2015 1:54 pm
Forum: 1 / 0 magic
Topic: [cube]Night vision under linux behavis
Replies: 5
Views: 11603

Re: [cube]Night vision under linux behavis

I know this is an old post but I just want to confirm that this bug is still present. I'm on Manjaro, with the latest Catalyst driver, and the behavior is exactly the same (lights are seen black). $ fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer ...

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