Search found 42 matches
- Fri Apr 05, 2024 9:03 pm
- Forum: Ideas and Suggestions
- Topic: Circuit network connections for splitters
- Replies: 47
- Views: 21911
Re: Circuit network connections for splitters
Filter logic (black/whitelist) applied to splitter, you only have to manually select the side which is unfiltered (or give a direction signal L/R)
- Fri Aug 19, 2022 1:54 pm
- Forum: Releases
- Topic: Version 1.1.66
- Replies: 8
- Views: 11979
- Fri Aug 19, 2022 10:22 am
- Forum: Releases
- Topic: Version 1.1.66
- Replies: 8
- Views: 11979
Re: Version 1.1.66
Is it just me or changelog empty
- Thu Jun 09, 2022 1:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.30] Deadlock on loss of ConnectionAcceptOrDeny message
- Replies: 6
- Views: 5574
Re: [Rseding] [1.1.30] Deadlock on loss of ConnectionAcceptOrDeny message
Respectfully, you just ignored a perfectly worded PoC that allow malicious users to take down a server running with your software and you tell them to make a new bug report out of it. Are you serious?
- Tue Jul 13, 2021 4:35 pm
- Forum: Releases
- Topic: Version 1.1.36
- Replies: 6
- Views: 21256
- Fri Jan 22, 2021 12:49 pm
- Forum: Releases
- Topic: Version 1.1.13
- Replies: 12
- Views: 12638
Re: Version 1.1.13
Code: Select all
Decider combinator can output an Anything signal, which returns exactly one matching signal.
- Thu Jan 07, 2021 10:02 am
- Forum: Releases
- Topic: Version 1.1.7
- Replies: 25
- Views: 20964
Re: Version 1.1.7
Love the addition :O Color differentiation for robot overview on the map (yellow = construction, white = logistics, cyan = mobile, green = personal). Very nice fixes too, this one in particular i like because early game lazy +1 Fixed that building constant combinator over ghost with different direct...
- Sun Nov 29, 2020 2:52 am
- Forum: Releases
- Topic: Version 1.1.2
- Replies: 24
- Views: 21696
Re: Version 1.1.2
think you created a regression, because my logistics slots layout changed drastically. everything moved around, which is frustrating because I knew where items were in my requests and now I'm hunting for everything. With/without mods? How many pages/slots were set? show example? Works fine for me o...
- Sat Nov 28, 2020 9:57 pm
- Forum: Releases
- Topic: Version 1.1.2
- Replies: 24
- Views: 21696
Re: Version 1.1.2
think you created a regression, because my logistics slots layout changed drastically. everything moved around, which is frustrating because I knew where items were in my requests and now I'm hunting for everything. With/without mods? How many pages/slots were set? show example? Works fine for me o...
- Sun Aug 23, 2020 4:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player
- Replies: 9
- Views: 7046
Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player
Can say i have this problem too and the initial post description are spot on
If i dont wait untill the cutscene is over, i'm doomed with that "Press Tab to skip cutscene" thing, on the plus side, nothing can kill me though
If i dont wait untill the cutscene is over, i'm doomed with that "Press Tab to skip cutscene" thing, on the plus side, nothing can kill me though
- Sun Aug 09, 2020 12:30 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.45] Crash saving: "Blueprint::saveReal"
- Replies: 6
- Views: 2630
Re: [0.18.45] Crash saving: "Blueprint::saveReal"
DM-ed you the full log of the server end
- Fri Aug 07, 2020 10:12 am
- Forum: Releases
- Topic: Version 0.18.44
- Replies: 3
- Views: 7157
Re: Version 0.18.44
Oh that new miner model is much better. i like the previous too but it was too high. this one is so much better indeed!
At least i can see the belt again haha +1
At least i can see the belt again haha +1
- Thu Aug 06, 2020 4:42 pm
- Forum: Releases
- Topic: Version 0.18.43
- Replies: 8
- Views: 9526
Re: Version 0.18.43
Nice work!
"Fixed that Blueprint books in the library didn't propagate its modded icon backups properly into the game."
This one especially raised a few eyebrows for me when it happened, glad it's already fixed <3
Oh damn at those new tech icons, they are awesome :O
"Fixed that Blueprint books in the library didn't propagate its modded icon backups properly into the game."
This one especially raised a few eyebrows for me when it happened, glad it's already fixed <3
Oh damn at those new tech icons, they are awesome :O
- Fri Jul 17, 2020 10:26 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 62584
Re: Friday Facts #356 - Blueprint library for real
Oh wow this really looks amazing! One question about "Game Blueprints". Is the bar used for books i saw in picture below for "My Blueprints" also the same when you open op a book in the "Game Blueprints" tab? So that we can finally delete it without having to delete all...
- Mon Jul 06, 2020 2:36 pm
- Forum: Ideas and Suggestions
- Topic: Factorio 1.0 Launch Special Edition
- Replies: 19
- Views: 5733
Re: Factorio 1.0 Launch Special Edition
really really really want a collectors edition with a toy inserter :O / +1 A collections edition would be a very nice idea, the game would be the same obviously and nothing like the OP says lol. - Same game as everyone else in the form of a steam key or something. - Book with concept arts, sketches...
- Sun Jul 05, 2020 7:59 pm
- Forum: Ideas and Suggestions
- Topic: Delete BP book from Shared blueprints/Game Blueprints
- Replies: 0
- Views: 746
Delete BP book from Shared blueprints/Game Blueprints
Simple as title suggested. Currently if you want to delete a book from your OWN library you have a super nice delete + confirmation button. In the map shared section however, you dont, you have to delete all the BP's in the book before it dissapears. TLDR: Give a delete BP book option to delete a bo...
- Wed Jun 24, 2020 12:33 pm
- Forum: Releases
- Topic: Version 0.18.33
- Replies: 17
- Views: 13052
Re: Version 0.18.33
Nice, thank you!FactorioBot wrote: βWed Jun 24, 2020 12:22 pm [*]Windows with item and count to be selected are now merged into single window and double click on the item auto-confirms the window with the default count. Windows affected are logistic request, signal selection and (debug tool)infinity count selections.
- Wed Jun 03, 2020 5:06 pm
- Forum: Releases
- Topic: Version 0.18.30
- Replies: 17
- Views: 14815
Re: Version 0.18.30
- Wed Jun 03, 2020 4:57 pm
- Forum: Releases
- Topic: Version 0.18.30
- Replies: 17
- Views: 14815
Re: Version 0.18.30
So far it always updated within 5 minutes in all honesty (when it wasn't, it was not their fault, well ok maybe 1 but that was funny!), It's pushed really quick usually. Wont hear me complain about it, if you people cannot take a light sense of humor/sarcasm anymore in 2020, then perhaps skip till n...
- Wed Jun 03, 2020 4:44 pm
- Forum: Releases
- Topic: Version 0.18.30
- Replies: 17
- Views: 14815
Re: Version 0.18.30
Any plans of pushing it to steam experimental channel for the clients? :mrgreen: It's showing up if you manually select it, but not updating when you have 0.18.x selected. every time they release, you ask something relating to steam. why not just download from factorio.com and use in-game updater? ...