Search found 42 matches

by Windsinger
Fri Apr 05, 2024 9:03 pm
Forum: Ideas and Suggestions
Topic: Circuit network connections for splitters
Replies: 47
Views: 21911

Re: Circuit network connections for splitters

Filter logic (black/whitelist) applied to splitter, you only have to manually select the side which is unfiltered (or give a direction signal L/R)
by Windsinger
Fri Aug 19, 2022 1:54 pm
Forum: Releases
Topic: Version 1.1.66
Replies: 8
Views: 11979

Re: Version 1.1.66

Sanqui wrote: ↑Fri Aug 19, 2022 10:43 am Image
Oh my sides.... hahahaha :mrgreen:
by Windsinger
Fri Aug 19, 2022 10:22 am
Forum: Releases
Topic: Version 1.1.66
Replies: 8
Views: 11979

Re: Version 1.1.66

Is it just me or changelog empty :o
by Windsinger
Thu Jun 09, 2022 1:19 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.30] Deadlock on loss of ConnectionAcceptOrDeny message
Replies: 6
Views: 5574

Re: [Rseding] [1.1.30] Deadlock on loss of ConnectionAcceptOrDeny message

Respectfully, you just ignored a perfectly worded PoC that allow malicious users to take down a server running with your software and you tell them to make a new bug report out of it. Are you serious?
by Windsinger
Tue Jul 13, 2021 4:35 pm
Forum: Releases
Topic: Version 1.1.36
Replies: 6
Views: 21256

Re: Version 1.1.36

Filter62 wrote: ↑Tue Jul 13, 2021 4:13 pm Well, I'm shocked everytime I look at fixed bugs I didn't even knew existed. XD
Ha! you're not the only one, some i know though. and glad it got fixed! nice one!
by Windsinger
Fri Jan 22, 2021 12:49 pm
Forum: Releases
Topic: Version 1.1.13
Replies: 12
Views: 12638

Re: Version 1.1.13

Code: Select all

Decider combinator can output an Anything signal, which returns exactly one matching signal.
+1 Loving this minor update :o
by Windsinger
Thu Jan 07, 2021 10:02 am
Forum: Releases
Topic: Version 1.1.7
Replies: 25
Views: 20964

Re: Version 1.1.7

Love the addition :O Color differentiation for robot overview on the map (yellow = construction, white = logistics, cyan = mobile, green = personal). Very nice fixes too, this one in particular i like because early game lazy +1 Fixed that building constant combinator over ghost with different direct...
by Windsinger
Sun Nov 29, 2020 2:52 am
Forum: Releases
Topic: Version 1.1.2
Replies: 24
Views: 21696

Re: Version 1.1.2

think you created a regression, because my logistics slots layout changed drastically. everything moved around, which is frustrating because I knew where items were in my requests and now I'm hunting for everything. With/without mods? How many pages/slots were set? show example? Works fine for me o...
by Windsinger
Sat Nov 28, 2020 9:57 pm
Forum: Releases
Topic: Version 1.1.2
Replies: 24
Views: 21696

Re: Version 1.1.2

think you created a regression, because my logistics slots layout changed drastically. everything moved around, which is frustrating because I knew where items were in my requests and now I'm hunting for everything. With/without mods? How many pages/slots were set? show example? Works fine for me o...
by Windsinger
Sun Aug 23, 2020 4:27 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player
Replies: 9
Views: 7046

Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player

Can say i have this problem too and the initial post description are spot on :D

If i dont wait untill the cutscene is over, i'm doomed with that "Press Tab to skip cutscene" thing, on the plus side, nothing can kill me though :twisted:
by Windsinger
Sun Aug 09, 2020 12:30 am
Forum: Resolved Problems and Bugs
Topic: [0.18.45] Crash saving: "Blueprint::saveReal"
Replies: 6
Views: 2630

Re: [0.18.45] Crash saving: "Blueprint::saveReal"

DM-ed you the full log of the server end
by Windsinger
Fri Aug 07, 2020 10:12 am
Forum: Releases
Topic: Version 0.18.44
Replies: 3
Views: 7157

Re: Version 0.18.44

Oh that new miner model is much better. i like the previous too but it was too high. this one is so much better indeed!
At least i can see the belt again haha +1
by Windsinger
Thu Aug 06, 2020 4:42 pm
Forum: Releases
Topic: Version 0.18.43
Replies: 8
Views: 9526

Re: Version 0.18.43

Nice work!


"Fixed that Blueprint books in the library didn't propagate its modded icon backups properly into the game."
This one especially raised a few eyebrows for me when it happened, glad it's already fixed <3

Oh damn at those new tech icons, they are awesome :O
by Windsinger
Fri Jul 17, 2020 10:26 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 62584

Re: Friday Facts #356 - Blueprint library for real

Oh wow this really looks amazing! One question about "Game Blueprints". Is the bar used for books i saw in picture below for "My Blueprints" also the same when you open op a book in the "Game Blueprints" tab? So that we can finally delete it without having to delete all...
by Windsinger
Mon Jul 06, 2020 2:36 pm
Forum: Ideas and Suggestions
Topic: Factorio 1.0 Launch Special Edition
Replies: 19
Views: 5733

Re: Factorio 1.0 Launch Special Edition

really really really want a collectors edition with a toy inserter :O / +1 A collections edition would be a very nice idea, the game would be the same obviously and nothing like the OP says lol. - Same game as everyone else in the form of a steam key or something. - Book with concept arts, sketches...
by Windsinger
Sun Jul 05, 2020 7:59 pm
Forum: Ideas and Suggestions
Topic: Delete BP book from Shared blueprints/Game Blueprints
Replies: 0
Views: 746

Delete BP book from Shared blueprints/Game Blueprints

Simple as title suggested. Currently if you want to delete a book from your OWN library you have a super nice delete + confirmation button. In the map shared section however, you dont, you have to delete all the BP's in the book before it dissapears. TLDR: Give a delete BP book option to delete a bo...
by Windsinger
Wed Jun 24, 2020 12:33 pm
Forum: Releases
Topic: Version 0.18.33
Replies: 17
Views: 13052

Re: Version 0.18.33

FactorioBot wrote: ↑Wed Jun 24, 2020 12:22 pm [*]Windows with item and count to be selected are now merged into single window and double click on the item auto-confirms the window with the default count. Windows affected are logistic request, signal selection and (debug tool)infinity count selections.
Nice, thank you!
by Windsinger
Wed Jun 03, 2020 5:06 pm
Forum: Releases
Topic: Version 0.18.30
Replies: 17
Views: 14815

Re: Version 0.18.30

ptx0 wrote: ↑Wed Jun 03, 2020 5:05 pm
Windsinger wrote: ↑Wed Jun 03, 2020 4:57 pmcannot take a light sense of humor/sarcasm
running jokes just tend to be unfunny and wear people down over time :-)
Same as overly serious people though **sends hugs** :-)
by Windsinger
Wed Jun 03, 2020 4:57 pm
Forum: Releases
Topic: Version 0.18.30
Replies: 17
Views: 14815

Re: Version 0.18.30

So far it always updated within 5 minutes in all honesty (when it wasn't, it was not their fault, well ok maybe 1 but that was funny!), It's pushed really quick usually. Wont hear me complain about it, if you people cannot take a light sense of humor/sarcasm anymore in 2020, then perhaps skip till n...
by Windsinger
Wed Jun 03, 2020 4:44 pm
Forum: Releases
Topic: Version 0.18.30
Replies: 17
Views: 14815

Re: Version 0.18.30

Any plans of pushing it to steam experimental channel for the clients? :mrgreen: It's showing up if you manually select it, but not updating when you have 0.18.x selected. every time they release, you ask something relating to steam. why not just download from factorio.com and use in-game updater? ...

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