Search found 59 matches

by Vulkandrache
Mon Nov 10, 2025 6:17 pm
Forum: Implemented Suggestions
Topic: Pipe visualization--add to interface menu to disable
Replies: 6
Views: 607

Re: Pipe visualization--add to interface menu to disable

Personaly i would be happy being able to turn the entire feature off.
I do not need nor want any of it.

Idealy it would be a toggle for the feature as a whole.
If off, nothing happens ever, if on mouseover and building is shown.

Integrating the toggle into Alt-mod is not a solution, since i have ...
by Vulkandrache
Sat Nov 08, 2025 1:54 pm
Forum: Implemented Suggestions
Topic: Pipe visualization--add to interface menu to disable
Replies: 6
Views: 607

Re: Pipe visualization--add to interface menu to disable

I would like to bring this topic back into view because the issue is still not solved.
There is not option, no mod and not even a hidden option to disable the constant, automatic pipe visualization on mouseover.
It is extremely obnoxious to have the screen constantly flash all pipes from a single ...
by Vulkandrache
Sun Jun 01, 2025 2:03 pm
Forum: Ideas and Suggestions
Topic: Item at Hand Flashes Periodically, Say Each 5s
Replies: 1
Views: 388

Re: Item at Hand Flashes Periodically, Say Each 5s

Madness!
I am sitting here trying to find a mod that disables the item in inventory blinking because its obnoxious af when browsing a bunch of recipes.
And you want to add more of it.
by Vulkandrache
Wed Dec 04, 2024 8:43 pm
Forum: Not a bug
Topic: [2.0.23]Dismantle progress keeps building
Replies: 2
Views: 380

[2.0.23]Dismantle progress keeps building

Holding the right mouse button over a building to mine/deconstruct it.
Move the mouse away.
Move it back onto the building.
The deconstruction progress does not reset and keeps filling up the bar.

This happens regardless wether the button is behind held down or pressed repeatedly.
Even moving out ...
by Vulkandrache
Fri Nov 29, 2024 12:58 am
Forum: General discussion
Topic: Feels like certain changes were made to the game 'just because'
Replies: 40
Views: 10243

Re: Feels like certain changes were made to the game 'just because'


> New players do not matter. At no point should the game be designed around them.

New players are literally the reason Factorio is still around, they keep this whole project funded. Of course this dynamic changed a bit with Space Age which is more for veteran players, but there are no new ...
by Vulkandrache
Wed Nov 27, 2024 8:58 am
Forum: General discussion
Topic: Feels like certain changes were made to the game 'just because'
Replies: 40
Views: 10243

Re: Feels like certain changes were made to the game 'just because'


A reminder that these are for the first time players first and foremost β€” I guess Wube noticed that too few people were playing the demo / tutorial scenarios first, and instead jumping straight into freeplay ?


Which is an atrocious way of doing things.
New players do not matter. At no point ...
by Vulkandrache
Tue Nov 26, 2024 8:13 am
Forum: General discussion
Topic: Space Age.. feels a little flat
Replies: 37
Views: 115245

Re: Space Age.. feels a little flat


Also the planets each has a specific challenge and puzzle type, scratching that itch for the various players. Some enjoy one, some most and some don't. That's how it is.
The developers were quite open with their intended gameplay with the weekly FFF.


And in some ways it worked great.
The more i ...
by Vulkandrache
Fri Nov 15, 2024 4:48 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 127227

Re: Gleba has killed the game for me.

Why does every single Gleba screenshot look like someone poured vaseline over the image?
by Vulkandrache
Fri Nov 15, 2024 4:26 pm
Forum: Ideas and Suggestions
Topic: Demolishers too easy to kill through some means.
Replies: 4
Views: 17291

Re: Demolishers too easy to kill through some means.


Nilaus aptly demonstrates the problem here:
https://youtu.be/QUfEEuM71C0?si=992UVv_mtesLIfQT&t=820

What problem is he demonstrating?
He has a bunch of damage upgrades.
The whole point of worm types is that they have multiple segments that can all be damaged.


this should keep demolishers ...
by Vulkandrache
Mon Nov 04, 2024 5:33 am
Forum: Balancing
Topic: midgame nest-killing too hard in 2.0
Replies: 22
Views: 5290

Re: midgame nest-killing too hard in 2.0

The Tank of all things?
That thing is unuseable crap with its unwieldy controls.
The first time i tried it i thought my game was broken because it wouldnt fire when clicking.
It took me ages to notice that the turret has to physicaly rotate! Wtf!

The handheld rocketlauncher with explosives is waaay ...
by Vulkandrache
Thu Oct 31, 2024 4:27 pm
Forum: General discussion
Topic: Space Age.. feels a little flat
Replies: 37
Views: 115245

Re: Space Age.. feels a little flat

How do people even care about quality?
Legendary being unlocked at the very end means quality itself gets unlocked at the very end.
You either go for legendary or you dont bother to even get started.
by Vulkandrache
Tue Oct 29, 2024 5:21 am
Forum: Ideas and Suggestions
Topic: Ghost entities in 2.0 are hard to distinguish
Replies: 11
Views: 2087

Re: Ghost entities in 2.0 are hard to distinguish

The red/blue swap is already miles better.
Now we just need to get rid of the distortion effect and i can look at ghosts again
without getting watery eyes.
by Vulkandrache
Fri Oct 25, 2024 7:19 am
Forum: Implemented Suggestions
Topic: Pipe visualization--add to interface menu to disable
Replies: 6
Views: 607

Re: Pipe visualization--add to interface menu to disable

Its crazy that such an intrusive feature is always on.
by Vulkandrache
Thu Oct 24, 2024 2:21 pm
Forum: Ideas and Suggestions
Topic: Ghost entities in 2.0 are hard to distinguish
Replies: 11
Views: 2087

Re: Ghost entities in 2.0 are hard to distinguish

I am still just as floored as i was on the first announcement that this change made it into the game.
It what universe are the new blue ghosts clearer and better to see?
by Vulkandrache
Thu Oct 24, 2024 9:14 am
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 15414

Re: Smart Belt Dragging Setting

Yes from me too.
This feature is terrible. I tried to use it for an hour in the past and turned it off ever since.
by Vulkandrache
Sat Jan 20, 2024 11:12 am
Forum: Implemented Suggestions
Topic: Flip using F and G whith in-hand entities
Replies: 7
Views: 4309

Re: Flip using F and G whith in-hand entities

sometimes you just make one rotate, sometimes 3, and then the R key start to cry because being hit too hard. ... Also people not knowing this feature add will double rotate like they are doing now.

I only have one rotation bound.
Using a second hotkey for 90Β° is worse than having to do a 270 ...
by Vulkandrache
Sat Jan 20, 2024 10:59 am
Forum: Ideas and Suggestions
Topic: Concrete is a silly feature... and I want more!
Replies: 11
Views: 4731

Re: Concrete is a silly feature... and I want more!

I want concrete removed from the game.
It is completely useless, a pain to make and at this point little more than a meme.
by Vulkandrache
Tue Dec 05, 2023 8:02 am
Forum: Ideas and Suggestions
Topic: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
Replies: 5
Views: 1867

Re: Reduce need for Alt-Mode by putting Modules/recipes on building sprites

I quite like permanent alt mode because the new and improved models
of almost everything look bad.
With information-loaded icons i feel like im playing an actual game instead of someones trashheap.

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