Search found 10 matches
- Mon Jul 27, 2020 6:54 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 62621
Re: Friday Facts #356 - Blueprint library for real
Thank you for being so candid and sharing the story of your burnout and depression.
- Tue Jan 02, 2018 12:08 pm
- Forum: Modding discussion
- Topic: Artillery Configs is hiding from me
- Replies: 2
- Views: 1733
Re: Artillery Configs is hiding from me
Thanks for the helpful reply orzelek
Dayum I've been blind. I did full text searches but somehow thought the 7 * 32 referred to shotgun.
Need more coffee... *cough* *shame*
Dayum I've been blind. I did full text searches but somehow thought the 7 * 32 referred to shotgun.
Need more coffee... *cough* *shame*
- Tue Jan 02, 2018 11:48 am
- Forum: Modding discussion
- Topic: Artillery Configs is hiding from me
- Replies: 2
- Views: 1733
Artillery Configs is hiding from me
I've been scouring the .lua files but so far I can't seem to find rules for; - Artillery min/max range (except "manual_range_modifier = 2.5," in turrets.lua) - Artillery shell damage and splash damage size - Artillery cooldown They do not seem to be coded consistent with regular ammo and t...
- Tue Aug 18, 2015 5:37 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398169
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
Anyway, thanks for the mods - they're great! Is there a way to show appreciation for your efforts? I think you just did. :) Well, the scope of what you are both creating and maintaining by (what appears to be) your lonesome self already merits donations by a generous stretch. Personally, I'd donate...
- Mon Aug 17, 2015 5:42 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398169
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
Gems output config from config.lua in bobores archive: -- if set to true, Gem ore fields will give the Unsorted Gems resource. If false will give each ore type. bobmods.ores.UnsortedGemOre=true Why not update directly to source archive? Is it to preserve some sort of "custom" mod change-lo...
- Mon Aug 17, 2015 4:38 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398169
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
if bobmods.ores.GalenaGivesNickel == true then the tag used is bobmods.GalenaGivesNickel, it's missing part of it. This is in the NickelGiveCobalt check if you want to fix it. Updating this reference in data.lua does indeed fix it. YAY! The lua interpreter/debugger should really be more verbose on ...
- Mon Aug 17, 2015 9:33 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398169
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
Have you tried to see what happens if you turn off Waitex? perhaps have you tried Bob's Mining mod to see if it works with my own mining machines? Yes, I did, still the same result. I figured WaiTex is just a bunch of alternate .PNG's anyhow, I didn't realize it also messes with miner slot appendin...
- Sun Aug 16, 2015 7:53 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398169
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
Bob, I don't know what to say... At first glance the config/data/lead-ore.lua does indeed do seem to be correct even though I am not versed in Factorio property tags/references (yet!) or presume to be skilled enough to even make such an evaluation. But I do know enough about lua scripting to know an...
- Sun Aug 16, 2015 3:15 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398169
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
Dear Bob, I have a problem getting Cobaltite out of Galena. I'm using bobores0.12.2 on Factorio 0.12.4 and have tested it extensively on newly generated maps. This config snippet from config.lua most definitely does NOT yield Cobaltite ore from Galena for me: -- if set to true, Nickel ore fields can...
- Sat Aug 15, 2015 3:48 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 196316
Re: Bob mods for 0.12
Such a great set of mods! Can't imagine playing vanilla anymore and I'm hoping the devs implement many of them into the final release.
Keep up the good work Bob!
Keep up the good work Bob!