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by St3f4n2006
Sat May 28, 2016 3:28 pm
Forum: Mods
Topic: [MOD 0.10.x+] Straight world (1.0.2)
Replies: 31
Views: 29876

Re: [MOD 0.10.x+] Straight world (1.0.2)

EDIT: straight_world_1.0.2.zip


Sorry but it's not as easy as it looks.

Since 0.12.11 the game.onevent command is called script.on_event -> easy fix
The onchunkgenerated event is now called on_chunk_generated -> easy fix.

This are already in the code posted by me.

Thanks for the warning ...
by St3f4n2006
Sat May 28, 2016 10:50 am
Forum: Mods
Topic: [MOD 0.10.x+] Straight world (1.0.2)
Replies: 31
Views: 29876

Re: [MOD 0.10.x+] Straight world (1.0.2)

Using the 1.02 update (I'm assuming this is the 0.12.x update mentioned; it was the latest listed) I get the following error:
Notice:

__straight_world__/control.lua:19: attempt to index global 'game' (a nil value)
I'm using 0.12.26 (Build 17762, win64)

Just replace game.on_event(defines.events ...
by St3f4n2006
Mon Aug 17, 2015 7:31 am
Forum: Mods
Topic: [MOD 0.10.x+] Straight world (1.0.2)
Replies: 31
Views: 29876

Re: [MOD 0.10.x+] Straight world (1.0.2)

Mod updated for Factorio 0.12.X
- only one problem.. when the user is put near water it ends the game.

require "defines"

local blocksize=8
local blocksizem1=blocksize-1
local blocksized2=math.floor(blocksize/2)

local ti=table.insert

local function fill(x0,y0,name,amount,step,shift)
step=step ...

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