Search found 3 matches

by St3f4n2006
Sat May 28, 2016 3:28 pm
Forum: Mods
Topic: [MOD 0.10.x+] Straight world (1.0.2)
Replies: 31
Views: 27483

Re: [MOD 0.10.x+] Straight world (1.0.2)

EDIT: straight_world_1.0.2.zip Sorry but it's not as easy as it looks. Since 0.12.11 the game.onevent command is called script.on_event -> easy fix The onchunkgenerated event is now called on_chunk_generated -> easy fix. This are already in the code posted by me. Thanks for the warning :) I am using...
by St3f4n2006
Sat May 28, 2016 10:50 am
Forum: Mods
Topic: [MOD 0.10.x+] Straight world (1.0.2)
Replies: 31
Views: 27483

Re: [MOD 0.10.x+] Straight world (1.0.2)

Using the 1.02 update (I'm assuming this is the 0.12.x update mentioned; it was the latest listed) I get the following error: Notice: __straight_world__/control.lua:19: attempt to index global 'game' (a nil value) I'm using 0.12.26 (Build 17762, win64) Just replace game.on_event(defines.events, fun...
by St3f4n2006
Mon Aug 17, 2015 7:31 am
Forum: Mods
Topic: [MOD 0.10.x+] Straight world (1.0.2)
Replies: 31
Views: 27483

Re: [MOD 0.10.x+] Straight world (1.0.2)

Mod updated for Factorio 0.12.X - only one problem.. when the user is put near water it ends the game. require "defines" local blocksize=8 local blocksizem1=blocksize-1 local blocksized2=math.floor(blocksize/2) local ti=table.insert local function fill(x0,y0,name,amount,step,shift) step=st...

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