Search found 4 matches

by harvald
Sat Mar 30, 2019 8:29 am
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 30814

Re: Friday Facts #288 - New remnants, More bugs

I think remnant should have collision box and be an item like building with it's own strength. Then it could be destroyed to nothing. Ruins can beautifully fit into campaign with rebuilding of old, abandoned factory. It is also opportunity to gather resources from them, so it can open a whole new ga...
by harvald
Sat Jan 06, 2018 10:00 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 395639

Re: Friday Facts #224 - Bots versus belts

I always saw bots as too easy to use and powerful. In my opinion even if they are late in the game they spoil fun too much. Did you ever consider adding to them collision boxes? Of course a mean that only bots cannot fly on each other. As a result too many of them in the air would form traffic jams,...
by harvald
Sat Mar 04, 2017 8:24 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 74327

Re: Friday Facts #180 - Map interaction

Suggestion:

After clicking train in map view it would be nice to see whole train path highlighted.
by harvald
Wed Aug 19, 2015 4:31 pm
Forum: News
Topic: Friday Facts #99 - MP forwarding
Replies: 43
Views: 39325

Re: Friday Facts #99 - MP forwarding

I have come to three ideas about educational aspects of Factorio. I love idea of some sort of robot wars, but not in form of big explosions, but rather challenges of two A.I.'s. Factorio is big semi-automated factory and you are working on logic gates and ways of programming things. In some way this...

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