Search found 51 matches
- Sun Jan 26, 2014 1:24 am
- Forum: General discussion
- Topic: Question on Modular Armor
- Replies: 7
- Views: 7187
Question on Modular Armor
http://i.imgur.com/Zr0RIs7.png I was wondering if the laser thing "stacks" i.e. having more = more damage? (more attacks per second? or more "damage"?) also, is it ever necessary to have more than one "portable fusion reactor"? Also... night vision.. the green stops me...
- Sun Jan 26, 2014 1:17 am
- Forum: General discussion
- Topic: Load distance
- Replies: 16
- Views: 10791
Re: Load distance
Agree, it would only end terribly.ssilk wrote:You don't have a girlfriend, have you? Then you would do this only two times: the first and the last...
- Sun Jan 26, 2014 1:16 am
- Forum: Show your Creations
- Topic: Self-limiting loops and ingredients.
- Replies: 13
- Views: 16232
Re: Self-limiting loops and ingredients.
yeah, same... I don't get it.JackGruff wrote:Huh?Undermind wrote:But this situation is pretty fabulous.
- Fri Jan 24, 2014 10:43 pm
- Forum: Show your Creations
- Topic: Self-limiting loops and ingredients.
- Replies: 13
- Views: 16232
Re: Self-limiting loops and ingredients.
I'm at the stage of using logistics robots so I my newest sections of my factory look like: http://i.imgur.com/lzpZQsQ.png Each section is repeated a bunch, but effectively Its a factory connected to a Storage and Requester chest. The Storage Chest holds the "output" and the requester ches...
- Fri Jan 24, 2014 10:26 pm
- Forum: General discussion
- Topic: Load distance
- Replies: 16
- Views: 10791
Re: Load distance
"Hey dear, you sure you want to stand there? your going to have to wait a while for me to finish... say.... about 8 hrs?"ssilk wrote:She stands at my desk and waits. Very irritating.
LOL!
- Fri Jan 24, 2014 6:08 am
- Forum: Ideas and Suggestions
- Topic: Just started a couple days ago; thoughts
- Replies: 8
- Views: 4659
Re: Just started a couple days ago; thoughts
I sooooooooo want this!pojodan wrote:Right-angled inserters would be lovely.
For both normal length AND long arm variants!
- Fri Jan 24, 2014 6:00 am
- Forum: Energy Production
- Topic: [0.8.x] Big solar farm
- Replies: 49
- Views: 163817
Re: [0.8.x] Big solar farm
on my first play through atm and just researched solar panels/accu's. Q1: If I were to change over from steam --> solar/accus, what's the best ratio of solar : accu's to use? I've forgotten enough of my physics to forget how to calculate it :( Q2: currently have 8 steam/8 burners "power plants&...
- Fri Jan 24, 2014 5:22 am
- Forum: Spread the Word
- Topic: YouTube Commentors
- Replies: 26
- Views: 25072
Re: YouTube Commentors
Aavak! It's your fault I've been playing this game for hrs a day and forgetting to go to sleep.Aavak wrote:slpwnd wrote:it seems the game has been a fairly big hit with my regular viewers
I'm at work sleep deprived now...
Haha, seriously though, thanks for making the video.
- Thu Jan 23, 2014 10:09 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 100895
Re: Fight
I haven't researched into grenades yet simply because i couldn't work out how to use them...ssilk wrote:For grenades and capsules: place it in the hotbar and press the button.
It's a little bit crude. I hate it.
sigh.
- Thu Jan 23, 2014 10:05 pm
- Forum: General discussion
- Topic: "Hand Made"
- Replies: 13
- Views: 7762
Re: "Hand Made"
I was thinking that looked funny...Gammro wrote:Wow, that's quite a lot of raw materials. You should've put the 1 wood at the end for comedic effect though
then I saw your comment.
Good one.
- Thu Jan 23, 2014 2:02 am
- Forum: Resolved Problems and Bugs
- Topic: Small issues
- Replies: 8
- Views: 3545
Re: Small issues
#6 the middle-lane problem (last week) is sometimes quite annoying. Can be reproduced best with a train station, 7 chests, 7 inserters put the stuff on a belt, 3 from left, 3 from right, one in the middle, in can be seen, when the outer chests begin to empty.. Beginners won't understand, how this c...
- Thu Jan 23, 2014 1:22 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smelting setup
- Replies: 14
- Views: 27862
Re: Smelting setup
You can work around that to some extent with conveyor setups like these. http://i.imgur.com/dFjVspZ.png http://i.imgur.com/XhEJlDV.jpg They are layed out such that you don't need any gaps in your furnace line. Wow, I worked out the spliter method myself, but seriously the conveyor method is... simp...
- Thu Jan 23, 2014 12:22 am
- Forum: Implemented Suggestions
- Topic: Energy Shield icons
- Replies: 5
- Views: 2591
Re: Energy Shield icons
This will be their main issue when going legal against you.slpwnd wrote:Yes, these things should be taken seriously especially if we are selling the game.
I'd really hate to see you guys come across any unnessasary legal trouble.
You need to reserve your precious time developing this awesome game!
- Thu Jan 23, 2014 12:18 am
- Forum: Ideas and Suggestions
- Topic: The Satellite
- Replies: 8
- Views: 7182
Re: The Satellite
There are some ideas in your posts that are quite interesting. But when you mentioned Depth vs Width (yes I know you mentioned English not your primary language) , it made me think what your suggesting is more depth, not width. But that's not my point, what I want to say is that "width" is...
- Thu Jan 23, 2014 12:10 am
- Forum: Ideas and Suggestions
- Topic: The opposite of rapid building...
- Replies: 6
- Views: 2386
Re: The opposite of rapid building...
[quote="slpwnd"]The construction robots will come, move the contents of inventories ot the storage system and then deconstruct the buildings [quote] Hmm... Does that mean the "recipe" for roboports should change? I mean adding some crates into the mix, then giving each roboport s...
- Wed Jan 22, 2014 10:11 pm
- Forum: Balancing
- Topic: is effectivity module op?
- Replies: 39
- Views: 31459
Re: is effectivity module op?
I agree, its weird that the only real usefullness is for making power armor...n9103 wrote:nearly no reason to bother with speed at all
- Wed Jan 22, 2014 12:56 pm
- Forum: General discussion
- Topic: "Hand Made"
- Replies: 13
- Views: 7762
Re: "Hand Made"
HAHAHA... You guys are funny!kovarex wrote:Not probably Tomasslpwnd wrote:In the future there will probably ...
Thanks for the laugh.
I was just randomly thinking of Factorio whilst at work, and thought of that silly idea.
- Wed Jan 22, 2014 6:18 am
- Forum: General discussion
- Topic: "Hand Made"
- Replies: 13
- Views: 7762
"Hand Made"
Random thought... Given default difficuly settings for everything (ore size, etc) in freeplay. Do you think it possible to complete the game only crafting items "by hand"? I.e. no assembling machines (things like furances and power generation devices will still be required.) I know it will...
- Wed Jan 22, 2014 5:55 am
- Forum: General discussion
- Topic: Water - how does it actually work?
- Replies: 3
- Views: 4036
Re: Water - how does it actually work?
are they planning to make water a limited resource? (currently unlimited)TGS wrote:What we have now is essentially a form of placeholder. Just to make everything work.
- Wed Jan 22, 2014 5:02 am
- Forum: Ideas and Suggestions
- Topic: Accumulator priority based on charge level
- Replies: 19
- Views: 8653
Re: Accumulator priority based on charge level
Remembers me, that I suggested that half a year ago. https://forums.factorio.com/forum/viewtopic.php?f=6&t=1261 Wow.. way before my time. (just joined haha) I only chimed in as in my eyes the solution seem simple, however it still escapes me why we would want more than a single large network fo...