Search found 9 matches
- Thu May 04, 2017 12:09 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571963
Re: Development and Discussion
I'm not sure if this is entirely the right place to put this, but the infinite ores are shiny and I love them <3
- Tue Dec 08, 2015 6:29 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 347778
Re: [MOD 0.12.x] Treefarm REDUX
Just a heads-up to everyone else: Chrome may stop you from downloading the mod. Just had that happen to me.
Edit: Oh, didn't realize the mod was still out of date. My bad.
Edit: Oh, didn't realize the mod was still out of date. My bad.
- Sun Jun 07, 2015 12:47 am
- Forum: Mods
- Topic: [0.11.22] Replicators 1.0.25
- Replies: 57
- Views: 54177
Re: [0.11.22] Replicators 1.0.24
I don't know how I forgot that replicators had its own tab after having used it already. I blame finals week stress. Sure enough, the replication lab is there.
- Sat Jun 06, 2015 10:21 pm
- Forum: Mods
- Topic: [0.11.22] Replicators 1.0.25
- Replies: 57
- Views: 54177
Re: [0.11.22] Replicators 1.0.24
Awesome.
Bug report for 1.0.24, the replication 1 research which unlocks the replication lab needs the replication lab to research.
Bug report for 1.0.24, the replication 1 research which unlocks the replication lab needs the replication lab to research.
- Sat Jun 06, 2015 12:22 am
- Forum: Mods
- Topic: [0.11.22] Replicators 1.0.25
- Replies: 57
- Views: 54177
Re: [0.11.22] Replicators 1.0.23
I really, really want to enjoy this mod. I find the replicators themselves to be pretty nice (especially the new creatine system), the solar panels and other stuff are easily disabled which is great for running multiple mods with overlapping content, however what I really don't like is starting with...
- Fri Feb 22, 2013 9:03 am
- Forum: Modding discussion
- Topic: [0.2.8]Factorio Mod Manager
- Replies: 7
- Views: 12936
[0.2.8]Factorio Mod Manager
Should be mostly self explanatory, this is a program that manages mods for Factorio. Here's what it looks like (On Windows) FMM1.png FMM2.png FMM3.png To use it you must first configure your paths for both the mod folder and Factorio. Then you create and/or select a profile (which can be used to sav...
- Sat Feb 16, 2013 10:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Not a bug] Research Without access to science pack
- Replies: 6
- Views: 4055
Re: Allowed to Research Without Ability to Make Science Pack
Lab Effectivity I needs science pack 3s as well. Have you tried changing your research by pressing T?
Edit: Ah, I see what you're getting at now, you literally can't make science packs required for the research but can still try researching.
Edit: Ah, I see what you're getting at now, you literally can't make science packs required for the research but can still try researching.
- Sat Feb 16, 2013 3:51 am
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 30753
Re: Guide for Level Creating and Modding
While printing all of the functions in game I noticed one that would be useful in some of my experiments: findentities. It takes a table which I presume is either an entity to search for or perhaps search filters, but I don't know what keys or values I would need to put in it. Any information would ...
- Thu Feb 14, 2013 8:52 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.8] Craft canceling bug.
- Replies: 3
- Views: 3933
[Resolved 0.2.8] Craft canceling bug.
I've come across a bug that when you cancel a craft of something that requires intermediate crafting (example: you're crafting science pack 1 and you don't have iron gear wheels), if you cancel the product at the end (canceling the science pack), not only will you automatically get the intermediate ...