Search found 9 matches

by Polymorph
Thu May 04, 2017 12:09 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1401386

Re: Development and Discussion

I'm not sure if this is entirely the right place to put this, but the infinite ores are shiny and I love them <3
by Polymorph
Tue Dec 08, 2015 6:29 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330908

Re: [MOD 0.12.x] Treefarm REDUX

Just a heads-up to everyone else: Chrome may stop you from downloading the mod. Just had that happen to me.

Edit: Oh, didn't realize the mod was still out of date. My bad.
by Polymorph
Sun Jun 07, 2015 12:47 am
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 51917

Re: [0.11.22] Replicators 1.0.24

I don't know how I forgot that replicators had its own tab after having used it already. I blame finals week stress. Sure enough, the replication lab is there.
by Polymorph
Sat Jun 06, 2015 10:21 pm
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 51917

Re: [0.11.22] Replicators 1.0.24

Awesome.

Bug report for 1.0.24, the replication 1 research which unlocks the replication lab needs the replication lab to research.
by Polymorph
Sat Jun 06, 2015 12:22 am
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 51917

Re: [0.11.22] Replicators 1.0.23

I really, really want to enjoy this mod. I find the replicators themselves to be pretty nice (especially the new creatine system), the solar panels and other stuff are easily disabled which is great for running multiple mods with overlapping content, however what I really don't like is starting with...
by Polymorph
Fri Feb 22, 2013 9:03 am
Forum: Modding discussion
Topic: [0.2.8]Factorio Mod Manager
Replies: 7
Views: 12510

[0.2.8]Factorio Mod Manager

Should be mostly self explanatory, this is a program that manages mods for Factorio. Here's what it looks like (On Windows) FMM1.png FMM2.png FMM3.png To use it you must first configure your paths for both the mod folder and Factorio. Then you create and/or select a profile (which can be used to sav...
by Polymorph
Sat Feb 16, 2013 10:48 am
Forum: Resolved Problems and Bugs
Topic: [Not a bug] Research Without access to science pack
Replies: 6
Views: 3742

Re: Allowed to Research Without Ability to Make Science Pack

Lab Effectivity I needs science pack 3s as well. Have you tried changing your research by pressing T?

Edit: Ah, I see what you're getting at now, you literally can't make science packs required for the research but can still try researching.
by Polymorph
Sat Feb 16, 2013 3:51 am
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 28825

Re: Guide for Level Creating and Modding

While printing all of the functions in game I noticed one that would be useful in some of my experiments: findentities. It takes a table which I presume is either an entity to search for or perhaps search filters, but I don't know what keys or values I would need to put in it. Any information would ...
by Polymorph
Thu Feb 14, 2013 8:52 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] Craft canceling bug.
Replies: 3
Views: 3708

[Resolved 0.2.8] Craft canceling bug.

I've come across a bug that when you cancel a craft of something that requires intermediate crafting (example: you're crafting science pack 1 and you don't have iron gear wheels), if you cancel the product at the end (canceling the science pack), not only will you automatically get the intermediate ...

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