Maybe you right, but we cannot automatically set the filter on the smart inserter.
I think that my need here.
I need to give Smart Inserter filtering information from the machines / needs behind it.
Search found 8 matches
- Thu Sep 24, 2015 11:03 am
- Forum: Gameplay Help
- Topic: Implementing a Router
- Replies: 7
- Views: 14363
- Thu Sep 24, 2015 10:04 am
- Forum: Gameplay Help
- Topic: Implementing a Router
- Replies: 7
- Views: 14363
Re: Implementing a Router
Hum I don't think so, for me Logistic Network are like Wifi. Simple to use but you don't make production with it :p
More precisely, Logistic Network are nice to look but when it's done there is no much to do, you don't think so ?
Regards,
More precisely, Logistic Network are nice to look but when it's done there is no much to do, you don't think so ?
Regards,
- Thu Sep 24, 2015 9:12 am
- Forum: Gameplay Help
- Topic: Implementing a Router
- Replies: 7
- Views: 14363
Implementing a Router
Hello,
I would like to create a typical network orientation with Factorio.
Splitters are like HUB
Chest are like Queue
Belt are like uplink
MultiBelt are like Backbone.
packets are items transported
But I don't know how to implement a router.
Basically a router is use to forward packet to their ...
I would like to create a typical network orientation with Factorio.
Splitters are like HUB
Chest are like Queue
Belt are like uplink
MultiBelt are like Backbone.
packets are items transported
But I don't know how to implement a router.
Basically a router is use to forward packet to their ...
- Thu Jan 30, 2014 6:11 pm
- Forum: General discussion
- Topic: to Devs. I'll make it short
- Replies: 9
- Views: 7629
Re: to Devs. I'll make it short
+1, but continue to dev 
We need more ore, mecanics & challenge

We need more ore, mecanics & challenge

- Tue Jan 28, 2014 5:23 pm
- Forum: Show your Creations
- Topic: I'm sorry
- Replies: 2
- Views: 6206
Re: I'm sorry
I Also tried that but you can't associate specific storage to one Roboport.
Also I think this is not really optimize and a lot of Roboport + logistic robot could be strongly slow down Factorio. :roll:
But yes that's very cool all will work itself :p trains are not needed if you have an "Horde" of ...
Also I think this is not really optimize and a lot of Roboport + logistic robot could be strongly slow down Factorio. :roll:
But yes that's very cool all will work itself :p trains are not needed if you have an "Horde" of ...
- Fri Jan 24, 2014 10:46 am
- Forum: General discussion
- Topic: Load distance
- Replies: 16
- Views: 12144
Re: Load distance
I have played this game 50h in a week ... my wife will kill me :p
- Thu Jan 23, 2014 1:45 pm
- Forum: General discussion
- Topic: Load distance
- Replies: 16
- Views: 12144
Re: Load distance
The same
Fuck*ng sales ! ... At the end, independant games are so fresh !

Fuck*ng sales ! ... At the end, independant games are so fresh !
- Mon Jan 20, 2014 3:37 pm
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 58004
Re: Are bitters too hard to kill in end game?
Currently I am surrounded by a lot of beast and the only way I get to kill them is to use tower attack. :evil:
Laser turrets are so powerful that I just put 9 Turrets next to the spawner and an electric pole and the do the job.
I have a lot (I think) pollution in my game, and this is probably why ...
Laser turrets are so powerful that I just put 9 Turrets next to the spawner and an electric pole and the do the job.
I have a lot (I think) pollution in my game, and this is probably why ...