Search found 8 matches

by DisSsha
Thu Sep 24, 2015 11:03 am
Forum: Gameplay Help
Topic: Implementing a Router
Replies: 7
Views: 14363

Re: Implementing a Router

Maybe you right, but we cannot automatically set the filter on the smart inserter.
I think that my need here.
I need to give Smart Inserter filtering information from the machines / needs behind it.
by DisSsha
Thu Sep 24, 2015 10:04 am
Forum: Gameplay Help
Topic: Implementing a Router
Replies: 7
Views: 14363

Re: Implementing a Router

Hum I don't think so, for me Logistic Network are like Wifi. Simple to use but you don't make production with it :p
More precisely, Logistic Network are nice to look but when it's done there is no much to do, you don't think so ?

Regards,
by DisSsha
Thu Sep 24, 2015 9:12 am
Forum: Gameplay Help
Topic: Implementing a Router
Replies: 7
Views: 14363

Implementing a Router

Hello,

I would like to create a typical network orientation with Factorio.
Splitters are like HUB
Chest are like Queue
Belt are like uplink
MultiBelt are like Backbone.
packets are items transported

But I don't know how to implement a router.
Basically a router is use to forward packet to their ...
by DisSsha
Thu Jan 30, 2014 6:11 pm
Forum: General discussion
Topic: to Devs. I'll make it short
Replies: 9
Views: 7629

Re: to Devs. I'll make it short

+1, but continue to dev :)
We need more ore, mecanics & challenge :)
by DisSsha
Tue Jan 28, 2014 5:23 pm
Forum: Show your Creations
Topic: I'm sorry
Replies: 2
Views: 6206

Re: I'm sorry

I Also tried that but you can't associate specific storage to one Roboport.
Also I think this is not really optimize and a lot of Roboport + logistic robot could be strongly slow down Factorio. :roll:

But yes that's very cool all will work itself :p trains are not needed if you have an "Horde" of ...
by DisSsha
Fri Jan 24, 2014 10:46 am
Forum: General discussion
Topic: Load distance
Replies: 16
Views: 12144

Re: Load distance

I have played this game 50h in a week ... my wife will kill me :p
by DisSsha
Thu Jan 23, 2014 1:45 pm
Forum: General discussion
Topic: Load distance
Replies: 16
Views: 12144

Re: Load distance

The same :roll:
Fuck*ng sales ! ... At the end, independant games are so fresh !
by DisSsha
Mon Jan 20, 2014 3:37 pm
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 58004

Re: Are bitters too hard to kill in end game?

Currently I am surrounded by a lot of beast and the only way I get to kill them is to use tower attack. :evil:
Laser turrets are so powerful that I just put 9 Turrets next to the spawner and an electric pole and the do the job.

I have a lot (I think) pollution in my game, and this is probably why ...

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