Learn to defend.
Anyone else have a good tip?
Search found 10 matches
- Thu Aug 13, 2020 10:00 pm
- Forum: Gameplay Help
- Topic: Tips for NEW players
- Replies: 15
- Views: 5457
- Thu Aug 13, 2020 8:39 pm
- Forum: General discussion
- Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
- Replies: 20
- Views: 9402
Re: Completely demolishing your factory because it doesn't seem to support everything you want.
I want to also thank all of you who have taken time to respond to a simple post by a newcomer like me. I hope to enjoy all of your wisdom in the near future as I approach the realization of the first rocket launch!
You're welcome!! That thought about the first rocket made me think of just how ...
- Thu Aug 13, 2020 8:27 pm
- Forum: General discussion
- Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
- Replies: 20
- Views: 9402
Re: Completely demolishing your factory because it doesn't seem to support everything you want.
Hi people. I'm making my first playthrough that will go on to lauch the rocket and such. Building my factory and several other things and such; I built it in a way that was good enough for the first half of the game, however as I get nearer and nearer to the ending, I feel that it doesn't support ...
- Thu Aug 13, 2020 8:17 pm
- Forum: General discussion
- Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
- Replies: 20
- Views: 9402
Re: Completely demolishing your factory because it doesn't seem to support everything you want.
as I get nearer and nearer to the ending
There's an ending? I always seem to stop playing for a while before I reach a point where I might stop demolishing and rebuilding in different ways.. and this is typically well after I have multiple nuclear facilities. /shrug
The ending is when you can ...
- Thu Aug 13, 2020 8:01 pm
- Forum: General discussion
- Topic: What's the plan for 1.0?
- Replies: 7
- Views: 2965
Re: What's the plan for 1.0?
The All Weekend Factorio servers have seen an uptick in players on the latest beta versions over the last couple weekends, lots of new names. I think the word is spreading to the players that took a long break from playing who are getting refreshed as well as new players wanting to get an idea of ...
- Sun Aug 09, 2020 10:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.45] Crash when putting a blueprint in blueprint library: "Loading blueprint will desync on loading..."
- Replies: 5
- Views: 4337
Re: [0.18.45] Crash when putting a blueprint in blueprint library: "Loading blueprint will desync on loading..."
You're welcome! Glad the AwF community could help.kovarex wrote: Sun Aug 09, 2020 4:46 pm Thank you for the report, it helped me to identify and fix the biggest cause of crashes we had!
- Sun Aug 09, 2020 12:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.45] Crash saving: "Blueprint::saveReal"
- Replies: 6
- Views: 3113
Re: [0.18.45] Crash saving: "Blueprint::saveReal"
same map game crash files, different player. Is there a different file you are looking for?
- Sun Jun 28, 2020 11:44 am
- Forum: Multiplayer
- Topic: Sunday Funday hosted by All Weekend Factorio!
- Replies: 0
- Views: 1761
Sunday Funday hosted by All Weekend Factorio!
All,
The All Weekend Factorio (AwF) community will be hosting it's first Sunday Funday event! Our discord can be found via https://awf.yt Today we will be playing BiterBattles, a game style by the Comfy community (Thanks guys!). For info and rules, please join our discord. We will be starting at 9am ...
The All Weekend Factorio (AwF) community will be hosting it's first Sunday Funday event! Our discord can be found via https://awf.yt Today we will be playing BiterBattles, a game style by the Comfy community (Thanks guys!). For info and rules, please join our discord. We will be starting at 9am ...
- Sat Apr 11, 2020 3:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.17] Vanilla desync when changing logistic request
- Replies: 7
- Views: 4627
Re: [0.18.17] Vanilla desync when changing logistic request
I have 2 more desync reports from the same server WindSinger is referring to. One is from my player causing and one from when another player caused it. Both were while adding a logistic request. They are both about 122mb each.
- Thu Apr 09, 2020 8:10 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 31605
Re: Strike/Ban system linked to account
He did say any public session but that is not exactly what he (and others) are looking to do. Servers should be able to opt into the system per map, if you will. We host multiple maps and have already implemented our own lists, and not just for banning. Trading "ban" lists takes time and is ...