Search found 6 matches
- Thu May 18, 2017 4:43 pm
- Forum: Modding help
- Topic: Factorio Standard Library Project (link)
- Replies: 8
- Views: 5349
Re: Factorio Standard Library Project (link)
That was in control.lua that it failed in. I would love data.lua ability though. DOnt think data has the ability to write though
- Thu May 18, 2017 11:03 am
- Forum: Modding help
- Topic: Factorio Standard Library Project (link)
- Replies: 8
- Views: 5349
Re: Factorio Standard Library Project (link)
So, Im having a bit of difficulty figuring out the logger function. When its run, no file nor folder is made. My code is simply:
Not sure what Im doing wrong here.
Code: Select all
require 'stdlib/log/logger'
LOGGER = Logger.new('testy', 'test', true)
LOGGER.log("testytest")
- Sun May 14, 2017 9:32 pm
- Forum: Mods
- Topic: [MOD 0.15] Osmosis Grouping
- Replies: 9
- Views: 5441
Re: [MOD 0.15] Osmosis Grouping
Yeah I started to lose my mind with yuoki, bob, 5dim, and various smaller mods all trying to fight over the screen. Only saw the top row of items. No doubt file editing is a hassle, though it shouldnt be too bad with the major mods sorted out (Says the mod creator, who already knows how to set it up...
- Sun May 14, 2017 7:52 pm
- Forum: Mods
- Topic: [MOD 0.15] Osmosis Grouping
- Replies: 9
- Views: 5441
Re: [MOD 0.15] Osmosis Sorting
File editing Basically, its a spreadsheet/csv. Repeated list of "from, to, order, type". Youre able to change a single item or entire subgroup at a time for a some convenience. Making a new group is just tossing in "name, order, icon(optionally)", and the script will handle creat...
- Sun May 14, 2017 4:18 pm
- Forum: Mods
- Topic: [MOD 0.15] Osmosis Grouping
- Replies: 9
- Views: 5441
[MOD 0.15] Osmosis Grouping
Osmosis Grouping http://i.imgur.com/V2WKURM.png Download: Osmosis 0.1.1 (0.15.x) Customizable (and pre-set) grouping. 5-dim, Yuoki, Bob's, and dozens more already included. Reorganizes the item/recipe menu to be less cluttered and more sane. Intended to be easily customized as possible with simple ...
- Thu Aug 27, 2015 12:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1]Crash with allegro audio addon
- Replies: 22
- Views: 13523
Re: [0.12.1]Crash with allegro audio addon
Having the same problem, using 5dim and dytech and on 12.4. Logs are identical to Devildog's. Crashes when an inserter moves and plays its sound. Seems to be specific to an individual tile. Work around would be to either move the inserter, or change environment_audible_distance to 0 in %appdata%\Fac...