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- Tue Nov 05, 2024 10:16 am
- Forum: Implemented Suggestions
- Topic: Personal logistic group improvement - multipliers
- Replies: 3
- Views: 984
Re: Personal logistic group improvement - multipliers
Oh boy i have not noticed it thanx a lot
Thread is closed
Thread is closed
- Tue Nov 05, 2024 9:59 am
- Forum: Implemented Suggestions
- Topic: Personal logistic group improvement - multipliers
- Replies: 3
- Views: 984
Personal logistic group improvement - multipliers
TL;DR
Personal logistic groups would benefit immensely from multiplier.
What?
Personal logistic groups are outstanding feature and i use it a lot. I have created group for most of my activities. It works. I select a group in personal logistics tab and i get all items i need.
I think this ...
Personal logistic groups would benefit immensely from multiplier.
What?
Personal logistic groups are outstanding feature and i use it a lot. I have created group for most of my activities. It works. I select a group in personal logistics tab and i get all items i need.
I think this ...
- Sat Nov 02, 2024 11:36 am
- Forum: Logistic Train Network
- Topic: LTN and Factorio 2.0
- Replies: 39
- Views: 29514
Re: LTN and Factorio 2.0
I hope you will manage to update it. This is the best factorio mod
- Tue Oct 22, 2024 4:30 am
- Forum: General discussion
- Topic: Early Game on Rails
- Replies: 28
- Views: 6122
Re: Early Game on Rails
I was caught by surprise a bit too, but actually i do not mind change. Just that i did not expect this and did not understood that some technologies are researched differently. And needed to actually look into research tree and see what is locked behind what and what i need to do to research it.
- Tue Oct 22, 2024 4:23 am
- Forum: Gameplay Help
- Topic: 2.0 train schedule setup
- Replies: 13
- Views: 23224
Re: 2.0 train schedule setup
I was thinking about having global logistic network too for trains and try to calculate needed trains. But my bases usually are huge and when i start to think about size of logistical network I would have in this case - well i do not think this would end well.
I was wondering maybe it would be ...
I was wondering maybe it would be ...
- Mon Oct 21, 2024 7:58 pm
- Forum: Gameplay Help
- Topic: 2.0 train schedule setup
- Replies: 13
- Views: 23224
2.0 train schedule setup
Hi guys,
have you found good generic train schedule setup? I have tested one, while it works i am pretty sure there are better setups. Mine setup is like this:
* all input stations (which provide stuff) are named Input
* all drop stations (which requests stuff) are named <Icon> Output
* I have ...
have you found good generic train schedule setup? I have tested one, while it works i am pretty sure there are better setups. Mine setup is like this:
* all input stations (which provide stuff) are named Input
* all drop stations (which requests stuff) are named <Icon> Output
* I have ...
- Mon Oct 21, 2024 4:10 pm
- Forum: Logistic Train Network
- Topic: LTN and Factorio 2.0
- Replies: 39
- Views: 29514
LTN and Factorio 2.0
Hi,
have anyone tested out how LTN works on 2.0? Even with train improvements (interrupts) in factorio I think LTN provides much better experience.
have anyone tested out how LTN works on 2.0? Even with train improvements (interrupts) in factorio I think LTN provides much better experience.
- Mon Oct 21, 2024 12:12 pm
- Forum: General discussion
- Topic: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
- Replies: 7
- Views: 2932
Re: Space Age bought from site is actually bought on Humble Bundle
You will get email from humble bundle with link that you need to press. There you will see website kee and instruction how to activate it on website.
After that i exported steam keys from website and activated factorio on steam too
After that i exported steam keys from website and activated factorio on steam too
- Mon Oct 21, 2024 12:00 pm
- Forum: General discussion
- Topic: Starting sandbox
- Replies: 1
- Views: 1861
Starting sandbox
Hi,
I want to test out trains and quality in sandbox mode before i start new game. How to start game in sandbox mode? I see no such option in menu
Thank you
I want to test out trains and quality in sandbox mode before i start new game. How to start game in sandbox mode? I see no such option in menu
Thank you
- Sun Jun 23, 2024 5:02 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 160513
Re: Friday Facts #416 - Fluids 2.0
The point is very similar as it is with belts vs. trains. In normal gameplay belts could provide more than enough throughput realistically versus trains. When you scale, you want modular setup and trains do that. You absolutely do not want to put pipes into every possible direction and you also ...
- Sun Jun 23, 2024 4:16 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 160513
Re: Friday Facts #416 - Fluids 2.0
After thinking for a while i am not sure about this change. what is the point of transporting fuel now with trains when you can instead just build one single pipeline and connect oll sources and demand to it. this pipeline can be as long as I need, it can cover my full megabase
maybe each system ...
maybe each system ...
- Fri Jun 21, 2024 5:25 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 160513
Re: Friday Facts #416 - Fluids 2.0
I think this change is for good. I remember how much I was fighting with fluids. It was a bit fun of course to make some powerful fluid network, but i think i will have more fun now in other areas.
- Sat Mar 09, 2024 8:19 am
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 49333
Re: Friday Facts #401 - New terrain, new planet
Well i usually just turn off cliffs because they annoy me. Not sure if this overhowl will change that for me.
- Fri Dec 15, 2023 12:16 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 58269
Re: Friday Facts #389 - Train control improvements
LTN mod i think will still be more efficient way to manage trains. But anyways nice improvements. Trains are amazing feature.
- Fri Nov 03, 2023 12:51 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 176
- Views: 74823
Re: Friday Facts #383 - Super force building
Changes approved
- Fri Sep 29, 2023 12:47 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 168769
Re: Friday Facts #378 - Trains on another level
Thank you. Now just tell how much expansion will cost
- Fri Sep 22, 2023 1:44 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 229
- Views: 110988
Re: Friday Facts #377 - New new rails
Now this is really great news. Now i keep my fingers crossed for rail bridges/tunnels.
- Sat Sep 16, 2023 3:35 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 136286
Re: Friday Facts #376 - Research and Technology
Again about quality. Instead of this "salvaging setup" IMHO would be much better to have "integrated salvagers" in assembly machines.
So you would just setup on assembly machine what minumum or exact quality you want and it would try to produce stuff using same algorithm you have implemented now ...
So you would just setup on assembly machine what minumum or exact quality you want and it would try to produce stuff using same algorithm you have implemented now ...
- Fri Sep 08, 2023 4:38 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 335445
Re: Friday Facts #375 - Quality
When i thought about it I think I would have implemented it in a bit different way:
* In every machine which builds stuff you have a setting - which quality is the lowest that this machine outputs. You can choose from common (default ) to legendary
* If machine is set to certain quality but using ...
* In every machine which builds stuff you have a setting - which quality is the lowest that this machine outputs. You can choose from common (default ) to legendary
* If machine is set to certain quality but using ...
- Sat Sep 02, 2023 4:47 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 101660
Re: Friday Facts #374 - Smarter robots
Nice changes. Cant wait for train improvements