Search found 45 matches
- Mon Jul 18, 2016 12:45 am
- Forum: Gameplay Help
- Topic: How to force recalculation of train paths?
- Replies: 28
- Views: 10822
Re: How to force recalculation of train paths?
Currently, trains only pick a destination when they leave a station - if you have multiple same-named stations, a train will pick one to go to when it leaves the previous station in its schedule. If it's blocked at a signal it can try to pick another path, but it won't pick a different destination ...
- Wed Sep 16, 2015 9:35 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 179532
Re: [Vanilla|0.12.8|US] MP Dedicated Server
Wow that was fast, thanks a lot for your servers.
- Wed Sep 16, 2015 9:31 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 115317
Re: [Public] Dedicated MP Server with Crash Detection
The description might give a hint: "Active mods configuration doesn't match" means the mods installed/active in your game ain't the same as the one on the server. At https://forums.factorio.com/forum/vie ... 53&t=14064 is the list of active mods the server is using.
- Tue Sep 01, 2015 6:42 pm
- Forum: Ideas and Suggestions
- Topic: Highlight entities connected to combinator network
- Replies: 7
- Views: 3218
Highlight entities connected to combinator network
When building circuit logic with combinators close to each others, it's very hard to see which one has connection to which ones. It also takes some time to figure out what signal type each circuit logic entity is broadcasting or receiving. It would be nice to have some sort of power-pole-like highli...
- Thu Aug 27, 2015 4:58 pm
- Forum: Multiplayer
- Topic: Starting a Mulitplayer Server over Debian
- Replies: 4
- Views: 11605
Re: Starting a Mulitplayer Server over Debian
If you get some errors about Xorg, try out the headless part. In essence you have to create dummy libraries for the graphic, audio and mouse pointer: cd to your factorio/bin/x64/ directory and build those: echo 'void*XOpenDisplay(){return 0;}int XInitThreads(){return 1;}' > x.c && cc -shared...