Search found 45 matches

by Fahrradkette
Mon Jul 18, 2016 12:45 am
Forum: Gameplay Help
Topic: How to force recalculation of train paths?
Replies: 28
Views: 10822

Re: How to force recalculation of train paths?

Currently, trains only pick a destination when they leave a station - if you have multiple same-named stations, a train will pick one to go to when it leaves the previous station in its schedule. If it's blocked at a signal it can try to pick another path, but it won't pick a different destination ...
by Fahrradkette
Wed Sep 16, 2015 9:35 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 179532

Re: [Vanilla|0.12.8|US] MP Dedicated Server

Wow that was fast, thanks a lot for your servers.
by Fahrradkette
Wed Sep 16, 2015 9:31 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 115317

Re: [Public] Dedicated MP Server with Crash Detection

The description might give a hint: "Active mods configuration doesn't match" means the mods installed/active in your game ain't the same as the one on the server. At https://forums.factorio.com/forum/vie ... 53&t=14064 is the list of active mods the server is using.
by Fahrradkette
Tue Sep 01, 2015 6:42 pm
Forum: Ideas and Suggestions
Topic: Highlight entities connected to combinator network
Replies: 7
Views: 3218

Highlight entities connected to combinator network

When building circuit logic with combinators close to each others, it's very hard to see which one has connection to which ones. It also takes some time to figure out what signal type each circuit logic entity is broadcasting or receiving. It would be nice to have some sort of power-pole-like highli...
by Fahrradkette
Thu Aug 27, 2015 4:58 pm
Forum: Multiplayer
Topic: Starting a Mulitplayer Server over Debian
Replies: 4
Views: 11605

Re: Starting a Mulitplayer Server over Debian

If you get some errors about Xorg, try out the headless part. In essence you have to create dummy libraries for the graphic, audio and mouse pointer: cd to your factorio/bin/x64/ directory and build those: echo 'void*XOpenDisplay(){return 0;}int XInitThreads(){return 1;}' > x.c && cc -shared...

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