I suspected as much, this is a little beyond the scope of factorio support, but do the errors hint anything at a processor, motherboard, memory or HDD issue? I assume the main culprits would be either processor or memory, and i have verified my memory already.
Thanks again for the help anyway
Search found 23 matches
- Mon Feb 27, 2023 7:57 pm
- Forum: Technical Help
- Topic: [1.1.76] Crashes when saving
- Replies: 5
- Views: 991
- Mon Feb 27, 2023 7:46 pm
- Forum: Technical Help
- Topic: [1.1.76] Crashes when saving
- Replies: 5
- Views: 991
Re: [1.1.76] Crashes when saving
Here's a second log, this one is from a crash during gameplay. I guess its probably another bit flip.
- Mon Feb 27, 2023 7:29 pm
- Forum: Technical Help
- Topic: [1.1.76] Crashes when saving
- Replies: 5
- Views: 991
[1.1.76] Crashes when saving
So I'm pretty deep (400 hours) into a space exploration run and got a rather sizeable save file when this crash starts happening with a certain frequency. Game will attempt to save and it'll crash with this log mid-save and sometimes I'll end up with a temporary save that is corrupted. Sometimes it'...
- Sun Mar 18, 2018 2:19 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 140381
Re: [MOD 0.14] Alien Biomes
In that case I'm probably going to have to transition to using tinted decoratives instead of unique textures for each type. It won't look as good but hopefully that will solve the problem. While this might mean double the work, but a "lite" version of alien biomes could be made for users ...
- Sun Mar 18, 2018 2:17 am
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 67132
Re: [MOD 0.15.15+] FNEI 0.1.5
I think in between my post a new version has been released. Performance is back to normal, and the mod is working perfectly as intended.
I play with large modpacks so this mod is crucial for understanding long recipe chains, I can't imagine playing factorio without it anymore.
I play with large modpacks so this mod is crucial for understanding long recipe chains, I can't imagine playing factorio without it anymore.
- Tue Mar 13, 2018 3:12 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 140381
Re: [MOD 0.14] Alien Biomes
So more news on the "unexplainable stutters", I started to experience them again after adding all the set of NPUtils to my already large compilation. No alien biomes involved. I'm suspicious it might actually be a raw performance issue with factorio's engine due to the massive ammount of s...
- Tue Mar 13, 2018 1:49 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138325
Re: Mylon's Many Mods
Is bot servicing dynamically compatible with new bot types (ie, yuoki, bobs, etc) ?
- Sat Mar 03, 2018 7:14 pm
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 67132
Re: [MOD 0.15.15+] FNEI 0.1.0
While FNEI 0.0.17 was stable and pretty much bugfree the new version is very unstable causing crashes, I was forced to rollback. If error reports are of use I can provide.
- Sun Feb 18, 2018 9:31 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 140381
Re: [MOD 0.14] Alien Biomes
My main suspicion is that the increased range of decoratives is causing the problem, so it would be really useful if someone could confirm that the do decoratives display option fixes things. (I can't test it myself because I'm not getting the stutter.) If it is that then the problem is either the ...
- Fri Feb 16, 2018 3:39 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 140381
Re: [MOD 0.14] Alien Biomes
I can positively report that alien biomes causes stuttering. After lots of exhaustive testing I nailed the cause of an annoying half-second stutter that occurred every few seconds when running to being caused by being present on any alien biomes region. Transitioning to an area with vanilla biomes ...
- Thu Feb 15, 2018 8:07 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 140381
Re: [MOD 0.14] Alien Biomes
I can positively report that alien biomes causes stuttering. After lots of exhaustive testing I nailed the cause of an annoying half-second stutter that occurred every few seconds when running to being caused by being present on any alien biomes region. Transitioning to an area with vanilla biomes (...
- Tue Jan 02, 2018 4:47 am
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 46
- Views: 30831
Re: [MOD 0.15.x] NPUtils 2.27
This mod is beyond cool. Any news if it'll be update to 0.16?
- Tue Jun 06, 2017 11:45 pm
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 132
- Views: 85448
Re: [MOD 0.15] Loader Redux 0.2.8
Thanks for the great job resurrecting these wonderful contraptions. I'd suggest making filter-capable loaders an separate (and more expensive, maybe MK2 circuit-tier) more expensive/complex version for balancing out their incredible versatility.
- Tue Sep 08, 2015 3:38 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 623611
Re: Yuoki Industries - Informations, Suggestions, Questions
I like those new upgrades... (spoiler because large gif)
That speed, while using 20MW.
That speed, while using 20MW.
- Sat Sep 05, 2015 12:24 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222447
Re: Support - Uranium Power
Oh Yuoki is doing the new models? Hist stuff is great, I'm sure it'll look awesome
- Thu Sep 03, 2015 11:15 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222447
Re: Support - Uranium Power
The problem with the current fluorite is it seems to have been done with a quick HSV adjust. It looks like candy for me. An appropriate recolor should make it purple fading to black, not white fading to purple (if you get what I mean about the gradients). Which software did you use to model the buil...
- Thu Aug 20, 2015 7:53 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 226239
Re: [MOD 0.12.1] Upgrade planner - v1.1.5
I am getting the following error:
i'm using a heavily modded version though.
i'm using a heavily modded version though.
- Wed Aug 19, 2015 10:51 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 226239
Re: [MOD 0.12.1] Upgrade planner - v1.1.4
I also am experiencing difficulties with the mod in 12.4. No GUI button and the deconstructors crash.
- Mon Aug 10, 2015 8:29 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 623611
Re: Yuoki Industries - Informations, Suggestions, Questions
I was thinking about adjusting some of the production times for intermediate products (machine cases, etc).
Anyway here's a en locale folder with some adjustments:
https://dl.dropboxusercontent.com/u/27511862/En/en.rar
Anyway here's a en locale folder with some adjustments:
https://dl.dropboxusercontent.com/u/27511862/En/en.rar
- Mon Aug 10, 2015 2:01 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 623611
Re: Yuoki Industries - Informations, Suggestions, Questions
I assume that could be to simulate losses on the process. Anyway, I'm in love with this mod, the new content is incredbly fun to play with and also very pretty. An issue I noticed with the mod is the balance on the craft time. Even complex machines can be assembled in little under a minute manually ...