Search found 23 matches

by Djohaal
Mon Feb 27, 2023 7:57 pm
Forum: Technical Help
Topic: [1.1.76] Crashes when saving
Replies: 5
Views: 991

Re: [1.1.76] Crashes when saving

I suspected as much, this is a little beyond the scope of factorio support, but do the errors hint anything at a processor, motherboard, memory or HDD issue? I assume the main culprits would be either processor or memory, and i have verified my memory already.

Thanks again for the help anyway :D
by Djohaal
Mon Feb 27, 2023 7:46 pm
Forum: Technical Help
Topic: [1.1.76] Crashes when saving
Replies: 5
Views: 991

Re: [1.1.76] Crashes when saving

Here's a second log, this one is from a crash during gameplay. I guess its probably another bit flip.
by Djohaal
Mon Feb 27, 2023 7:29 pm
Forum: Technical Help
Topic: [1.1.76] Crashes when saving
Replies: 5
Views: 991

[1.1.76] Crashes when saving

So I'm pretty deep (400 hours) into a space exploration run and got a rather sizeable save file when this crash starts happening with a certain frequency. Game will attempt to save and it'll crash with this log mid-save and sometimes I'll end up with a temporary save that is corrupted. Sometimes it'...
by Djohaal
Sun Mar 18, 2018 2:19 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 140381

Re: [MOD 0.14] Alien Biomes

In that case I'm probably going to have to transition to using tinted decoratives instead of unique textures for each type. It won't look as good but hopefully that will solve the problem. While this might mean double the work, but a "lite" version of alien biomes could be made for users ...
by Djohaal
Sun Mar 18, 2018 2:17 am
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 67132

Re: [MOD 0.15.15+] FNEI 0.1.5

I think in between my post a new version has been released. Performance is back to normal, and the mod is working perfectly as intended. :D
I play with large modpacks so this mod is crucial for understanding long recipe chains, I can't imagine playing factorio without it anymore.
by Djohaal
Tue Mar 13, 2018 3:12 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 140381

Re: [MOD 0.14] Alien Biomes

So more news on the "unexplainable stutters", I started to experience them again after adding all the set of NPUtils to my already large compilation. No alien biomes involved. I'm suspicious it might actually be a raw performance issue with factorio's engine due to the massive ammount of s...
by Djohaal
Tue Mar 13, 2018 1:49 am
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 138325

Re: Mylon's Many Mods

Is bot servicing dynamically compatible with new bot types (ie, yuoki, bobs, etc) ?
by Djohaal
Sat Mar 03, 2018 7:14 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 67132

Re: [MOD 0.15.15+] FNEI 0.1.0

While FNEI 0.0.17 was stable and pretty much bugfree the new version is very unstable causing crashes, I was forced to rollback. If error reports are of use I can provide.
by Djohaal
Sun Feb 18, 2018 9:31 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 140381

Re: [MOD 0.14] Alien Biomes

My main suspicion is that the increased range of decoratives is causing the problem, so it would be really useful if someone could confirm that the do decoratives display option fixes things. (I can't test it myself because I'm not getting the stutter.) If it is that then the problem is either the ...
by Djohaal
Fri Feb 16, 2018 3:39 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 140381

Re: [MOD 0.14] Alien Biomes

I can positively report that alien biomes causes stuttering. After lots of exhaustive testing I nailed the cause of an annoying half-second stutter that occurred every few seconds when running to being caused by being present on any alien biomes region. Transitioning to an area with vanilla biomes ...
by Djohaal
Thu Feb 15, 2018 8:07 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 140381

Re: [MOD 0.14] Alien Biomes

I can positively report that alien biomes causes stuttering. After lots of exhaustive testing I nailed the cause of an annoying half-second stutter that occurred every few seconds when running to being caused by being present on any alien biomes region. Transitioning to an area with vanilla biomes (...
by Djohaal
Tue Jan 02, 2018 4:47 am
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 46
Views: 30831

Re: [MOD 0.15.x] NPUtils 2.27

This mod is beyond cool. Any news if it'll be update to 0.16? :D
by Djohaal
Tue Jun 06, 2017 11:45 pm
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 132
Views: 85448

Re: [MOD 0.15] Loader Redux 0.2.8

Thanks for the great job resurrecting these wonderful contraptions. I'd suggest making filter-capable loaders an separate (and more expensive, maybe MK2 circuit-tier) more expensive/complex version for balancing out their incredible versatility.
by Djohaal
Tue Sep 08, 2015 3:38 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 623611

Re: Yuoki Industries - Informations, Suggestions, Questions

I like those new upgrades... (spoiler because large gif)
Image
That speed, while using 20MW. :lol:
by Djohaal
Sat Sep 05, 2015 12:24 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 222447

Re: Support - Uranium Power

Oh Yuoki is doing the new models? Hist stuff is great, I'm sure it'll look awesome :D
by Djohaal
Thu Sep 03, 2015 11:15 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 222447

Re: Support - Uranium Power

The problem with the current fluorite is it seems to have been done with a quick HSV adjust. It looks like candy for me. An appropriate recolor should make it purple fading to black, not white fading to purple (if you get what I mean about the gradients). Which software did you use to model the buil...
by Djohaal
Thu Aug 20, 2015 7:53 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 226239

Re: [MOD 0.12.1] Upgrade planner - v1.1.5

I am getting the following error:
Image
i'm using a heavily modded version though.
by Djohaal
Wed Aug 19, 2015 10:51 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 226239

Re: [MOD 0.12.1] Upgrade planner - v1.1.4

I also am experiencing difficulties with the mod in 12.4. No GUI button and the deconstructors crash.
by Djohaal
Mon Aug 10, 2015 8:29 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 623611

Re: Yuoki Industries - Informations, Suggestions, Questions

I was thinking about adjusting some of the production times for intermediate products (machine cases, etc).

Anyway here's a en locale folder with some adjustments:

https://dl.dropboxusercontent.com/u/27511862/En/en.rar
by Djohaal
Mon Aug 10, 2015 2:01 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 623611

Re: Yuoki Industries - Informations, Suggestions, Questions

I assume that could be to simulate losses on the process. Anyway, I'm in love with this mod, the new content is incredbly fun to play with and also very pretty. An issue I noticed with the mod is the balance on the craft time. Even complex machines can be assembled in little under a minute manually ...

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