Search found 17 matches

by Monsterbolt101
Mon May 07, 2018 3:18 am
Forum: Ideas and Suggestions
Topic: Possible UI Customisation
Replies: 3
Views: 1410

Re: Possible UI Customisation

Thank you for providing this link to the other mod, and yes I have used the gui function problem is the code becomes repetitive, whereas the ui for machines seems more "condenced". Anyway the idea of a player inventory gui is very intriguing, thank you for that idea that would make a very ...
by Monsterbolt101
Sun May 06, 2018 11:45 pm
Forum: Ideas and Suggestions
Topic: Possible UI Customisation
Replies: 3
Views: 1410

Possible UI Customisation

Is there any way currently to make a custom ui for a machine such as a assembling machine? For example i'm currently making a bee mod based off of Minecraft's Forestry Mod. Here is the ui of the apiary for context: apiary_gui.png I hope if there is not a way currently then its a near future idea sin...
by Monsterbolt101
Sun May 06, 2018 1:43 am
Forum: Implemented Suggestions
Topic: Modding Debug
Replies: 4
Views: 2012

Re: Modding Debug

Thank you, I actually didn't know that. Im assuming thats probably a lua function. Thank you again
by Monsterbolt101
Sat May 05, 2018 3:23 am
Forum: Implemented Suggestions
Topic: Modding Debug
Replies: 4
Views: 2012

Modding Debug

It would help if there was some way to either throw "errors" or to show a debug log on the loading screen for development of mods. I find it really tedious waiting for the game to load only to find that inside my data-update.lua file that only one prototype was loaded vs 20. I do know that...
by Monsterbolt101
Mon May 22, 2017 11:01 pm
Forum: Mods
Topic: ComputerCraft [V1]
Replies: 2
Views: 1716

Re: ComputerCraft [V1]

I did not know that the other mod exsists, thank you for telling me about it. I will check out how the other mod does it, and see how I could improve. Thank you for checking out this mod! :D
by Monsterbolt101
Sun May 21, 2017 7:32 pm
Forum: Mods
Topic: ComputerCraft [V1]
Replies: 2
Views: 1716

ComputerCraft [V1]

Adds a computer. You make a simple script, and every few ticks (config file has the tickdelay labeled "runtime_ticks"), the script does basic calculations such as "+", "-", "*", "/", "<", ">", "==", "!=", when ...
by Monsterbolt101
Mon May 15, 2017 2:25 am
Forum: Implemented Suggestions
Topic: Backer Names
Replies: 0
Views: 641

Backer Names

I think there should be a function that is accessible to the control.lua file that gives a table of all backer names.
by Monsterbolt101
Mon Apr 10, 2017 11:25 pm
Forum: Mods
Topic: [Bees Plus] 0.16.28 Factorio Version
Replies: 0
Views: 1355

[Bees Plus] 0.16.28 Factorio Version

bees-plus_0.0.2.zip A while ago I gave up on this project, but a year later I have comeback with fresh eyes. This was a mod that was overly complicated, not thought out, and kinda a testing field for me to get a hang of everything, but that was back then now i'm finishing this mod. Original Post: h...
by Monsterbolt101
Thu Jun 09, 2016 8:44 am
Forum: Development tools
Topic: Simple Mod Creater
Replies: 8
Views: 5295

Re: Simple Mod Creater

I kinda agree, but im trying to get the program upto date, and crossing it over to other types of operating systems. Im a little overwhelmed, but im managing! I know its not necessary but its still a fun addition, later ill add a setting if you want it or not! It should be disabled by default, for a...
by Monsterbolt101
Fri Jun 03, 2016 3:49 am
Forum: Development tools
Topic: Simple Mod Creater
Replies: 8
Views: 5295

Re: Simple Mod Creater

I know its not necessary but its still a fun addition, later ill add a setting if you want it or not! I made this on a bat because of its easy difficulty to set up, Im thinking that i will edit it to be a full program later in development. One question: Why do you have the loading screen? IMO Its no...
by Monsterbolt101
Tue May 31, 2016 12:50 am
Forum: Mods
Topic: [V4] BeesPlus
Replies: 7
Views: 6126

Re: [V4] BeesPlus

I decided that the ores will be the plates instead.
by Monsterbolt101
Tue May 24, 2016 6:07 pm
Forum: Development tools
Topic: Simple Mod Creater
Replies: 8
Views: 5295

Re: Simple Mod Creater

All you need to do is unzip the file and use the program and it will help you with the res
by Monsterbolt101
Mon May 23, 2016 11:36 pm
Forum: Development tools
Topic: Simple Mod Creater
Replies: 8
Views: 5295

Simple Mod Creater

NOTE: This will only work on windows computers. Factorio modding guide as of August 2 2016. Current Vesion: 3.0 Bugs: You will periodically find these numbers in the mod creater! (0001):(Prevents you from typing the full name altogether):(fix: separate the name and the version number) Factorio Moddi...
by Monsterbolt101
Mon Apr 18, 2016 1:09 am
Forum: Ideas and Suggestions
Topic: Fluid Gui Looks
Replies: 2
Views: 1267

Fluid Gui Looks

Due to the current Gui setup the look of fluid in a assembler looks weird since fluid looks like its treated as a common item in the game.

A grafical image such as a vertical tank that fills up as more and more liquid is inserted into the assembler

Thank you for listening! :D
by Monsterbolt101
Thu Feb 25, 2016 3:47 am
Forum: Mods
Topic: [V4] BeesPlus
Replies: 7
Views: 6126

Re: BeesPlus V0.0.1 and up

Thank you daniel34 the mod is being updated with experimental stuff right now, but I will strip it to the same version yet compatiable with the new base mod.
by Monsterbolt101
Thu Feb 18, 2016 8:56 pm
Forum: Mods
Topic: [V4] BeesPlus
Replies: 7
Views: 6126

Re: BeesPlus V0.0.1

Thank you Valkor!!! :D
by Monsterbolt101
Wed Feb 17, 2016 11:42 pm
Forum: Mods
Topic: [V4] BeesPlus
Replies: 7
Views: 6126

[V4] BeesPlus

New Updated mod Here: viewtopic.php?f=94&t=44039

V 0.0.4
~ Added A DeveloperControl (temporary)

V 0.0.4 [Skipped V0.0.3]
BeesPlus_0.0.4.zip
Have Fun!!!
(34.87 KiB) Downloaded 210 times

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