disabeling overwolf fixed the problem for me.
As to why it made me unable to mine:
- overwolfs overlay may be incompatable with something in factorio.
- overwolf displays its overlay on the front without rendering its overlay yet you are still controlling the game
(side note: I am not an expert ...
Search found 19 matches
- Thu Dec 14, 2017 5:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.1] Unable to mine
- Replies: 7
- Views: 3596
- Sat Dec 09, 2017 12:00 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 96288
Re: Friday Facts #220 - The best Friday Facts ever
Well, atleast I wont have to break about a new years resolution this year, as spending the holidays with family<0.16 update.
And Idc if there are bugs as I want that cristmas present that has been teasing us for so long.
Don't overwork yourselves, we need you for more of this good stuf. we want lots ...
And Idc if there are bugs as I want that cristmas present that has been teasing us for so long.
Don't overwork yourselves, we need you for more of this good stuf. we want lots ...
- Wed Aug 23, 2017 7:40 pm
- Forum: Ideas and Suggestions
- Topic: special assemblers/recipe's
- Replies: 3
- Views: 2036
Re: special assemblers/recipe's
not that but a alternative, in the terms of quick dirty and inefficient or slow steaddy and efficient
And with productivety module's all you do is make them and that is it, this comes with its own issue's like needing the space in your spagety factory
And I said the recipe's would be mid/late game ...
And with productivety module's all you do is make them and that is it, this comes with its own issue's like needing the space in your spagety factory
And I said the recipe's would be mid/late game ...
- Wed Aug 23, 2017 6:45 pm
- Forum: Ideas and Suggestions
- Topic: special assemblers/recipe's
- Replies: 3
- Views: 2036
special assemblers/recipe's
TL;DR We have all been there your factory is pumping out science and rockets like there is no tomorow, but it can simply not be fed with the resource you are producing, so I introduce the "special" assembler.
What ?
If you have played with bob's assemblers you have seen the circuit assemblers ...
What ?
If you have played with bob's assemblers you have seen the circuit assemblers ...
- Tue Sep 27, 2016 8:20 pm
- Forum: Mods
- Topic: more oil-production [mod]
- Replies: 7
- Views: 6358
Re: more oil-production [mod]
it is "advanced" water for your steam setup's so far I have been using it with bobs (cause bob is awesome).
it basicly has an insane heat cap, making it so it can transtort a lot of power and thus making your steam setups longer.
my personal record with 1 line of steam engines is around 500MW of ...
it basicly has an insane heat cap, making it so it can transtort a lot of power and thus making your steam setups longer.
my personal record with 1 line of steam engines is around 500MW of ...
- Fri Sep 16, 2016 10:18 pm
- Forum: Mods
- Topic: more oil-production [mod]
- Replies: 7
- Views: 6358
Re: more oil-production [mod]
the newer versions of the mod should be downloadable from the new modportal
https://mods.factorio.com/mods/oresKa2/more_oil-production
the next version will hopefully have the local fixed once and for all...
there will also be a discription in for the tech you research, making allien thingy's from ...
https://mods.factorio.com/mods/oresKa2/more_oil-production
the next version will hopefully have the local fixed once and for all...
there will also be a discription in for the tech you research, making allien thingy's from ...
- Wed May 04, 2016 4:30 pm
- Forum: Modding discussion
- Topic: [Guide] Making spritesheets with Blender
- Replies: 35
- Views: 63571
Re: [Guide] Making spritesheets with Blender
should have know this before starting my 3 day graphical struggle
- Mon Apr 25, 2016 6:46 pm
- Forum: Modding help
- Topic: invisable entity
- Replies: 1
- Views: 1290
invisable entity
I have just started learning how to mod.
I have made this mod more oil production, and for my next update I added an actual entity but it wont render.
this is the entity code
data:extend({
{
type = "recipe-category",
name = "oil-drill"
},
{
type = "assembling-machine",
name = "oil-drill ...
I have made this mod more oil production, and for my next update I added an actual entity but it wont render.
this is the entity code
data:extend({
{
type = "recipe-category",
name = "oil-drill"
},
{
type = "assembling-machine",
name = "oil-drill ...
- Sun Apr 24, 2016 8:36 pm
- Forum: Mods
- Topic: more oil-production [mod]
- Replies: 7
- Views: 6358
Re: more oil-production [mod]
good that you like it.
i know that mod is the reason i made mine.
i did not like how you could create inf oil from just a bit off oil.
i try to make it so you get more from coal, if you have a ton of ton of wood and don't need it you can convert it into oil. (kinda like how it is done but just a bit ...
i know that mod is the reason i made mine.
i did not like how you could create inf oil from just a bit off oil.
i try to make it so you get more from coal, if you have a ton of ton of wood and don't need it you can convert it into oil. (kinda like how it is done but just a bit ...
- Sun Apr 24, 2016 2:08 pm
- Forum: Mods
- Topic: more oil-production [mod]
- Replies: 7
- Views: 6358
more oil-production [mod]
Type: Mod
Name: more oil-production
Description: adds more way's to make oil, can get more oil wen you use coal during processing. you can make oil from a lot of wood and a bit of time.
License: Creative Commons Attribution-ShareAlike 4.0
Version: 1.0.2
Release: 2015-07-23
Tested-With-Factorio ...
Name: more oil-production
Description: adds more way's to make oil, can get more oil wen you use coal during processing. you can make oil from a lot of wood and a bit of time.
License: Creative Commons Attribution-ShareAlike 4.0
Version: 1.0.2
Release: 2015-07-23
Tested-With-Factorio ...
- Sun Apr 24, 2016 12:33 pm
- Forum: Modding help
- Topic: not listing recipe
- Replies: 3
- Views: 1728
Re: not listing recipe
your code is not wrapped properly, see below
{
type = "recipe",
name ="coal-craking",
category = "chemistry",
enabled = "false",
energy_required = 5,
ingredients =
{
{type="item", name="coal", amount=12},
},
results=
{
{type="fluid", name="crude-oil", amount=4}
},
subgroup = "fluid ...
{
type = "recipe",
name ="coal-craking",
category = "chemistry",
enabled = "false",
energy_required = 5,
ingredients =
{
{type="item", name="coal", amount=12},
},
results=
{
{type="fluid", name="crude-oil", amount=4}
},
subgroup = "fluid ...
- Sun Apr 24, 2016 12:09 pm
- Forum: Modding help
- Topic: not listing recipe
- Replies: 3
- Views: 1728
not listing recipe
hey,
I am trying to edit the base file's for my mod and add a recipe
{
type = "recipe",
name ="coal-craking",
category = "chemistry",
enabled = "false",
energy_required = 5,
ingredients =
{
{type="item", name="coal", amount=12},
},
results=
{
{type="fluid", name="crude-oil", amount=4 ...
I am trying to edit the base file's for my mod and add a recipe
{
type = "recipe",
name ="coal-craking",
category = "chemistry",
enabled = "false",
energy_required = 5,
ingredients =
{
{type="item", name="coal", amount=12},
},
results=
{
{type="fluid", name="crude-oil", amount=4 ...
- Sun Mar 27, 2016 1:45 pm
- Forum: Mods
- Topic: [mod 0.12.20] Smelting
- Replies: 15
- Views: 19511
Re: [mod 0.12.20] Smelting
As I have been playing for 10+ hour with the mod. it now is my favourite mod with bob's, but wen you have the big rolls and cut them on the origenal mod the plate stack size is to small. to solve the problem either add an extra output slot or increase stack size. Just a request: could you add ...
- Fri Mar 18, 2016 10:55 pm
- Forum: Mods
- Topic: [mod 0.12.20] Smelting
- Replies: 15
- Views: 19511
Re: [mod 0.12.20] Smelting
I am having a problem
mod list
alien science
auto launch
autofill
bobs: assembly, config, library, logistics, mining module's and power
clock
compact power
crafting speed research
deepmining
dieselgenerator
electric furnace's
evogui
FARL
landfill
leons automated upgrade generation
long reach ...
mod list
alien science
auto launch
autofill
bobs: assembly, config, library, logistics, mining module's and power
clock
compact power
crafting speed research
deepmining
dieselgenerator
electric furnace's
evogui
FARL
landfill
leons automated upgrade generation
long reach ...
- Thu Mar 17, 2016 7:53 pm
- Forum: MoMods
- Topic: (0.13.4) MoMining 0.1.2
- Replies: 7
- Views: 21061
Re: (0.12.24) MoMining 0.1.01
looks cool but... you said it was buggy, you mean buggy as in a bit of fun with the robots taking a vacation now and again, or like a crash here and there?
- Tue Feb 09, 2016 6:42 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 182260
Re: [MOD 0.12.x]Factorio Extended 0.0.5
Questions.
How much better are all tiers in comparison to the original?
Cause i use bob's and until these are better or good alternative's i might use it.
But looks like a nice concept.
How much better are all tiers in comparison to the original?
Cause i use bob's and until these are better or good alternative's i might use it.
But looks like a nice concept.
- Sun Sep 20, 2015 7:59 pm
- Forum: Mods
- Topic: Compact Power 0.12.4 (WIP)
- Replies: 2
- Views: 6398
Re: Compact Power 0.12.4 (WIP)
here is a fix.
some where you needed to changed the code from "primary output" to "solar"
for the game to see the energy.
i found out afther looking at how bob's mods did the solar and i saw those where a bit off so changed the lines and. voila, it worked.
not bad for a person with the bare minimal ...
some where you needed to changed the code from "primary output" to "solar"
for the game to see the energy.
i found out afther looking at how bob's mods did the solar and i saw those where a bit off so changed the lines and. voila, it worked.
not bad for a person with the bare minimal ...
- Mon Aug 31, 2015 10:06 am
- Forum: Bob's mods
- Topic: bugs (cause i did not see a dedicated topic)
- Replies: 3
- Views: 5870
Re: bugs (cause i did not see a dedicated topic)
I actually ran into that problem and figured out the workaround. It's here: https://forums.factorio.com/forum/viewtopic.php?f=51&t=4130&start=360#p103490
So Bob is aware of the issue and will fix it in the next release. If you can't wait, you can fix it yourself :)
ty had been bumping my head ...
So Bob is aware of the issue and will fix it in the next release. If you can't wait, you can fix it yourself :)
ty had been bumping my head ...
- Sun Aug 30, 2015 9:32 pm
- Forum: Bob's mods
- Topic: bugs (cause i did not see a dedicated topic)
- Replies: 3
- Views: 5870
bugs (cause i did not see a dedicated topic)
well i just started using bob's mod and well i LOVE it.
but i have a small problem-ish thingy i have all of the mods except the electronics one (just to hard for my little stupid brain).
i can't make silicon (i can make the first step the plates but nothing else) or the gems without the electronics ...
but i have a small problem-ish thingy i have all of the mods except the electronics one (just to hard for my little stupid brain).
i can't make silicon (i can make the first step the plates but nothing else) or the gems without the electronics ...