Search found 61 matches

by suprnova74
Thu Sep 07, 2017 1:40 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 125890

Re: The von Neumann Thread

05:25:51 - Not much base enhancement other than expanding copper a bit as green circuits were consuming more and replacing boiler MK2's with Mk3's. I checked the radar map and noticed pollution was getting quite close to biter masses so figured I'd clean them out. It took the better part of an hour ...
by suprnova74
Mon Sep 04, 2017 12:26 pm
Forum: Questions, reviews and ratings
Topic: base screenshot "map" mod?
Replies: 2
Views: 2366

Re: base screenshot "map" mod?

nice. thanks. not sure why it wasn't showing up for me.
by suprnova74
Sun Sep 03, 2017 1:10 pm
Forum: Questions, reviews and ratings
Topic: base screenshot "map" mod?
Replies: 2
Views: 2366

base screenshot "map" mod?

I remember back in .11 or .12 days someone had a long-running base and created a clickable zoomed out "map" of the base which you could click on a spot and it was zoom into that location, similar to google earth/google maps. I don't know if it was made manually or via some mod and was curi...
by suprnova74
Sun Sep 03, 2017 12:46 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 125890

Re: The von Neumann Thread

00:34:00 - I managed to break in my biosuit boots quite well, getting the basics going of iron, copper, stone and now power, finally. Aside from the boiler configuration changing requiring a different layout than I was used to last time, not much has changed so far. I've started my basic research go...
by suprnova74
Sat Sep 02, 2017 12:48 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 125890

Re: The von Neumann Thread

So I managed to stay alive once through this and my work wasn't exactly voluntary so I figured I'd give it a try one more time, this time on purpose. Well, kind of on purpose. The new colonists seem to be rather snobbish, anyway. So I haven't showered in over year and I still wear the power suit all...
by suprnova74
Sun May 14, 2017 2:24 pm
Forum: Implemented Suggestions
Topic: Have Splitters split each "lane" of a belt
Replies: 12
Views: 6577

Re: Have Splitters split each "lane" of a belt

Ah good find. I read all the FFF's but that one didn't stick out as the same issue for some reason.
by suprnova74
Sun May 14, 2017 12:08 pm
Forum: Implemented Suggestions
Topic: Have Splitters split each "lane" of a belt
Replies: 12
Views: 6577

Have Splitters split each "lane" of a belt

Have Splitters split each "lane" of a belt Have splitters split each "lane" of a belt more evenly when content is same on both lanes. "But splitters already split contents" you say? You're correct, but it has a quirk. If the input belt is fully loaded, it essentially t...
by suprnova74
Mon May 01, 2017 11:49 pm
Forum: Releases
Topic: Version 0.15.5
Replies: 33
Views: 29299

Re: Version 0.15.5

No update for steam users? I have it. Are you set up to get 0.15.x ? Also, Steam may be delaying your downloads, but you should be able to force check and install updates. Confirmed, I had to force mine to download, so fellow Steam users, be advised that may be the case if you don't see subsequent ...
by suprnova74
Tue Apr 25, 2017 1:04 pm
Forum: Duplicates
Topic: [0.15.1] Mod Sync UI text truncated on Left
Replies: 1
Views: 607

[0.15.1] Mod Sync UI text truncated on Left

Started up 0.15.1 Windows 10. I have a high DPI screen and screen scaling is enabled @ 225%, but turned it off just in case with the same issue. The Mod sync UI looks like below where half of the left-most character is cut off. Factorio UI scaling was set at 149%. https://i.imgur.com/wyLHxe7.jpg I c...
by suprnova74
Mon Apr 24, 2017 6:23 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 125890

Re: The von Neumann Thread

Nice progression and detailed to boot. Interesting mods you're using as well. You asked for additional mods. You can try https://mods.factorio.com/mods/Afforess/Misanthrope for more evil biter behavior. Not sure if it's compatible with the other mods you have installed. I haven't used it, but was in...
by suprnova74
Sat Apr 15, 2017 12:47 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 56246

Re: Friday Facts #186 - Marathon testing

Working in a job where i have to code myself, i can totally understand how bug-hunting can be a necessary but time-consuming affair. Many times I will think something will take x time and hunting that elusive bug, OS quirk, rare condition, etc makes it take x*10. It's seems to follow the Pareto-80/2...
by suprnova74
Sat Mar 18, 2017 11:04 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 125890

Re: The von Neumann Thread

the map generation is slightly different with 14.22, i know that. I'm not quite sure when that changed. If you revert to maybe 14.00 or some variant of 13, generate the map, and then update to 14.22 at least the starting area should look the same. Or just take it as a slight variance in the landing ...
by suprnova74
Tue Mar 07, 2017 12:51 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 153506

Re: GreyGoo Mk I: A self-expanding factory

I wonder if you reached a max number of train stops that the game can handle
by suprnova74
Mon Nov 21, 2016 1:12 pm
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 97687

Re: [MOD 0.12.x] Larger Inventory

Just an FYI, if people are wondering why this isn't applying, Bobs Config sets inventory as well to a default of 90 and seems to apply after this one. you can either rem out the line in the config lua in bob's or just use that and change it yourself if you're a Bob-a-holic.
by suprnova74
Sat Nov 19, 2016 1:40 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 46035

Re: Friday Facts #165 - Death by a thousand cuts

For one of the configurable mod settings, may i suggest changing and/or ignoring supported factorio version? I typically play experimentals and manually edit the mods to be supportable for the next version. this allows those daring to keep using mods (and detect any flaws/changes the mod creator may...
by suprnova74
Tue Nov 15, 2016 8:11 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 125890

Re: The von Neumann Thread

This is definitely a challenging map. i gave it a try myself before you restarted and i don't think it's a candidate for a speed run, let's just say that :) with the small starting area and oil supply limited/quite spread apart
by suprnova74
Sun Nov 13, 2016 1:15 pm
Forum: Minor issues
Topic: Crash on laptop resume
Replies: 3
Views: 6772

Re: Crash on laptop resume

This still persists (with a different laptop now as well) and I think i found the sequence of events that causes it. In Windows 7 x64 anyway (I don't have a Win 10 laptop at the moment), if you change number of monitors while the screen is locked (suspend automatically locks with computer), it creat...
by suprnova74
Sat Oct 29, 2016 5:23 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 125890

Re: The von Neumann Thread

Hmm, wonder if the biters got him :)
by suprnova74
Mon Sep 19, 2016 12:58 am
Forum: Combinator Creations
Topic: Simple hysteresis with two combinators
Replies: 12
Views: 31141

Re: Simple hysteresis with two combinators

might be, I really haven't delved into logic networks much and this was the first post I hit when I had a need.

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