Inclined to agree regarding the water colour.
It's a great effect, but that shade of green feels far too garish to fit the rest of the graphics style. Should definitely have a more dull, brownish look.
Search found 40 matches
- Fri Jul 31, 2020 2:08 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 37229
- Fri Jul 19, 2019 4:41 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 64743
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
I do have one issue with the FFF though, in that people arbitraging the games across regions is being referred to as "regional fraud". This is pretty ridiculous, since it only stems from the store trying to sell the same digital product at different prices, effectively performing economic...
- Wed Jan 02, 2019 8:02 pm
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 42551
Re: Underground belt lane splitting, anyone else hate it?
The premise of this thread is "I don't like a feature, so i demand it should be removed". I am not in favor of removing the feature, because I consider it an important feature. I am rather in favor of the feature being reintroduced into the game in a more intuitive manner, for example as ...
- Sun Dec 10, 2017 1:20 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 94036
Re: Friday Facts #219 - Cliffs
What I think should happen: The underground portion is normal on the top part of the cliff, but the other end comes out the side of the cliff (instead of the ground below it). Actually, I think this is the best suggestion I've seen... it would make belts/pipes look like they blend in thematically w...
- Tue Dec 05, 2017 8:54 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 94036
Re: Friday Facts #219 - Cliffs
Wow, this is probably the single feature I've thought would improve the game the most significantly (for the way I tend to play - exploratively), but I never even mentioned it because I figured it'd be so far down the priority list or even something you actively didn't think would fit the game. I'm ...
- Tue May 30, 2017 8:49 pm
- Forum: General discussion
- Topic: MODS
- Replies: 3
- Views: 1827
Re: MODS
If Yuoki's mods don't fit your lust for adequate graphics, I don't know what will :) https://forums.factorio.com/viewforum.php?f=70 They're certainly a decent effort, but to my eye, they still don't sit terribly well with either the style or lighting of the base game. It must be pretty hard to do, ...
- Sun May 28, 2017 12:36 am
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 42551
Re: Underground belt lane splitting, anyone else hate it?
Fair points, but I wasn't suggesting adding a dedicated lane-blocker... I've been suggesting adding a simple T-junction belt piece, where each half points in a different direction. If the T belt is not a new item, how do you build one? It would be, I just meant it wouldn't be "dedicated" ...
- Sat May 27, 2017 8:44 pm
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 42551
Re: Underground belt lane splitting, anyone else hate it?
Well, the devs have stated that they don't want to add more buildables to the menu if they can help it. Yes you can just add another entity you need to assemble, store, transport, and build; but what other unique features would warrant another spot in the roster of assemble-able entities? IMO addin...
- Sat May 27, 2017 6:03 pm
- Forum: Modding discussion
- Topic: Can Landfill be limited to shallow water?
- Replies: 0
- Views: 961
Can Landfill be limited to shallow water?
It's simple enough to disable Landfill outright - which I'm leaning towards in a mod I'm fiddling with, as for my planned purposes, it makes for a thoroughly overpowered tool. What I'd love to be able to do though, is to limit it to only allow placement on shallow water squares, so it's still a usef...
- Sat May 27, 2017 5:16 pm
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 42551
Re: Underground belt lane splitting, anyone else hate it?
My main problem with using Undergrounds for lane blocking (the ugliness isn't much of a factor) is that undergrounds don't let me use other undergrounds nearby on the same plane. This is especially noticeable now that red and blue underneathies have extended range. Using 1 Underground for a single ...
- Fri May 26, 2017 9:09 pm
- Forum: General discussion
- Topic: Biter joining-attack mechanics
- Replies: 6
- Views: 3202
Re: Biter joining-attack mechanics
Much appreciated Oxyd, that clears the whole thing up perfectly for my purposes. It's actually a lot more straightforward than the wiki info seems to suggest.Oxyd wrote:-snip-
You guys are awesome!
Grats on the million sales by the way. Well deserved.
- Fri May 26, 2017 5:51 pm
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 42551
Re: Underground belt lane splitting, anyone else hate it?
... Or, added a new part that did more than just "blocks a lane." If there was a way to get all this functionality into a splitter? I'm down with that. This is exactly why I think my previous suggestion of a T-junction-belt part would be the most elegant solution: <<<<<<< <<<|>>> >>>>>>> ...
- Fri May 26, 2017 5:39 pm
- Forum: General discussion
- Topic: Biter joining-attack mechanics
- Replies: 6
- Views: 3202
Re: Biter joining-attack mechanics
Neat, thanks for that! That's actually not a bad idea for a way to set up an observable test... create an isolated island with a single spawner, and a test factory to pump out some fumes, switch into god-mode and observe what appears to be happening over time. I might give that a try at some point. ...
- Wed May 24, 2017 5:01 pm
- Forum: General discussion
- Topic: production science pack, harder to made than hi tech science
- Replies: 11
- Views: 4894
Re: production science pack, harder to made than hi tech science
is it just me ? since the production science pack require enormous item, like stone, copper, iron, oil. while hi tech require copper, iron, oil. I wouldn't consider stone "enormous item". Yes, it's a single additional raw material requirement, but that's to say nothing about either the re...
- Wed May 24, 2017 4:26 pm
- Forum: General discussion
- Topic: Seems Factorio has some competition soon..
- Replies: 13
- Views: 5538
Re: Seems Factorio has some competition soon..
Ah right... well yeah, can't see what more Surviving Mars has to do with Factorio than Cities Skylines or Banished or the Anno series.
For a moment you got my hopes up!
For a moment you got my hopes up!
- Wed May 24, 2017 4:02 pm
- Forum: General discussion
- Topic: Seems Factorio has some competition soon..
- Replies: 13
- Views: 5538
Re: Seems Factorio has some competition soon..
It might be helpful to actually state what upcoming Paradox game you're actually refering to. If it's anything like Factorio, I'd genuinely like to hear about it :) Why would another game like Factorio be a bad thing for anyone? I don't particularly want to play one single game for the rest of etern...
- Wed May 24, 2017 3:44 pm
- Forum: General discussion
- Topic: what i must do with this wood ?
- Replies: 10
- Views: 5429
Re: what i must do with this wood ?
If you mine a chest its contents are dumped on the ground, no chestception. I usually have some belt logic leading to my Boilers that ensures wood is prioritised as a fuel source, coal isn't exactly precious but it's more heavily used now with grenades being consumed by science. Of course once you ...
- Wed May 24, 2017 3:26 pm
- Forum: General discussion
- Topic: Biter joining-attack mechanics
- Replies: 6
- Views: 3202
Re: Biter joining-attack mechanics
Hehe... anyone?
Surely it's not *that* much black magic?
Surely it's not *that* much black magic?
- Wed May 24, 2017 3:48 am
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 42551
Re: Underground belt lane splitting, anyone else hate it?
How often would you realisticly use such a belt piece? 10 times in a 1 rocket a minute base? And it's already possible to do by using 1-6 additional tiles. The additional clutter introduced would outweigh the benefits imo. Personally, I would use it constantly in compact lane-balancer designs, whic...
- Tue May 23, 2017 7:23 pm
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 42551
Re: Underground belt lane splitting, anyone else hate it?
I love seeing people thinking outside the box, coming up with ways to use things in unintended ways. ug belt lane splitting, magic splitters, abusing integer overflow on combinator logic and so on. Adding dedicated entities for each such unintended functionality not only clutters inventory with rar...