Search found 10 matches

by SuperBananaBomb
Sun Jan 04, 2026 12:04 pm
Forum: Not a bug
Topic: [2.0.72] Rotation of building with Set Recipe is not always retained
Replies: 4
Views: 425

Re: [2.0.72] Rotation of building with Set Recipe is not always retained

I see this was moved to "Not a bug", but this is still a bug, despite Editor Mode being at play.

I dug some more in the inconsistency. I wasn't able to find correlation with modules or the various settings of the machine (e.g. Read Ingredients etc). But I found correlation the location of the ...
by SuperBananaBomb
Sat Jan 03, 2026 10:01 pm
Forum: Not a bug
Topic: [2.0.72] Rotation of building with Set Recipe is not always retained
Replies: 4
Views: 425

Re: [2.0.72] Rotation of building with Set Recipe is not always retained

Good catch! I am indeed in Editor mode with Instant blueprinting. Edited that in the repro steps.
I would still expect Instant blueprinting to behave the same as normal blueprinting.
by SuperBananaBomb
Sat Jan 03, 2026 10:21 am
Forum: Not a bug
Topic: [2.0.72] Rotation of building with Set Recipe is not always retained
Replies: 4
Views: 425

[2.0.72] Rotation of building with Set Recipe is not always retained

1) What did you do?
I have an automall with Set Recipe that also uses fluids. While testing it, i frequently delete the whole thing and undo to start over.

2) What happened?
When doing so, the rotation of the building is forgotten.

3) What did you expect to happen instead? It might be obvious to ...
by SuperBananaBomb
Mon Dec 08, 2025 10:01 am
Forum: Ideas and Suggestions
Topic: Allow entities to use conditions even when not connected to the circuit network
Replies: 4
Views: 460

Re: Allow entities to use conditions even when not connected to the circuit network

Instead of having no wire, how about a loopback wire that connects the entity to itself and forms a circuit network?
This would still retain the wire like currently existing >=2 entity circuit networks, and generalize them to >=1. Also, it is explicitly opt-in, so wouldn't break existing bases.

The ...
by SuperBananaBomb
Mon Dec 08, 2025 5:24 am
Forum: Ideas and Suggestions
Topic: Allow entities to use conditions even when not connected to the circuit network
Replies: 4
Views: 460

Allow entities to use conditions even when not connected to the circuit network

TL;DR

Some entities like inserters, belts, assemblers can benefit from using conditions with themselves, without any other connected entity. There are certain applications for this like in the examples below. Current workaround: add a dummy entity that does nothing just to enable the circuit ...
by SuperBananaBomb
Sat Jun 28, 2025 6:20 pm
Forum: Not a bug
Topic: [2.0.58] "Each" signal leaks between OR combinator conditions
Replies: 6
Views: 1089

[2.0.58] "Each" signal leaks between OR combinator conditions

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by SuperBananaBomb
Mon Apr 14, 2025 1:55 am
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 50
Views: 33438

Re: Combinator cookbook 2.0

Alternative way to "Include only filtered items".


0eNrdmN1u0zAUx18l8g03btV8dU2lXYzBJCQEEgJuSlW5yelqkdjBcTaqKQ/AW/BsPAnH6damVbvNU4AM5aKJP37n+J9zjp3ekHlaQq640GR8Q3gsRUHGkxtS8EvBUtMmWAZkTEyPZkL3YpnNuWBaKlJRwkUC38nYraaUgNBcc1gD6ofVTJTZHBQOoPeBKMllgXOlMBYNb9QPKVnhTdAP0UzCFcTr/oAahFYync1hya44zsdJxbq ...
by SuperBananaBomb
Tue Apr 01, 2025 11:55 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.43] Inconsistent UI for parameterized inserter vs pump (and blueprints that contain them)
Replies: 1
Views: 1755

[Kovarex] [2.0.43] Inconsistent UI for parameterized inserter vs pump (and blueprints that contain them)

When placing a blueprint that contains an inserter:
- the UI provided has a checkbox
- requires confirmation to place after selection
- blueprint will be placed with the parameter (no substitution) when hitting "E".

04-01-2025, 16-30-42.png


When placing a blueprint that contains a pump:
- the ...
by SuperBananaBomb
Sun May 10, 2020 8:46 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 245454

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

Helfima wrote: Fri May 08, 2020 2:28 pm hello use ENTER to set the value on each input
That worked! Wow, seems pretty weird that I missed this in retrospect.
Thanks!
by SuperBananaBomb
Thu May 07, 2020 11:52 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 245454

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

How can I modify the 3 values for beacon?

- Amount, affecting one: 4
- Beacon by factory: 0.5
- Constant Beacon: 3

Any value I change has no effect on the calculations, and closing/reopening the Edit Recipe window restores the values to their default.
Also, using the Apply-on-all-categories ...

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