Search found 30 matches
- Tue Aug 04, 2020 11:23 am
- Forum: Releases
- Topic: Version 0.18.42
- Replies: 28
- Views: 16786
Re: Version 0.18.42
I am not able to download it through steam, yet. Is this version deprecated ?
- Fri Jul 24, 2020 11:19 am
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 45542
Re: Friday Facts #357 - Nuke
Any chance that atomic bomb will also work as cliff explosive ?
- Tue Jul 14, 2020 4:19 pm
- Forum: Technical Help
- Topic: Failed to sendHeartbeat to the multiplayer matching server
- Replies: 1
- Views: 629
Re: Failed to sendHeartbeat to the multiplayer matching server
I found out that it was caused by connection issue on my side. I wasn't disconnected from network, just got huge packet loss from time to time so it wasn't so obvious.
- Tue Jul 14, 2020 7:41 am
- Forum: Technical Help
- Topic: Failed to sendHeartbeat to the multiplayer matching server
- Replies: 1
- Views: 629
Failed to sendHeartbeat to the multiplayer matching server
Hello, I started to having this issue after upgrading from 0.18.32, although it might not be related. Info MatchingServer.cpp:171: Failed to sendHeartbeat to the multiplayer matching server: Download failed (status code 520): failed to parse JSON response: Unexpected character (S) at ?:1 JSON: Send ...
- Tue May 26, 2020 3:39 pm
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 32173
Re: Version 0.18.27
Pretty nice improvement.
- Sat May 16, 2020 9:21 pm
- Forum: Ideas and Suggestions
- Topic: Ability to show UPS of the server
- Replies: 9
- Views: 2616
Re: Ability to show UPS of the server
Yes, thank you Loewchen. It can by pretty easily reproduced, run end game base on weak CPU used for most of the VPS cloud servers for instance (around 1.3 Ghz). It will show 60 UPS if you connect with good enough CPU but game speed will be somewhere around (0.4) of the normalne game speed. I want to...
- Fri May 15, 2020 11:21 pm
- Forum: Ideas and Suggestions
- Topic: Ability to show UPS of the server
- Replies: 9
- Views: 2616
Re: Ability to show UPS of the server
Nope, it has nothing to do with catching up, when I connect to server my movement is slower, items on belts move slower, everyting feels like it runs below 60 UPS although it shows 60 UPS. When I save the map from server and run it locally on my machine, speed is fine, everything moves as it should ...
- Fri May 15, 2020 10:18 pm
- Forum: Ideas and Suggestions
- Topic: Ability to show UPS of the server
- Replies: 9
- Views: 2616
Re: Ability to show UPS of the server
yes, thats true but displayed UPS shows 60 if your PC is faster than server but game runs slower. I want to see real UPS of the server not teoretical options of my machine.
- Fri May 15, 2020 9:08 pm
- Forum: Ideas and Suggestions
- Topic: Ability to show UPS of the server
- Replies: 9
- Views: 2616
Ability to show UPS of the server
Hello, it would be nice to have checkbox like many others in F4 / debug mode to show UPS of the server. It is possible to implement something like this ? I've read topics that UPS which is displayed on client side is always related to what client machine is able to handle so if client have 60 UPS, s...
- Tue May 12, 2020 2:00 pm
- Forum: Releases
- Topic: Version 0.18.24
- Replies: 39
- Views: 21044
Re: Version 0.18.24
Hello, steam experimental versions comming too ?