Search found 201 matches
- Sat Jan 30, 2021 9:58 pm
- Forum: Technical Help
- Topic: Is there a way to downgrade?
- Replies: 11
- Views: 1938
Re: Is there a way to downgrade?
halting problem Halting problem is totally unrelated to that. User mode application cannot crash/hang PC as a whole if underlying parts work right. And if they can, it's a bug or design defect in OS, driver or hardware. Anyway, I seen some motherboards that freezed during heavy I/O. Driver update h...
- Sat Jan 30, 2021 9:37 pm
- Forum: Technical Help
- Topic: Is there a way to downgrade?
- Replies: 11
- Views: 1938
Re: Is there a way to downgrade?
Unfortunately, I don't think you can load new save in older versions. Computer completely becomes unusable after crash, have to power cycle. Crazy. Try to run some stress-tests for your hardware, update your drivers. Games themself cannot crash/freeze your PC, they just stress your (broken) hardware...
- Fri Jan 29, 2021 12:16 pm
- Forum: Off topic
- Topic: Dyson Sphere Program
- Replies: 47
- Views: 33914
Re: Dyson Sphere Program
sounds like a suggestion from this forum went wrong You can recharge from the power grid, so at least some suggestions went right. With better fuels and some upgrades you can walk and fly more freely. And early mall with intermediates is very useful, like in Factorio. The thing that I can't underst...
- Fri Jan 29, 2021 9:35 am
- Forum: Off topic
- Topic: Dyson Sphere Program
- Replies: 47
- Views: 33914
Re: Dyson Sphere Program
cringemaking translationese of the English localisation The thing that bother me most is a lack of fast-replace. Adding new splitter or upgrading inserters sorters is very annoying. But they promised to address this soon. Dependencies in the tech tree are a total mess, like in old versions of Facto...
- Fri Jan 29, 2021 5:54 am
- Forum: Ideas and Suggestions
- Topic: Allow non-zipped scenario file to upload to mod portal directly.
- Replies: 4
- Views: 906
Re: Allow non-zipped scenario file to upload to mod portal directly.
But you know, when we host public games, we always welcome strangers to join our games whenever they want. Ok, I understand now. If you launched scenario that was distributed as a mod, every player needs to download that mod. But, technically, they already received everything from the server and th...
- Thu Jan 28, 2021 9:41 am
- Forum: Ideas and Suggestions
- Topic: Paste filtered inventory on to requester interface.
- Replies: 6
- Views: 1189
Re: Paste filtered inventory on to requester interface.
Well, it's not hard to remove that stuff once. And it's easy to design such a blueprint in a no-bots area.
That's what we are doing here?
- Thu Jan 28, 2021 9:18 am
- Forum: Off topic
- Topic: Dyson Sphere Program
- Replies: 47
- Views: 33914
Re: Dyson Sphere Program
I'm not very far in the game yet, but I like it. Graphics is neat. Tutorial system is non-invasive and don't tell you what to do next. Limited accumulators of the mecha encourage automation. Little starting planet pushes you to build spaghetti. Core mechanics are much simpler than Factorio ones, but...
- Wed Jan 27, 2021 8:48 pm
- Forum: Technical Help
- Topic: Autosave problem 1.19
- Replies: 1
- Views: 492
- Wed Jan 27, 2021 5:13 pm
- Forum: Balancing
- Topic: Steam Engine should not "scale down" automatically.
- Replies: 26
- Views: 17413
Re: Steam Engine should not "scale down" automatically.
Well, constant consumption will not make game harder.
Power consumption rarely drops, so you don't need any circuit control, just add engines gradually, when you really need them. And have a separate generator for a coal patch, just for safety.
- Wed Jan 27, 2021 1:38 pm
- Forum: Modding discussion
- Topic: Looking for a 3d artist to cooperate in mod creation
- Replies: 2
- Views: 1011
Re: Looking for a 3d artist to cooperate in mod creation
I think it's better to start with placeholder sprites, make a playable prototype, and then search for an artist. Ideas are nice, but prototypes are usually way more attractive for potential contributors.
- Wed Jan 27, 2021 12:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.19] Blueprint only partially placed even is visible area.
- Replies: 4
- Views: 3307
Re: [1.1.19] Blueprint only partially placed even is visible area.
May be related to this fix.
- Wed Jan 27, 2021 11:14 am
- Forum: Ideas and Suggestions
- Topic: Paste filtered inventory on to requester interface.
- Replies: 6
- Views: 1189
Re: Paste filtered inventory on to requester interface.
What now? You can copy-paste wagon settings onto a row of requester chests, for example. And then remove unnecessary requests from them. It would be a bit faster than setting all requests manually. P.S. Or you may want to copy train settings into the combinator that controls precise loading circuit...
- Wed Jan 27, 2021 10:41 am
- Forum: Technical Help
- Topic: How to disable "new tips" window?
- Replies: 2
- Views: 1723
Re: How to disable "new tips" window?
Settings -> Interface -> Show tips and tricks notifications
- Wed Jan 27, 2021 9:43 am
- Forum: Ideas and Suggestions
- Topic: Add an option to disable the black stripes in zoomed-in map view
- Replies: 19
- Views: 4713
Re: Add an option to disable the black stripes in zoomed-in map view
I like 'em. They help me keep in mind whether I'm looking at radar/map view or live view. Yeah, I like that effect, it looks good for most parts of the factory... But stroboscopic blinking on vertical buses is quite annoying sometimes. I will not be surprised that it gives headache for some people.
- Tue Jan 26, 2021 6:00 pm
- Forum: Modding help
- Topic: ss_Baum's questions, now:Add circuit network condition
- Replies: 33
- Views: 6214
Re: ss_Baum's questions
I can't figure out the ID of an object created with create_object. https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.unit_number probably? You may want to look at the stop-events.lua in the LTN mod sources. Their station is compound entity consisting of the train stop and two lamps. Very...
- Tue Jan 26, 2021 5:33 pm
- Forum: Modding help
- Topic: ss_Baum's questions, now:Add circuit network condition
- Replies: 33
- Views: 6214
Re: ss_Baum's questions
I tried it with windows powershell, but I didn't get any prints. Do you use steam version? Steam version relaunches itself through steam, so it may lose connection to the terminal. Try DRM-free version from the Factorio site, as mentioned in that forum thread. Anyway, there is a log() function that...
- Tue Jan 26, 2021 4:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.18] Spidertron direction is always up for gates
- Replies: 4
- Views: 3788
Re: [1.1.18] Spidertron direction is always up for gates
One might wonder why the gates open for Spidertron at all. They don't open for Spidertron at all. They open for a player who rides the spidertron. It's interesting, that doors open in two directions when you use ASDW controls. First "wave" always points upward and seems to be affected by ...
- Tue Jan 26, 2021 4:14 pm
- Forum: Minor issues
- Topic: [1.1.18] Tank target graphic is green when pointing out of range with Tank Cannon, not with Vehicle Machine Gun
- Replies: 6
- Views: 2153
Re: [1.1.18] Tank target graphic is green when pointing out of range with Tank Cannon, not with Vehicle Machine Gun
Marking the target red might be misleading as you might think you can't or are not actively shooting. Green is a bit misleading too: you shoot and shells don't get to the target. You need to feel the distance to shoot properly, you can't rely on cursor color. So, yellow circle for tank cannon out-o...
- Tue Jan 26, 2021 3:35 pm
- Forum: Releases
- Topic: Version 1.1.19
- Replies: 31
- Views: 28832
- Tue Jan 26, 2021 12:56 pm
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 42
- Views: 12528
Re: Hotbar Quickcrafting
Devs are usually against any improvements for the handcrafting. It's a game about automation, after all. If you played Lazy Bastard challenge, you may know how easy is to build a little early mall that supplies you with almost anything that you need for the early game. And the factory isn't enormous...