Search found 201 matches

by bormand
Sat Mar 06, 2021 8:28 am
Forum: General discussion
Topic: Find production on base, amnesia problem ;)
Replies: 10
Views: 3212

Re: Find production on base, amnesia problem ;)

I'm not used to scripts, where an I supposed to post it? Press ~ to open chat console, paste script there. It will spam some GPS tags to your chat. Click them and you will see location on the map. If you need to fine another recipe, replace 'grenade' with something else. P.S. Commands disable achie...
by bormand
Sat Mar 06, 2021 8:18 am
Forum: General discussion
Topic: Find production on base, amnesia problem ;)
Replies: 10
Views: 3212

Re: Find production on base, amnesia problem ;)

I dunno about mods, but this little script may help: /c for i,e in ipairs(game.surfaces["nauvis"].find_entities_filtered{type='assembling-machine'}) do local r = e.get_recipe() if r ~= nil and r.name == 'grenade' then game.player.print(string.format("[gps=%f,%f]", e.position.x, e...
by bormand
Fri Mar 05, 2021 11:26 pm
Forum: General discussion
Topic: Lua or something else?
Replies: 31
Views: 8235

Re: Lua or something else?

A lot of people with no programming experience are programming in c++ and don't realize it. Yeah... It's quite easy to learn a comfortable *subset* of C++ and use it for your own project. It's not that easy to read the code of other people who use different subset, especially when they like templat...
by bormand
Fri Mar 05, 2021 5:39 pm
Forum: General discussion
Topic: Lua or something else?
Replies: 31
Views: 8235

Re: Lua or something else?

DaleStan wrote: ↑
Fri Mar 05, 2021 4:59 pm
debug memory leaks or double-free errors caused by poorly-written mods
Well, poorly-written mods manage to corrupt game state or leak memory even in a safe language...
by bormand
Thu Mar 04, 2021 3:02 pm
Forum: General discussion
Topic: Lua or something else?
Replies: 31
Views: 8235

Re: Lua or something else?

i hate lua. i would prefer Rust or C++. Yeah... But Lua allows to write mods even if you *barely* know programming. How many people here can use C++ or Rust? How many people want to deal with obscure errors that don't fit into 20 screens or fight the borrow checker? Honestly, C++ has way more idios...
by bormand
Thu Mar 04, 2021 2:08 pm
Forum: General discussion
Topic: Lua or something else?
Replies: 31
Views: 8235

Re: Lua or something else?

compile their mods N times for each operating system/CPU in order to distribute them It's (somewhat) possible. Compile them into LLVM IR and transform that IR to native code on the user machine. But C++ is very hard to learn. And sandboxing of native code is much harder than sandboxing of Lua scrip...
by bormand
Wed Mar 03, 2021 5:41 pm
Forum: Logistic Train Network
Topic: Why am i getting this error/notification?
Replies: 3
Views: 1524

Re: Why am i getting this error/notification?

There are two timeouts in LTN: - Stop timeout, that will be triggered when your unloading is too long (120s by default) - Delivery timeout, that will be triggered if overall delivery is too long (600s by default) Looks like you triggered second one. --- edit --- For example, it may trigger if the ou...
by bormand
Tue Mar 02, 2021 12:24 pm
Forum: Implemented Suggestions
Topic: Make the corpse smaller and more ground-colored
Replies: 15
Views: 4007

Re: Make the corpse smaller and more ground-colored

Neat! Don't forget to make corpse search mandatory. Otherwise players will just ignore it and pick spare items in the mall, bypassing the challenge and treating it as a logistics & production problem. That they certainly shouldn't. Maybe we should lose the game if we can't find the corpse in tim...
by bormand
Mon Mar 01, 2021 3:33 pm
Forum: Logistic Train Network
Topic: Suggestion: Dump Station
Replies: 11
Views: 3907

Re: Suggestion: Dump Station

You can add a simple circuit at every depot station: if train is not empty, lock it and raise an alarm. You can send it to the dump station manually when you resolve the underlying issue. It shouldn't happen frequently.
by bormand
Mon Mar 01, 2021 9:35 am
Forum: Technical Help
Topic: Error Util.cpp:83: Failed to load mod "multiplayer": Value must be a dictionary in property tree at ROOT
Replies: 4
Views: 1230

Re: Error Util.cpp:83: Failed to load mod "multiplayer": Value must be a dictionary in property tree at ROOT

Why do you put the save into the directory for the mods?

The game scans and attempts to parse all zips in the mods directory. So, please, don't put random stuff there.

To fix your problem: remove everything that is not the mod from the mods directory, put save into the saves directory.
by bormand
Sun Feb 21, 2021 1:41 pm
Forum: Gameplay Help
Topic: Boilers "Output Full"
Replies: 2
Views: 13888

Re: Boilers "Output Full"

It's ok, it will start working again when you start to consume more electricity.

P.S. Also, one boiler is enough to supply two steam engines.
by bormand
Sun Feb 21, 2021 9:47 am
Forum: Releases
Topic: Version 1.1.25
Replies: 14
Views: 19459

Re: Version 1.1.25

IronCartographer wrote: ↑
Sun Feb 21, 2021 9:38 am
this sound distortion
Something like this? 96343
by bormand
Fri Feb 19, 2021 5:55 pm
Forum: Gameplay Help
Topic: Circuit Network Questions
Replies: 4
Views: 1637

Re: Circuit Network Questions

gex87 wrote: ↑
Fri Feb 19, 2021 5:50 pm
per circuit network?
No way, as far as I know. Signals that arrive on both red and green wires are always summed together.
by bormand
Fri Feb 19, 2021 11:41 am
Forum: Ideas and Suggestions
Topic: Music at loading screen
Replies: 12
Views: 3310

Re: Music at loading screen

data/core/sound/main-menu-motif.ogg?
by bormand
Thu Feb 18, 2021 6:41 pm
Forum: Technical Help
Topic: [1.1.21 (build 58049)] DXGI_ERROR_DEVICE_RESET started this week
Replies: 8
Views: 1764

Re: [1.1.21 (build 58049)] DXGI_ERROR_DEVICE_RESET started this week

So far, no issues with other games / long running programs. windows hardware disconnect sound after screen went dark Can it survive an hour or so in something like 3d-mark stress-test? Why I ask this? Because the system is very powerful and compact at the same time. Cooling and power supply may be ...
by bormand
Thu Feb 18, 2021 5:01 pm
Forum: Technical Help
Topic: Graphics artifacts
Replies: 2
Views: 794

Re: Graphics artifacts

DaniilSkLi wrote: ↑
Thu Feb 18, 2021 3:03 pm
Linux
Which video card and video driver do you have?
by bormand
Thu Feb 18, 2021 2:07 pm
Forum: General discussion
Topic: Nukes stinks and they dont like it
Replies: 2
Views: 1371

Re: Nukes stinks and they dont like it

Well, biters form an attack group when you destroy their homes even in peaceful mode. And internal name for that achievement is "group-attack-achievement". Looks like game engine doesn't consider a reason why that group was formed. --- edit --- I found devs answer about this: https://forum...
by bormand
Thu Feb 18, 2021 8:46 am
Forum: Ideas and Suggestions
Topic: [1.1.25] Pings should match color of players
Replies: 7
Views: 1598

Re: [1.1.25] Pings should match color of players

ssilk wrote: ↑
Thu Feb 18, 2021 8:38 am
What to do with pings of green players on grass? White players on snow? Blue players on water?
How should that look like?
Contrasting border around the lines? Works good for fonts, so should work here too.
by bormand
Tue Feb 16, 2021 6:12 am
Forum: Gameplay Help
Topic: Personal trash slot not working??
Replies: 3
Views: 1658

Re: Personal trash slot not working??

AFAIK, trash slots have lower priority than other requests. So, you can add more bots or wait a bit until they will have spare time.
by bormand
Tue Feb 16, 2021 5:35 am
Forum: Ideas and Suggestions
Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
Replies: 11
Views: 2672

Re: Don't add undergrounds when click-dragging belts across structures marked for deconstruction

Undergrounds may look ugly after deconstruction, but they are functional . Gaps aren't functional, they don't work unless you fix them later. That's why I think that current behavior is better than suggested one. And you have a workaround: just hold shift while routing belts through the area marked ...

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