when upgrading 11.3 to 11.6 on MacBook Pro , OS 10.8.5
game install crash,
Get a apple error report
Note 11.3 works
Search found 70 matches
- Sun Dec 14, 2014 3:15 am
- Forum: Duplicates
- Topic: 11.6 on Mac OS 10.8.5 Fails to install w/ Crash (CLOSED)
- Replies: 3
- Views: 3834
- Thu Jun 05, 2014 7:54 pm
- Forum: Implemented Suggestions
- Topic: instead of dying, restart in clone center / cloning /respawn
- Replies: 8
- Views: 3537
Re: instead of dying, restart in clone center
This may be true, but something miss-filed or lost or broken can be concerned not to existcube wrote:There already is a "player-port" in the game that does this. It has no graphics, though and has been last used about a year ago. Nobody knows if it still works
- Tue May 27, 2014 2:38 pm
- Forum: Resolved Problems and Bugs
- Topic: nightvision should be gray
- Replies: 2
- Views: 966
nightvision should be gray
1. current night vision displays are mono chrome
2. voids the issue of color sensitive/insensitive eyes.
Thank you for the great game
2. voids the issue of color sensitive/insensitive eyes.
Thank you for the great game
- Fri May 09, 2014 5:32 pm
- Forum: Ideas and Suggestions
- Topic: Additions to the train system.
- Replies: 33
- Views: 17578
Re: Additions to the train system.
Productivity: Train uses less fuel. (OT: The train uses currently too less fuel in my opinion) Efficiency: The train can load more. First let me state I love trains. I agree In the real world this is true for vary far distance transfers or hard to reach locations, but currently in the game, this is...
- Tue May 06, 2014 12:12 am
- Forum: Implemented Suggestions
- Topic: instead of dying, restart in clone center / cloning /respawn
- Replies: 8
- Views: 3537
instead of dying, restart in clone center / cloning /respawn
What about having a clone center. so instead reloading game after being killed the character gets cloned in a clone center back at base. Most likely small cost in time and resource. The real cost would be, what was happening at the time the character was killed. I believe a mod might have been done ...
- Sun Apr 13, 2014 9:08 pm
- Forum: Duplicates
- Topic: attacking biters freeze (inside Laser range) v0.9.8
- Replies: 3
- Views: 6677
attacking biters freeze (inside Laser range) v0.9.8
from at least 0.9.5 to now 0.9.8 Problem 1. biters when faced with vast fire power/walls, they charge then stop (freeze is better word), But are still within laser range and get killed far too easily. They should run away and wait for more baiters or circle to left/right (if that does not work then ...
- Sun Apr 13, 2014 8:45 pm
- Forum: Ideas and Suggestions
- Topic: build more things (armor car,trucks, ships & etc)
- Replies: 0
- Views: 2057
build more things (armor car,trucks, ships & etc)
Future suggest. using production to be able to build more things (armor car, ships (I would love to see ships built with different parts) Am currently reading about battleship construction(1905-1945) which could be a game itself, the balancing of firepower/movement/protection is very complex. Thanks...
- Sun Apr 13, 2014 8:40 pm
- Forum: Ideas and Suggestions
- Topic: Building train bridge
- Replies: 12
- Views: 9950
Building train bridge
Building train bridge by manufacturing and putting different (stone/iron/steel) parts together to span any size body of water
- Sun Apr 13, 2014 8:05 pm
- Forum: Ideas and Suggestions
- Topic: wood, more uses , light bridges, weak walls
- Replies: 9
- Views: 5152
wood, more uses , light bridges, weak walls
For use in early game be able to change wood into weak walls or small bridges for pipes/belts/biters and ?car/character? Some other uses for wood?
- Mon Feb 10, 2014 9:19 pm
- Forum: Balancing
- Topic: Module Reballance
- Replies: 48
- Views: 22719
Re: Module Reballance
I hope this can include changing products back into their sub-products. example break down Brick Wall back into stone bricks or iron gears back into iron plates. Nice to have a "reverse Assembling machine", put products into it to be changed back into sub-products with cost of 1. energy &a...