Search found 242 matches

by ludsoe
Thu Mar 10, 2016 7:26 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 173564

Re: MoMods: CoreMod Downloads

Motoolbar is a depreciated mod, since newer and admittedly better mods that serve the same purpose came out. But I suppose i can patch it to use the latest Mologiccore version and run on the latest version of factorio. Assuming you want to still use it.
by ludsoe
Wed Mar 09, 2016 10:12 pm
Forum: MoMods
Topic: (0.13.4) MoCombat 0.6.0
Replies: 6
Views: 18607

Re: (0.12.24) MoCombat 0.5.88

Well you're exactly right in calling the force field script inefficient. I believe when I first coded the force fields the modding API was in its infancy. (Not to mention I was pretty lazy when I made it.) Thank you for bringing this issue to light, Ill get around to changing the system to something...
by ludsoe
Sat Dec 12, 2015 2:50 am
Forum: Resolved Problems and Bugs
Topic: [0.12.20] [kovarex] Odd crash involving belts
Replies: 5
Views: 16061

Re: [0.12.20] Odd crash involving belts

Well based on my observations it seems to involve newly spawned item stacks trying to fit on a belt entity that's currently completely full. But for as how I do it, well first I pick a location. And then I run find_non_colliding_position for "item-on-ground" to get a position to spawn the ...
by ludsoe
Fri Dec 11, 2015 7:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.20] [kovarex] Odd crash involving belts
Replies: 5
Views: 16061

[0.12.20] [kovarex] Odd crash involving belts

So while developing Mining Robots for MoMining, Ive ran into a odd quirk involving belts and manually spawning item stacks. And it just causes the game to crash, with the logs pointing to the itself erroring out. However I was able to work around it and forgot to setup a bug report when i discovered...
by ludsoe
Fri Dec 11, 2015 6:51 pm
Forum: News
Topic: Friday Facts #116 - Strategy Guide
Replies: 58
Views: 44359

Re: Friday Facts #116 - Strategy Guide

So unless there are quite a few people who have been holding the bugs reports back (out of pure mercy with us of course=)) the game should be rather stable. Ive been holding onto a bug report, since its only replicatable with mods, and is very specific. (But reliable and crashes the game every time...
by ludsoe
Fri Dec 11, 2015 6:32 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 53423

Re: (0.12.20) MoWeather 0.3.07

I've seen it before -- it's a tiny helper in Bob's Mods, ref: https://forums.factorio.com/forum/viewtopic.php?f=51&t=13919 (search for "Clock"). Thank you for the link, I have messaged bobingabout. Thanks again for the compat patch to EvoGUI, it'll be in the core release as soon as I ...
by ludsoe
Fri Dec 11, 2015 10:36 am
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 53423

Re: (0.12.20) MoWeather 0.3.07

Perhaps I didn't look hard enough, but I was unable to figure out which mod "clock_0.12.1" belonged to. However I did message EvoGUI's developer about adding compatibility. In the mean time here's a modified version of EvoGUI, that's compatible with Moweather. Link: http://www.mediafire.co...
by ludsoe
Thu Dec 10, 2015 8:28 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 53423

Re: (0.12.20) MoWeather 0.3.06

This was written back before mods that added UI clocks existed, and it plays with the game.daytime variable to simulate the sunlight making it to the surface. And to simulate lightning it shifts the daylight for a fraction of a second. (I'm working on a different way to do this.) I'm assuming those ...
by ludsoe
Thu Dec 10, 2015 3:54 am
Forum: MoMods
Topic: (0.13.4) MoPack -MoMod Pack
Replies: 6
Views: 16970

Re: (0.12.20) MoPack -MoMod Pack

I distribute all my mods double zipped. (Limit of my mod upload script) Make sure you extract the zip to get the working mod files.
I forgot to include this information on the threads. Sorry for the inconvenience.
by ludsoe
Wed Dec 09, 2015 11:25 pm
Forum: MoMods
Topic: (0.13.4) MoPack -MoMod Pack
Replies: 6
Views: 16970

(0.13.4) MoPack -MoMod Pack

The MoPack is a easy to download package including the core MoMods. It is THE Momod Experience. Download: http://www.mediafire.com/download/xdn4893j9r30um3/MoPack.zip To install the MoPack Simply download the mod like normal, and extract its contents into your mods folder. And if you don't like the ...
by ludsoe
Wed Dec 09, 2015 11:21 pm
Forum: MoMods
Topic: (0.13.4) MoSkin 1.2.0
Replies: 0
Views: 8993

(0.13.4) MoSkin 1.2.0

This isn't a normal Mod. I'm Releasing this as my own way to get the developers to change textures/naming of items in game to something more immersive. (Because immersion is everything? Am I right. ;) ) ModListing: https://mods.factorio.com/mods/ludsoe/moskin Download: http://www.mediafire.com/downl...
by ludsoe
Wed Dec 09, 2015 11:20 pm
Forum: MoMods
Topic: (0.13.4) MoTransport 0.2.1
Replies: 4
Views: 15160

(0.13.4) MoTransport 0.2.1

MoTransport is a mod seeking to improve transportation by allowing some tracks to go over body's of water, and including boats. Mod Listing: https://mods.factorio.com/mods/ludsoe/motrans Mirror Download: http://www.mediafire.com/download/691ml7yn3c9wj8r/motrans.zip Download the mod, and extract its ...
by ludsoe
Wed Dec 09, 2015 11:19 pm
Forum: MoMods
Topic: (0.13.4) MoIndustry 0.2.1
Replies: 0
Views: 12144

(0.13.4) MoIndustry 0.2.1

MoIndustry is a mod developed to improve the industrial side of your factorys. Sporting faster logistic bot researchs, and a cheaper way to extend logistics range. Mod Listing: https://mods.factorio.com/mods/ludsoe/moindustry Mirror Download: http://www.mediafire.com/download/ie1p4pzm4b7vwuk/moindus...
by ludsoe
Wed Dec 09, 2015 11:18 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 53423

(0.15.10) MoWeather 0.4.0

MoWeather is a mod developed to improve the atmosphere of factorio, by simulating weather systems that effect the world. Solar power users beware! MoWeather also controls the length of days and light levels. Mod Listing: https://mods.factorio.com/mods/ludsoe/moweather Mirror Download: http://www.med...
by ludsoe
Wed Dec 09, 2015 11:18 pm
Forum: MoMods
Topic: (0.13.4) MoPower 0.5.2
Replies: 15
Views: 31542

(0.13.4) MoPower 0.5.2

MoPower is a mod centered around power generation and storage. It has things such as giant steam engines/accumulators and implements wind turbines and nuclear reactors. Mod Listing: https://mods.factorio.com/mods/ludsoe/mopower Mirror Download: http://www.mediafire.com/download/be88sglpureayj7/mopow...
by ludsoe
Wed Dec 09, 2015 11:18 pm
Forum: MoMods
Topic: (0.13.4) MoCombat 0.6.0
Replies: 6
Views: 18607

(0.13.4) MoCombat 0.6.0

Mocombat is a mod centered around increasing the ways you can combat the biters. It adds new weapons and defenses alongside a new tank. Not to mention it implements automated combat robotics. Mod Listing: https://mods.factorio.com/mods/ludsoe/mocombat Mirror Download: http://www.mediafire.com/downlo...
by ludsoe
Wed Dec 09, 2015 11:17 pm
Forum: MoMods
Topic: (0.13.4) MoMining 0.1.2
Replies: 7
Views: 19626

(0.13.4) MoMining 0.1.2

Momining is a mod centered around expanding the possible ways to mine resources. Currently it only features Mining robots. As this is a early build of the mining robots, Id like some feed back on their operation and balance. Lets create the best robotic mining together, eh? ModListing: https://mods....
by ludsoe
Sun Nov 15, 2015 12:23 pm
Forum: Releases
Topic: Version 0.12.17
Replies: 36
Views: 41840

Re: Version 0.12.17

When were the super biters with 5 thousand health added? Those things are intense to kill without swarming them to death via everything or using really powerful mod weapons. (Its worse when there's something like 10-15 per swarm :shock: )
But overall nice new icons.
by ludsoe
Sun Nov 15, 2015 11:25 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 173564

Re: MoMods: CoreMod Downloads

Here's what Ive got cooking up in the experimental builds. MoIndustry -Experimental structure that allows construction bots to mine basically. Only works with stone,coal,iron,copper currently. MoSurvival -Massively increased health regeneration while well-fed. MoCombat -Automated Combat Robotics are...
by ludsoe
Tue Nov 10, 2015 10:19 am
Forum: Implemented mod requests
Topic: spill_item_stack Returning created stack entity
Replies: 2
Views: 3654

Re: spill_item_stack Returning created stack entity

Ah I see then, I guess it could return a table full of the created stacks? None the less Guess ill use the tactic you said. Thanks.

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