Search found 1330 matches
- Mon Feb 17, 2014 11:07 pm
- Forum: Show your Creations
- Topic: Another tiny science pack 2 assembly line
- Replies: 6
- Views: 11345
Re: Another tiny science pack 2 assembly line
Really very cool. Extremely condensed but clear... I must disappoint you: in v0.9 green science pack is built out of basic belt and basic inserter. Very different setup... You need one factory more. From playing along I can say, that even with more than 5 in the beginning and 10 labs later, a setup...
- Mon Feb 17, 2014 10:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.8] inserter can't grab still item from underground belt
- Replies: 3
- Views: 1584
[0.8.8] inserter can't grab still item from underground belt
In the attached screenshot the inserter wants to grab a coal from the exit tile of the underground belt. This setup *usually* works. It works with a long handed inserter in the same position. It works on the entrance tile of the underground belt. It works as pictured when the items on the belt are m...
- Mon Feb 17, 2014 10:43 pm
- Forum: Not a bug
- Topic: [0.8.8] mining output on conveyor T leads to traffic jam
- Replies: 5
- Views: 5372
[0.8.8] mining output on conveyor T leads to traffic jam
In the attached screenshot I have conveyors in a T junction, combing east+west into northbound traffic. A mine is injecting ore from the south side of the T. When ore from the west (and only the west) hits the T at exactly the same time as the ore from the south, there is a jam. You can see an examp...
- Mon Feb 17, 2014 9:31 pm
- Forum: Show your Creations
- Topic: Another tiny science pack 2 assembly line
- Replies: 6
- Views: 11345
Another tiny science pack 2 assembly line
Inspired by another thread, here's my attempt to squeeze some green packs out of a small footprint. I avoided using much high technology mostly because I don't have it all researched yet in my game
- Mon Feb 17, 2014 8:38 pm
- Forum: Not a bug
- Topic: [0.8.8] arrow sprites are clipped at tile boundaries
- Replies: 2
- Views: 3077
- Mon Feb 17, 2014 8:10 pm
- Forum: Not a bug
- Topic: [0.8.8] arrow sprites are clipped at tile boundaries
- Replies: 2
- Views: 3077
[0.8.8] arrow sprites are clipped at tile boundaries
I've modified core/graphics/arrows/*indication*.png and find that in-game they are clipped to game tile boundaries, even though the bounding box of the sprite is placed so as to overlap multiple tiles.
- Mon Feb 17, 2014 7:31 pm
- Forum: Gameplay Help
- Topic: help on New Hope level-03?
- Replies: 2
- Views: 3772
Re: help on New Hope level-03?
Thanks, someone on IRC also pointed out this strategy. I had no idea what defender capsules were or how to use them, previously.
That should probably go in the tips/popups for the level.
That should probably go in the tips/popups for the level.
- Sun Feb 16, 2014 10:14 am
- Forum: Gameplay Help
- Topic: help on New Hope level-03?
- Replies: 2
- Views: 3772
help on New Hope level-03?
I've got a rocket launcher and a submachine gun. The tips for the level say to make weapons (and, presumably, ammo) quickly to attack the enemy bases. I can get into the first small base by slowly building an advancing line of gun turrets (is there a faster way to do this than having the turret on h...
- Sat Feb 15, 2014 1:43 am
- Forum: Not a bug
- Topic: [0.8.8] buying more than 64x an item in a challenge fails
- Replies: 2
- Views: 2839
[0.8.8] buying more than 64x an item in a challenge fails
I'm doing the scenario where I have to make a bunch of conveyors. When I try to purchase more than 64, my resources keep disappearing but I don't get any more conveyors.
- Fri Feb 14, 2014 6:01 pm
- Forum: Duplicates
- Topic: [0.8.8] major graphics problems on OSX 10.7.5, low gfx fix
- Replies: 0
- Views: 3840
[0.8.8] major graphics problems on OSX 10.7.5, low gfx fix
The demo works fine, as far as I can tell. I was able to navigate the menus and play the game with no problems. I downloaded the latest alpha and now encounter the following graphics glitches: The menu and options interfaces are missing background (the grey boxes that should be around/behind all the...