Search found 1330 matches

by sparr
Mon Feb 17, 2014 11:07 pm
Forum: Show your Creations
Topic: Another tiny science pack 2 assembly line
Replies: 6
Views: 11345

Re: Another tiny science pack 2 assembly line

Really very cool. Extremely condensed but clear... I must disappoint you: in v0.9 green science pack is built out of basic belt and basic inserter. Very different setup... You need one factory more. From playing along I can say, that even with more than 5 in the beginning and 10 labs later, a setup...
by sparr
Mon Feb 17, 2014 10:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.8] inserter can't grab still item from underground belt
Replies: 3
Views: 1584

[0.8.8] inserter can't grab still item from underground belt

In the attached screenshot the inserter wants to grab a coal from the exit tile of the underground belt. This setup *usually* works. It works with a long handed inserter in the same position. It works on the entrance tile of the underground belt. It works as pictured when the items on the belt are m...
by sparr
Mon Feb 17, 2014 10:43 pm
Forum: Not a bug
Topic: [0.8.8] mining output on conveyor T leads to traffic jam
Replies: 5
Views: 5372

[0.8.8] mining output on conveyor T leads to traffic jam

In the attached screenshot I have conveyors in a T junction, combing east+west into northbound traffic. A mine is injecting ore from the south side of the T. When ore from the west (and only the west) hits the T at exactly the same time as the ore from the south, there is a jam. You can see an examp...
by sparr
Mon Feb 17, 2014 9:31 pm
Forum: Show your Creations
Topic: Another tiny science pack 2 assembly line
Replies: 6
Views: 11345

Another tiny science pack 2 assembly line

Inspired by another thread, here's my attempt to squeeze some green packs out of a small footprint. I avoided using much high technology mostly because I don't have it all researched yet in my game :)
by sparr
Mon Feb 17, 2014 8:10 pm
Forum: Not a bug
Topic: [0.8.8] arrow sprites are clipped at tile boundaries
Replies: 2
Views: 3077

[0.8.8] arrow sprites are clipped at tile boundaries

I've modified core/graphics/arrows/*indication*.png and find that in-game they are clipped to game tile boundaries, even though the bounding box of the sprite is placed so as to overlap multiple tiles.
by sparr
Mon Feb 17, 2014 7:31 pm
Forum: Gameplay Help
Topic: help on New Hope level-03?
Replies: 2
Views: 3772

Re: help on New Hope level-03?

Thanks, someone on IRC also pointed out this strategy. I had no idea what defender capsules were or how to use them, previously.

That should probably go in the tips/popups for the level.
by sparr
Sun Feb 16, 2014 10:14 am
Forum: Gameplay Help
Topic: help on New Hope level-03?
Replies: 2
Views: 3772

help on New Hope level-03?

I've got a rocket launcher and a submachine gun. The tips for the level say to make weapons (and, presumably, ammo) quickly to attack the enemy bases. I can get into the first small base by slowly building an advancing line of gun turrets (is there a faster way to do this than having the turret on h...
by sparr
Sat Feb 15, 2014 1:43 am
Forum: Not a bug
Topic: [0.8.8] buying more than 64x an item in a challenge fails
Replies: 2
Views: 2839

[0.8.8] buying more than 64x an item in a challenge fails

I'm doing the scenario where I have to make a bunch of conveyors. When I try to purchase more than 64, my resources keep disappearing but I don't get any more conveyors.
by sparr
Fri Feb 14, 2014 6:01 pm
Forum: Duplicates
Topic: [0.8.8] major graphics problems on OSX 10.7.5, low gfx fix
Replies: 0
Views: 3840

[0.8.8] major graphics problems on OSX 10.7.5, low gfx fix

The demo works fine, as far as I can tell. I was able to navigate the menus and play the game with no problems. I downloaded the latest alpha and now encounter the following graphics glitches: The menu and options interfaces are missing background (the grey boxes that should be around/behind all the...

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