Search found 230 matches

by Jackalope_Gaming
Tue May 08, 2018 9:22 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 83120

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

its just the problem with to many ore options added to the recipes in question like steinio said here It looks like the problem which Steinio is talking about there applies only to saves including Omnimatter - either that or it's been fixed since the comment was made, because last night I started p...
by Jackalope_Gaming
Thu May 03, 2018 8:31 pm
Forum: Ideas and Suggestions
Topic: Option in config file/options for default character color
Replies: 0
Views: 760

Option in config file/options for default character color

Did a bit of searching for this and haven't seen it, though I did notice a thread by Ssilk for default color schemes. I think it would be nice to have an option where we can set our character's default color on map start. Thankfully the /color = X command line doesn't cause any issues, but a way to ...
by Jackalope_Gaming
Fri Apr 27, 2018 10:48 pm
Forum: Angels Mods
Topic: missing Ore processing
Replies: 2
Views: 1492

Re: missing Ore processing

Bob's mods are optional, but you will not get all the content Angel's Mods provide if you do not use Bob's. In this case, neither Rubyte nor Bobmoniom should spawn at all unless Bob's Ores are present. Or even if they do somehow spawn there's no way to process them. This is intentional. Angel has op...
by Jackalope_Gaming
Tue Apr 24, 2018 9:38 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1237331

Re: Bugs & FAQ

Hey um angel's industries is for 0.16 factorio, but it has a dependency on angel's components etc, but that's for .15 and .14 only. how come? Are you sure you have the latest version? Angel's Industries 0.1.0 has no dependency on Angel's Components at all. Just refining, Petrochem, Bio, and Smeltin...
by Jackalope_Gaming
Thu Apr 19, 2018 7:33 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1406791

Re: Development and Discussion

Help please. Where can i get the Crystal Seedling? https://i.imgur.com/1Ff1r1k.png Crystal seedlings are made from processing geodes. The tech is Geode Processing 2 and the recipe takes any of the geodes or crystal dust + sulfuric acid and turns it into crystal slurry, which is then filtered into e...
by Jackalope_Gaming
Wed Apr 18, 2018 6:09 am
Forum: Angels Mods
Topic: [Bug] Angel's refining missing for Bobmonium/Rubyte
Replies: 10
Views: 6458

Re: [Bug] Angel's refining missing for Bobmonium/Rubyte

Without Bob's what you should be seeing are Saphirite, Stiratite, Jivolite, and Crotinnium. Mining them, crushing them, and sorting them will yield various types of iron or copper. Saphirite and Jivolite give iron ore, iron nuggets, and iron pebbles. Stiratite and Crotinnium give copper ore, copper ...
by Jackalope_Gaming
Wed Apr 18, 2018 3:57 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1406791

Re: Development and Discussion

I had some issues with current coke recipe. While I see why it's in smelters now could you give us an option to move it to assemblers? Having it in smelters is... dangerous. It leads to few bugs from game appearing like inserters putting crushed coal into fuel slot till full stack instead into inpu...
by Jackalope_Gaming
Sun Apr 15, 2018 11:41 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1406791

Re: Development and Discussion

I had some issues with current coke recipe. While I see why it's in smelters now could you give us an option to move it to assemblers? Having it in smelters is... dangerous. It leads to few bugs from game appearing like inserters putting crushed coal into fuel slot till full stack instead into inpu...
by Jackalope_Gaming
Sun Apr 01, 2018 5:00 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 89354

Re: [MOD 0.16] MadClown01's Processing

I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error: Error.png Helex, this one should already be fixed because I ran into the same error and gave feedback on what needed to be done when I dug into it. Have you checke...
by Jackalope_Gaming
Thu Mar 29, 2018 4:19 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1406791

Re: Development and Discussion

do angel will add lake mining ? like placing a bridge, then put machine in middle of lake to get unwashed ores. or continue develop bio tech ? Or continue developing at all? Well it's been two weeks since the last update and one since the last post. I wouldn't declare Angel dead just yet :). Unless...
by Jackalope_Gaming
Tue Mar 27, 2018 10:58 pm
Forum: Bob's mods
Topic: Give feedback: Tier colours
Replies: 13
Views: 6437

Re: Give feedback: Tier colours

Going along with Eradicator on this. It's nice how the belts, inserters, and assemblers in the base game are different colors since it aids the player in reading what's going on. And perhaps the color shift should continue. If the vanilla endgame is blue belt to green inserter to yellow assembler th...
by Jackalope_Gaming
Sun Mar 25, 2018 5:05 pm
Forum: Angels Mods
Topic: Angels smelting without Angels Petrochem
Replies: 3
Views: 1799

Re: Angels smelting without Angels Petrochem

Removing the text requirement/request for Petrochem can be done in the "info.json" file. However, removing that alone will just cause Smelting to stop functioning entirely because recipes in Smelting are specifically looking for Petrochem ingredients. As much as you say "just edit wha...
by Jackalope_Gaming
Sat Mar 24, 2018 12:47 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 330375

Re: [0.16.x] Bob's Mods: General Discussion

There is room for a "basic logistics" science a la AAI Industry, so it could work for basic underground belt and splitter.
by Jackalope_Gaming
Thu Mar 22, 2018 8:58 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 83120

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Getting an error now that I've updated to the latest versions. Error loading mods Failed to load mods: Error while running setup for entity prototype "infinite-clowns-resource2" (resource): Minable properties fluid amount is not zero but a required fluid is not defined. Mods to be disabled...
by Jackalope_Gaming
Wed Mar 21, 2018 5:36 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1406791

Re: Development and Discussion

How about a way to get crushed stone back from mineralized water instead of voiding it? Could be some enrgy hungry process like cooking the water to vaporize it... Is this more about solving an issue of too much mineralized water? Seems unlikely to be a desire for another way to get crushed stone s...
by Jackalope_Gaming
Sat Mar 17, 2018 5:54 am
Forum: Angels Mods
Topic: How to get seeds ?
Replies: 7
Views: 5660

Re: How to get seeds ?

Gardens show up on the minimap as green dots, but unlike resource patches mousing over them won't show a number or which type of resource it is. So basically start using radars for the closer ones and then go exploring around. If you're using Alien Biomes you're going to have a harder time though s...
by Jackalope_Gaming
Fri Mar 16, 2018 4:12 am
Forum: Angels Mods
Topic: How to get seeds ?
Replies: 7
Views: 5660

Re: How to get seeds ?

Gardens show up on the minimap as green dots, but unlike resource patches mousing over them won't show a number or which type of resource it is. So basically start using radars for the closer ones and then go exploring around. If you're using Alien Biomes you're going to have a harder time though si...
by Jackalope_Gaming
Fri Mar 09, 2018 3:14 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 89354

Re: [MOD 0.16] MadClown01's Processing

There's a typo in the optional dependencies for this Processing mod. Instead of asking for "bobwarfare" it's asking for "bobwarEfare."
by Jackalope_Gaming
Thu Mar 08, 2018 5:43 pm
Forum: Angels Mods
Topic: Angels smelting without Angels Petrochem
Replies: 3
Views: 1799

Re: Angels smelting without Angels Petrochem

Smelting requires Petrochem.

Working around that would require a significant overhaul to Smelting which might defeat the purpose of the mod.
by Jackalope_Gaming
Thu Mar 08, 2018 5:38 pm
Forum: Angels Mods
Topic: Difficulty placing electric miner on rubyte or bobmonium
Replies: 5
Views: 3618

Re: Difficulty placing electric miner on rubyte or bobmonium

I've seen a couple threads on Reddit where Prospector was giving grief, so try disabling that first.

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