Search found 230 matches
- Tue May 08, 2018 9:22 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 83120
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
its just the problem with to many ore options added to the recipes in question like steinio said here It looks like the problem which Steinio is talking about there applies only to saves including Omnimatter - either that or it's been fixed since the comment was made, because last night I started p...
- Thu May 03, 2018 8:31 pm
- Forum: Ideas and Suggestions
- Topic: Option in config file/options for default character color
- Replies: 0
- Views: 760
Option in config file/options for default character color
Did a bit of searching for this and haven't seen it, though I did notice a thread by Ssilk for default color schemes. I think it would be nice to have an option where we can set our character's default color on map start. Thankfully the /color = X command line doesn't cause any issues, but a way to ...
- Fri Apr 27, 2018 10:48 pm
- Forum: Angels Mods
- Topic: missing Ore processing
- Replies: 2
- Views: 1492
Re: missing Ore processing
Bob's mods are optional, but you will not get all the content Angel's Mods provide if you do not use Bob's. In this case, neither Rubyte nor Bobmoniom should spawn at all unless Bob's Ores are present. Or even if they do somehow spawn there's no way to process them. This is intentional. Angel has op...
- Tue Apr 24, 2018 9:38 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1237331
Re: Bugs & FAQ
Hey um angel's industries is for 0.16 factorio, but it has a dependency on angel's components etc, but that's for .15 and .14 only. how come? Are you sure you have the latest version? Angel's Industries 0.1.0 has no dependency on Angel's Components at all. Just refining, Petrochem, Bio, and Smeltin...
- Thu Apr 19, 2018 7:33 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406791
Re: Development and Discussion
Help please. Where can i get the Crystal Seedling? https://i.imgur.com/1Ff1r1k.png Crystal seedlings are made from processing geodes. The tech is Geode Processing 2 and the recipe takes any of the geodes or crystal dust + sulfuric acid and turns it into crystal slurry, which is then filtered into e...
- Wed Apr 18, 2018 6:09 am
- Forum: Angels Mods
- Topic: [Bug] Angel's refining missing for Bobmonium/Rubyte
- Replies: 10
- Views: 6458
Re: [Bug] Angel's refining missing for Bobmonium/Rubyte
Without Bob's what you should be seeing are Saphirite, Stiratite, Jivolite, and Crotinnium. Mining them, crushing them, and sorting them will yield various types of iron or copper. Saphirite and Jivolite give iron ore, iron nuggets, and iron pebbles. Stiratite and Crotinnium give copper ore, copper ...
- Wed Apr 18, 2018 3:57 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406791
Re: Development and Discussion
I had some issues with current coke recipe. While I see why it's in smelters now could you give us an option to move it to assemblers? Having it in smelters is... dangerous. It leads to few bugs from game appearing like inserters putting crushed coal into fuel slot till full stack instead into inpu...
- Sun Apr 15, 2018 11:41 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406791
Re: Development and Discussion
I had some issues with current coke recipe. While I see why it's in smelters now could you give us an option to move it to assemblers? Having it in smelters is... dangerous. It leads to few bugs from game appearing like inserters putting crushed coal into fuel slot till full stack instead into inpu...
- Sun Apr 01, 2018 5:00 pm
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 89354
Re: [MOD 0.16] MadClown01's Processing
I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error: Error.png Helex, this one should already be fixed because I ran into the same error and gave feedback on what needed to be done when I dug into it. Have you checke...
- Thu Mar 29, 2018 4:19 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406791
Re: Development and Discussion
do angel will add lake mining ? like placing a bridge, then put machine in middle of lake to get unwashed ores. or continue develop bio tech ? Or continue developing at all? Well it's been two weeks since the last update and one since the last post. I wouldn't declare Angel dead just yet :). Unless...
- Tue Mar 27, 2018 10:58 pm
- Forum: Bob's mods
- Topic: Give feedback: Tier colours
- Replies: 13
- Views: 6437
Re: Give feedback: Tier colours
Going along with Eradicator on this. It's nice how the belts, inserters, and assemblers in the base game are different colors since it aids the player in reading what's going on. And perhaps the color shift should continue. If the vanilla endgame is blue belt to green inserter to yellow assembler th...
- Sun Mar 25, 2018 5:05 pm
- Forum: Angels Mods
- Topic: Angels smelting without Angels Petrochem
- Replies: 3
- Views: 1799
Re: Angels smelting without Angels Petrochem
Removing the text requirement/request for Petrochem can be done in the "info.json" file. However, removing that alone will just cause Smelting to stop functioning entirely because recipes in Smelting are specifically looking for Petrochem ingredients. As much as you say "just edit wha...
- Sat Mar 24, 2018 12:47 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 330375
Re: [0.16.x] Bob's Mods: General Discussion
There is room for a "basic logistics" science a la AAI Industry, so it could work for basic underground belt and splitter.
- Thu Mar 22, 2018 8:58 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 83120
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Getting an error now that I've updated to the latest versions. Error loading mods Failed to load mods: Error while running setup for entity prototype "infinite-clowns-resource2" (resource): Minable properties fluid amount is not zero but a required fluid is not defined. Mods to be disabled...
- Wed Mar 21, 2018 5:36 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1406791
Re: Development and Discussion
How about a way to get crushed stone back from mineralized water instead of voiding it? Could be some enrgy hungry process like cooking the water to vaporize it... Is this more about solving an issue of too much mineralized water? Seems unlikely to be a desire for another way to get crushed stone s...
- Sat Mar 17, 2018 5:54 am
- Forum: Angels Mods
- Topic: How to get seeds ?
- Replies: 7
- Views: 5660
Re: How to get seeds ?
Gardens show up on the minimap as green dots, but unlike resource patches mousing over them won't show a number or which type of resource it is. So basically start using radars for the closer ones and then go exploring around. If you're using Alien Biomes you're going to have a harder time though s...
- Fri Mar 16, 2018 4:12 am
- Forum: Angels Mods
- Topic: How to get seeds ?
- Replies: 7
- Views: 5660
Re: How to get seeds ?
Gardens show up on the minimap as green dots, but unlike resource patches mousing over them won't show a number or which type of resource it is. So basically start using radars for the closer ones and then go exploring around. If you're using Alien Biomes you're going to have a harder time though si...
- Fri Mar 09, 2018 3:14 am
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 89354
Re: [MOD 0.16] MadClown01's Processing
There's a typo in the optional dependencies for this Processing mod. Instead of asking for "bobwarfare" it's asking for "bobwarEfare."
- Thu Mar 08, 2018 5:43 pm
- Forum: Angels Mods
- Topic: Angels smelting without Angels Petrochem
- Replies: 3
- Views: 1799
Re: Angels smelting without Angels Petrochem
Smelting requires Petrochem.
Working around that would require a significant overhaul to Smelting which might defeat the purpose of the mod.
Working around that would require a significant overhaul to Smelting which might defeat the purpose of the mod.
- Thu Mar 08, 2018 5:38 pm
- Forum: Angels Mods
- Topic: Difficulty placing electric miner on rubyte or bobmonium
- Replies: 5
- Views: 3618
Re: Difficulty placing electric miner on rubyte or bobmonium
I've seen a couple threads on Reddit where Prospector was giving grief, so try disabling that first.