Search found 411 matches
- Fri May 17, 2019 6:37 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 35043
Re: Friday Facts #295 - New design for the chemical plant
Sometimes I wonder how the backsides of the buildings look like.
- Mon Mar 04, 2019 11:38 am
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 66005
Re: Friday Facts #284 - 0.17 experimental
Is this what you want to teach? In my view the pollution mechanics sound good on paper... but only on paper. The mechanism they introduce doesn't translate well into some kind of auto-adjusting difficulty setting. What's going on is not very transparent to the player and there are ways to game the ...
- Tue Feb 26, 2019 12:38 pm
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 53064
Re: 0.17 Hype?
My patience bar just turned from 50% full to half empty.
- Sat Feb 23, 2019 9:08 am
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 85197
Re: Friday Facts #282 - 0.17 in sight
Thank you very much!By overriding any of those, a modder could easily create a map where biters are found only at high elevations, or only near water, or correlate enemy placement with that of resources, or any other thing that can be expressed as a function of location.
- Fri Jan 25, 2019 8:11 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76540
Re: Friday Facts #279 - Train GUI & Modern Spitter
The worms look like they're made from rubber. Their scales stretch and bend.
Scales should neither stretch nor bend.
Scales should neither stretch nor bend.
- Mon Jan 14, 2019 11:04 pm
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 43200
Re: Friday Facts #277 - GUI progress update
They will soon enter the industrial age and we know how it goes from there.
- Sun Jan 13, 2019 10:05 pm
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 43200
Re: Friday Facts #277 - GUI progress update
Well said. Choice is more about what you don't choose instead of what you choose. If you can choose everything you really don't need to make any choice at all. Some kind of hard limits are required to enforce choices.
- Sat Jan 12, 2019 10:02 pm
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 43200
Re: Friday Facts #277 - GUI progress update
January of what year? Trust me, it won't be January of 2019. It also won't be December shortly before Christmas. Middle of Summer before vacation time is also not so good.
- Fri Jan 11, 2019 10:06 pm
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 43200
Re: Friday Facts #277 - GUI progress update
relatively accurate colors, high contrast, homogenous brightness, no clouding, good viewing angles Those things stopped being a problem 10 years ago. People who do photography or graphics would disagree. Generally the monitors are getting better but finding a really good one is not cheap and easy. ...
- Fri Jan 11, 2019 9:41 pm
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 43200
Re: Friday Facts #277 - GUI progress update
I think I understand what you're getting at, but my favorite part of a game has never been when I have to drop down the console (and stop playing the game to google a command for which I don't know how to describe exactly as others have previously posted, asking about) to do something which isn't r...
- Fri Jan 11, 2019 5:32 pm
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 43200
Re: Friday Facts #277 - GUI progress update
Regarding the scenario/random map topic, there could be a middle way. Regarding the blueprints, you could counteract these to some degree a) with randomly switching resource fields in the starting area (copper and iron trade places). b) by inserting non-removable obstacles in certain areas (e.g. 5% ...
- Fri Jan 11, 2019 5:23 pm
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 43200
Re: Friday Facts #277 - GUI progress update
Ah, I have a great idea for your blueprint UI that would save a lot of time: Make it available through command line only . Sounds crazy? Yes, yes, it does. But think about it again. You are teaching people automation and the command line is king of automation. You are trying to fit a square peg in a...
- Sun Jan 06, 2019 12:47 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 64880
Re: Friday Facts #276 - Belt item spacing & Script rendering
Also, I think that ratio breaking updates should be MORE common. Factorio is a solved game and every multiplayer map is just people plopping down the same massive blueprints they didn't even make. And everybody just waiting for it to build. I agree with this, look at nuclear power - 'perfect' ratio...
- Mon Dec 31, 2018 12:22 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 155642
Re: Friday Facts #275 - 0.17 Science changes
I've read all the arguments and I still don't see why rails are such a bad choice for science packs, assuming that science packs made of semirandom stuff from the game is a good choice. The thing bothering me the most is waste management... it's just not there. Rails are massive. You put in 30 of t...
- Sat Dec 29, 2018 10:57 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 155642
Re: Friday Facts #275 - 0.17 Science changes
Please stop accusing us of awful things because of minor disagreements. That's 27 pages of "minor disagreement" which only wound down when it became clear that Wube couldn't care less. Whatever direction you go there will always be people disagreeing. Ultimately it's their game. Did you b...
- Sat Dec 29, 2018 10:52 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 155642
Re: Friday Facts #275 - 0.17 Science changes
Very good writeup. Thanks for this FFF. I particularly like the unification of the many military upgrades and introducing optional technology paths with the military. Having multiple ways to do things (the easy way, the fast way, the efficient way) is something that makes choice a thing. Right now f...
- Sat Dec 22, 2018 10:10 am
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 72565
- Fri Dec 21, 2018 4:59 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 72565
Re: Friday Facts #274 - New fluid system 2
Where can I get the scorpy DLC?
- Thu Dec 06, 2018 7:38 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 212666
Re: Friday Facts #266 - Cleanup of mechanics
Decision to remove pickaxe was done before new game view GUI was designed, and new game view GUI design doesn't have pickaxe slot. So that's why we can't just hide it - we would have to put it somewhere first, and then hide it. You'd have to bury it but then you'd need a shovel to fill up the hole ...
- Mon Dec 03, 2018 6:54 pm
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 39610
Re: Friday Facts #270 - HR Substation & Save/Load overview
If your UPS gets close to 60/s the time it'll take to apply the delta will go towards infinity. Why would 60/s UPS make it go towards infinity anyway? It doesn't take 1 second to transfer 60 UPS worth of data. I think your math is flawed here. I didn't formulate that clearly enough. The each delta ...